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CompletableFuture join() causing main thread hang


“implements Runnable” vs “extends Thread” in JavaWhat is a daemon thread in Java?Can't execute jar- file: “no main manifest attribute”How to check if current thread is not main threadIOS semaphore_wait_trap on main thread causing hang in UIWhat does “Could not find or load main class” mean?Sharing array of bins between threadsWhy CompletableFuture 's thenAccept() not running on the main threadJava's CompletableFuture and ThreadsHow to handle CompletableFuture Threads in loops













1















I have two blocks of code that seem to be causing the main server thread to hang, but Im really not sure why it's hanging...



public static synchronized CompletableFuture<Void> saveAllToDatabase() 
return CompletableFuture.runAsync(() ->
for (UUID u : timeMap.keySet())
saveUUIDToDatabase(u).join(); //This is PlaytimeManager:217

);


public static synchronized CompletableFuture<Void> saveUUIDToDatabase(UUID uuid)
return CompletableFuture.runAsync(() ->
if (timeMap.get(uuid) == null) return;
long l = getTime(uuid);
long p = getPoints(uuid).join(); //This is PlaytimeManager:199
Playtime.getData().save(uuid, l, p);
);


public static CompletableFuture<Long> getPoints(UUID u)
Database d = Playtime.getData();
return CompletableFuture.supplyAsync(() ->
if (d.isSaved(u)) return getCachedPoints(u) == 0 ? d.getPlayer(u).getPoints() : getCachedPoints(u);
return getCachedPoints(u);
);



The #join() methods are causing the hanging, but they're wrapped in an async CompletableFuture so I'm unsure how exactly it's hanging...



The stack trace:
https://pastebin.com/5QhJPPhn










share|improve this question
























  • What is the returning type for getPoints(uuid) method?

    – Bukharov Sergey
    Mar 7 at 7:31











  • It returns a CompletableFuture<Long>. Code updated in original post with the getPoints method

    – James Andrew
    Mar 7 at 7:37












  • tried with minimum code and removed dependent modules, works fine for me public static synchronized CompletableFuture<Void> saveAllToDatabase() return CompletableFuture.runAsync(() -> for (UUID u : timeMap.keySet()) saveUUIDToDatabase(u).join(); //This is PlaytimeManager:217 );

    – dkb
    Mar 7 at 8:48












  • public static synchronized CompletableFuture<Void> saveUUIDToDatabase(UUID uuid) return CompletableFuture.runAsync(() -> long p = getPoints(uuid).join(); //This is PlaytimeManager:199 System.out.println(uuid.toString() + ":" + p); );

    – dkb
    Mar 7 at 8:49











  • public static CompletableFuture<Long> getPoints(UUID u) return CompletableFuture.supplyAsync(() -> 10L);

    – dkb
    Mar 7 at 8:49















1















I have two blocks of code that seem to be causing the main server thread to hang, but Im really not sure why it's hanging...



public static synchronized CompletableFuture<Void> saveAllToDatabase() 
return CompletableFuture.runAsync(() ->
for (UUID u : timeMap.keySet())
saveUUIDToDatabase(u).join(); //This is PlaytimeManager:217

);


public static synchronized CompletableFuture<Void> saveUUIDToDatabase(UUID uuid)
return CompletableFuture.runAsync(() ->
if (timeMap.get(uuid) == null) return;
long l = getTime(uuid);
long p = getPoints(uuid).join(); //This is PlaytimeManager:199
Playtime.getData().save(uuid, l, p);
);


public static CompletableFuture<Long> getPoints(UUID u)
Database d = Playtime.getData();
return CompletableFuture.supplyAsync(() ->
if (d.isSaved(u)) return getCachedPoints(u) == 0 ? d.getPlayer(u).getPoints() : getCachedPoints(u);
return getCachedPoints(u);
);



The #join() methods are causing the hanging, but they're wrapped in an async CompletableFuture so I'm unsure how exactly it's hanging...



The stack trace:
https://pastebin.com/5QhJPPhn










share|improve this question
























  • What is the returning type for getPoints(uuid) method?

    – Bukharov Sergey
    Mar 7 at 7:31











  • It returns a CompletableFuture<Long>. Code updated in original post with the getPoints method

    – James Andrew
    Mar 7 at 7:37












  • tried with minimum code and removed dependent modules, works fine for me public static synchronized CompletableFuture<Void> saveAllToDatabase() return CompletableFuture.runAsync(() -> for (UUID u : timeMap.keySet()) saveUUIDToDatabase(u).join(); //This is PlaytimeManager:217 );

    – dkb
    Mar 7 at 8:48












  • public static synchronized CompletableFuture<Void> saveUUIDToDatabase(UUID uuid) return CompletableFuture.runAsync(() -> long p = getPoints(uuid).join(); //This is PlaytimeManager:199 System.out.println(uuid.toString() + ":" + p); );

    – dkb
    Mar 7 at 8:49











  • public static CompletableFuture<Long> getPoints(UUID u) return CompletableFuture.supplyAsync(() -> 10L);

    – dkb
    Mar 7 at 8:49













1












1








1


1






I have two blocks of code that seem to be causing the main server thread to hang, but Im really not sure why it's hanging...



public static synchronized CompletableFuture<Void> saveAllToDatabase() 
return CompletableFuture.runAsync(() ->
for (UUID u : timeMap.keySet())
saveUUIDToDatabase(u).join(); //This is PlaytimeManager:217

);


public static synchronized CompletableFuture<Void> saveUUIDToDatabase(UUID uuid)
return CompletableFuture.runAsync(() ->
if (timeMap.get(uuid) == null) return;
long l = getTime(uuid);
long p = getPoints(uuid).join(); //This is PlaytimeManager:199
Playtime.getData().save(uuid, l, p);
);


public static CompletableFuture<Long> getPoints(UUID u)
Database d = Playtime.getData();
return CompletableFuture.supplyAsync(() ->
if (d.isSaved(u)) return getCachedPoints(u) == 0 ? d.getPlayer(u).getPoints() : getCachedPoints(u);
return getCachedPoints(u);
);



The #join() methods are causing the hanging, but they're wrapped in an async CompletableFuture so I'm unsure how exactly it's hanging...



The stack trace:
https://pastebin.com/5QhJPPhn










share|improve this question
















I have two blocks of code that seem to be causing the main server thread to hang, but Im really not sure why it's hanging...



public static synchronized CompletableFuture<Void> saveAllToDatabase() 
return CompletableFuture.runAsync(() ->
for (UUID u : timeMap.keySet())
saveUUIDToDatabase(u).join(); //This is PlaytimeManager:217

);


public static synchronized CompletableFuture<Void> saveUUIDToDatabase(UUID uuid)
return CompletableFuture.runAsync(() ->
if (timeMap.get(uuid) == null) return;
long l = getTime(uuid);
long p = getPoints(uuid).join(); //This is PlaytimeManager:199
Playtime.getData().save(uuid, l, p);
);


public static CompletableFuture<Long> getPoints(UUID u)
Database d = Playtime.getData();
return CompletableFuture.supplyAsync(() ->
if (d.isSaved(u)) return getCachedPoints(u) == 0 ? d.getPlayer(u).getPoints() : getCachedPoints(u);
return getCachedPoints(u);
);



The #join() methods are causing the hanging, but they're wrapped in an async CompletableFuture so I'm unsure how exactly it's hanging...



The stack trace:
https://pastebin.com/5QhJPPhn







java asynchronous hang completable-future






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Mar 7 at 7:38







James Andrew

















asked Mar 7 at 6:07









James AndrewJames Andrew

7219




7219












  • What is the returning type for getPoints(uuid) method?

    – Bukharov Sergey
    Mar 7 at 7:31











  • It returns a CompletableFuture<Long>. Code updated in original post with the getPoints method

    – James Andrew
    Mar 7 at 7:37












  • tried with minimum code and removed dependent modules, works fine for me public static synchronized CompletableFuture<Void> saveAllToDatabase() return CompletableFuture.runAsync(() -> for (UUID u : timeMap.keySet()) saveUUIDToDatabase(u).join(); //This is PlaytimeManager:217 );

    – dkb
    Mar 7 at 8:48












  • public static synchronized CompletableFuture<Void> saveUUIDToDatabase(UUID uuid) return CompletableFuture.runAsync(() -> long p = getPoints(uuid).join(); //This is PlaytimeManager:199 System.out.println(uuid.toString() + ":" + p); );

    – dkb
    Mar 7 at 8:49











  • public static CompletableFuture<Long> getPoints(UUID u) return CompletableFuture.supplyAsync(() -> 10L);

    – dkb
    Mar 7 at 8:49

















  • What is the returning type for getPoints(uuid) method?

    – Bukharov Sergey
    Mar 7 at 7:31











  • It returns a CompletableFuture<Long>. Code updated in original post with the getPoints method

    – James Andrew
    Mar 7 at 7:37












  • tried with minimum code and removed dependent modules, works fine for me public static synchronized CompletableFuture<Void> saveAllToDatabase() return CompletableFuture.runAsync(() -> for (UUID u : timeMap.keySet()) saveUUIDToDatabase(u).join(); //This is PlaytimeManager:217 );

    – dkb
    Mar 7 at 8:48












  • public static synchronized CompletableFuture<Void> saveUUIDToDatabase(UUID uuid) return CompletableFuture.runAsync(() -> long p = getPoints(uuid).join(); //This is PlaytimeManager:199 System.out.println(uuid.toString() + ":" + p); );

    – dkb
    Mar 7 at 8:49











  • public static CompletableFuture<Long> getPoints(UUID u) return CompletableFuture.supplyAsync(() -> 10L);

    – dkb
    Mar 7 at 8:49
















What is the returning type for getPoints(uuid) method?

– Bukharov Sergey
Mar 7 at 7:31





What is the returning type for getPoints(uuid) method?

– Bukharov Sergey
Mar 7 at 7:31













It returns a CompletableFuture<Long>. Code updated in original post with the getPoints method

– James Andrew
Mar 7 at 7:37






It returns a CompletableFuture<Long>. Code updated in original post with the getPoints method

– James Andrew
Mar 7 at 7:37














tried with minimum code and removed dependent modules, works fine for me public static synchronized CompletableFuture<Void> saveAllToDatabase() return CompletableFuture.runAsync(() -> for (UUID u : timeMap.keySet()) saveUUIDToDatabase(u).join(); //This is PlaytimeManager:217 );

– dkb
Mar 7 at 8:48






tried with minimum code and removed dependent modules, works fine for me public static synchronized CompletableFuture<Void> saveAllToDatabase() return CompletableFuture.runAsync(() -> for (UUID u : timeMap.keySet()) saveUUIDToDatabase(u).join(); //This is PlaytimeManager:217 );

– dkb
Mar 7 at 8:48














public static synchronized CompletableFuture<Void> saveUUIDToDatabase(UUID uuid) return CompletableFuture.runAsync(() -> long p = getPoints(uuid).join(); //This is PlaytimeManager:199 System.out.println(uuid.toString() + ":" + p); );

– dkb
Mar 7 at 8:49





public static synchronized CompletableFuture<Void> saveUUIDToDatabase(UUID uuid) return CompletableFuture.runAsync(() -> long p = getPoints(uuid).join(); //This is PlaytimeManager:199 System.out.println(uuid.toString() + ":" + p); );

– dkb
Mar 7 at 8:49













public static CompletableFuture<Long> getPoints(UUID u) return CompletableFuture.supplyAsync(() -> 10L);

– dkb
Mar 7 at 8:49





public static CompletableFuture<Long> getPoints(UUID u) return CompletableFuture.supplyAsync(() -> 10L);

– dkb
Mar 7 at 8:49












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