View gets cropped above 10.000 pixel width The 2019 Stack Overflow Developer Survey Results Are InGet screen dimensions in pixelsHow to get the absolute coordinates of a viewGet root view from current activityHow to get the width and height of an android.widget.ImageView?Get screen width and height in AndroidHow do I initiate xml-defined surface view via button press?No video display when playing an mp4 file on Androidandroid: camera onPause/onResume issueAndroid custom image view shapeView.SurfaceView, why its member, mSurfaceHolder, returns null from getSurface()?

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View gets cropped above 10.000 pixel width



The 2019 Stack Overflow Developer Survey Results Are InGet screen dimensions in pixelsHow to get the absolute coordinates of a viewGet root view from current activityHow to get the width and height of an android.widget.ImageView?Get screen width and height in AndroidHow do I initiate xml-defined surface view via button press?No video display when playing an mp4 file on Androidandroid: camera onPause/onResume issueAndroid custom image view shapeView.SurfaceView, why its member, mSurfaceHolder, returns null from getSurface()?



.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty height:90px;width:728px;box-sizing:border-box;








11
















UPDATE:
Works on Emulator with Android Oreo (8.X). I have the possibility to do changes right to the android sources, so it would also help if someone knews what in the android sources I have to change or update to get this working (so I don't really need an Android 7 workaround for this. An update to Android 8 though is not possible.)




I'm having a SurfaceView inside a FrameLayout. The SurfaceView usually displays a video, for example purposes I'm actually drawing an image.
The problem is, if I'm setting the size of the FrameLayout (or the SurfaceView) above 10.000 pixels in width, it gets cropped on the left side.



Tested on Android 7.1.1 (on a device and Emulator: Android TV (1080p) API 25



public class TestActivity extends Activity 

@Override
protected void onCreate(Bundle savedInstanceState)
super.onCreate(savedInstanceState);

//add surfaceview
TestSurfaceView testSurfaceView = new TestSurfaceView(this);
setContentView(testSurfaceView);

//resize
FrameLayout.LayoutParams bgParams = (FrameLayout.LayoutParams) testSurfaceView.getLayoutParams();

//testcase full hd - working
bgParams.width = 1920;

//testcase 2 - working - each segment is 330px as 9900 / 1920 * 64 (default segment width) == 330
//bgParams.width = 9900;

//testcase 3 - working
//bgParams.width = 10000;

//testcase 4 - not working - each segment is 335px which is correct but first cell gets cropped by exactly 50px to the left
//bgParams.width = 10050;

bgParams.height = (int)Math.floor(bgParams.width * (9d/16d)); //16:9

testSurfaceView.setX(0); //doesnt help

/*
Also the position counts into the 10000px limitation as you can see on following testcases
*/
/*
bgParams.width = 9900;
bgParams.height = (int)Math.floor(bgParams.width * (9d/16d)); //16:9

//works - as 9900 + 90 < 10000
testSurfaceView.setX(90);

//doesnt work, crops 50px to the left - 9900 + 150 -> 10050
testSurfaceView.setX(150);
*/





public class TestSurfaceView extends SurfaceView implements SurfaceHolder.Callback


public TestSurfaceView(TestActivity context)
super(context);

SurfaceHolder holder = this.getHolder();
holder.addCallback(this);


@Override
public void surfaceCreated(SurfaceHolder surfaceHolder)

//load bitmap from file
BitmapFactory.Options options = new BitmapFactory.Options();
options.inPreferredConfig = Bitmap.Config.ARGB_8888;
Bitmap bitmap = BitmapFactory.decodeFile(Environment.getExternalStoragePublicDirectory(Environment.DIRECTORY_DOWNLOADS).getAbsolutePath() + "/testimg.png", options);

Canvas c = surfaceHolder.lockCanvas();
Rect rect = new Rect();
rect.set(0,0, 1920, 1080); //image size

Rect destRect = new Rect();
destRect.set(0, 0, this.getWidth(), this.getHeight());

//draw the image on the surface
c.drawBitmap(bitmap, rect, destRect, null);
surfaceHolder.unlockCanvasAndPost(c);


@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height)



@Override
public void surfaceDestroyed(SurfaceHolder holder)






styles.xml - for the theme



<resources>

<!-- Base application theme. -->
<style name="AppTheme" parent="android:Theme.Material.Light.NoActionBar.Fullscreen">
<!-- Customize your theme here. -->
</style>

</resources>


The code above produces following output, which is correct.



1920px Test
If I change the bgParams.width to 9600 - it scales up correctly and still displays starting from the left edge of the image:



9600px Test



But if I change the code to e.g. 10050, the image gets cropped by 50 pixels to the left.



10050px test



If I set:



destRect.set(50, 0, this.getWidth(), this.getHeight());


10050px test with pos 50px of image
It gets displayed correctly, but as I can't do that for the MediaPlayer and it's super weird, I'm trying to find a good solution.



I also tried setting the sizes directly on the SurfaceView and instead of changing the LayoutParams, I tried setting scaleX and scaleY of the Framelayout but ended up with the same results.



(btw. opengl max texture size is about 16000px - setting it above the ~16000px results in a black screen and an exception, so that is not the cause of the problem)



Update:
Posted all sources. Anyway here is the complete android studio project:
WeTransfer project download link










share|improve this question
























  • Removing the FrameLayout backgroundFrame and setting the SurfaceView as the contentview didnt solve the problem. Setting a simple ImageView as content and stretching that one > 10000 in width works, though.

    – Daniel Ziegler
    Jan 8 at 15:38












  • Can you post your test project (including the picture you use) so I can try to reproduce the problem without copy-pasting all the stuff?

    – Divers
    Jan 9 at 16:00











  • @Divers added the source files to the end of my post. The image (for others) is the first one in my post. In the source files the image is in the res folder res/raw/testimg.png. Also the SurfaceView code changed a bit to load the img from resource and not the file system

    – Daniel Ziegler
    Jan 10 at 7:29











  • Replace FrameLayout with some other layout like RelativeLayout or LinearLayout. This should fix the problem.

    – Rishabh Sagar
    Mar 8 at 12:22












  • @RishabhSagar Hey, tried both - both end up with the same result. Left-side cut off

    – Daniel Ziegler
    Mar 8 at 12:54

















11
















UPDATE:
Works on Emulator with Android Oreo (8.X). I have the possibility to do changes right to the android sources, so it would also help if someone knews what in the android sources I have to change or update to get this working (so I don't really need an Android 7 workaround for this. An update to Android 8 though is not possible.)




I'm having a SurfaceView inside a FrameLayout. The SurfaceView usually displays a video, for example purposes I'm actually drawing an image.
The problem is, if I'm setting the size of the FrameLayout (or the SurfaceView) above 10.000 pixels in width, it gets cropped on the left side.



Tested on Android 7.1.1 (on a device and Emulator: Android TV (1080p) API 25



public class TestActivity extends Activity 

@Override
protected void onCreate(Bundle savedInstanceState)
super.onCreate(savedInstanceState);

//add surfaceview
TestSurfaceView testSurfaceView = new TestSurfaceView(this);
setContentView(testSurfaceView);

//resize
FrameLayout.LayoutParams bgParams = (FrameLayout.LayoutParams) testSurfaceView.getLayoutParams();

//testcase full hd - working
bgParams.width = 1920;

//testcase 2 - working - each segment is 330px as 9900 / 1920 * 64 (default segment width) == 330
//bgParams.width = 9900;

//testcase 3 - working
//bgParams.width = 10000;

//testcase 4 - not working - each segment is 335px which is correct but first cell gets cropped by exactly 50px to the left
//bgParams.width = 10050;

bgParams.height = (int)Math.floor(bgParams.width * (9d/16d)); //16:9

testSurfaceView.setX(0); //doesnt help

/*
Also the position counts into the 10000px limitation as you can see on following testcases
*/
/*
bgParams.width = 9900;
bgParams.height = (int)Math.floor(bgParams.width * (9d/16d)); //16:9

//works - as 9900 + 90 < 10000
testSurfaceView.setX(90);

//doesnt work, crops 50px to the left - 9900 + 150 -> 10050
testSurfaceView.setX(150);
*/





public class TestSurfaceView extends SurfaceView implements SurfaceHolder.Callback


public TestSurfaceView(TestActivity context)
super(context);

SurfaceHolder holder = this.getHolder();
holder.addCallback(this);


@Override
public void surfaceCreated(SurfaceHolder surfaceHolder)

//load bitmap from file
BitmapFactory.Options options = new BitmapFactory.Options();
options.inPreferredConfig = Bitmap.Config.ARGB_8888;
Bitmap bitmap = BitmapFactory.decodeFile(Environment.getExternalStoragePublicDirectory(Environment.DIRECTORY_DOWNLOADS).getAbsolutePath() + "/testimg.png", options);

Canvas c = surfaceHolder.lockCanvas();
Rect rect = new Rect();
rect.set(0,0, 1920, 1080); //image size

Rect destRect = new Rect();
destRect.set(0, 0, this.getWidth(), this.getHeight());

//draw the image on the surface
c.drawBitmap(bitmap, rect, destRect, null);
surfaceHolder.unlockCanvasAndPost(c);


@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height)



@Override
public void surfaceDestroyed(SurfaceHolder holder)






styles.xml - for the theme



<resources>

<!-- Base application theme. -->
<style name="AppTheme" parent="android:Theme.Material.Light.NoActionBar.Fullscreen">
<!-- Customize your theme here. -->
</style>

</resources>


The code above produces following output, which is correct.



1920px Test
If I change the bgParams.width to 9600 - it scales up correctly and still displays starting from the left edge of the image:



9600px Test



But if I change the code to e.g. 10050, the image gets cropped by 50 pixels to the left.



10050px test



If I set:



destRect.set(50, 0, this.getWidth(), this.getHeight());


10050px test with pos 50px of image
It gets displayed correctly, but as I can't do that for the MediaPlayer and it's super weird, I'm trying to find a good solution.



I also tried setting the sizes directly on the SurfaceView and instead of changing the LayoutParams, I tried setting scaleX and scaleY of the Framelayout but ended up with the same results.



(btw. opengl max texture size is about 16000px - setting it above the ~16000px results in a black screen and an exception, so that is not the cause of the problem)



Update:
Posted all sources. Anyway here is the complete android studio project:
WeTransfer project download link










share|improve this question
























  • Removing the FrameLayout backgroundFrame and setting the SurfaceView as the contentview didnt solve the problem. Setting a simple ImageView as content and stretching that one > 10000 in width works, though.

    – Daniel Ziegler
    Jan 8 at 15:38












  • Can you post your test project (including the picture you use) so I can try to reproduce the problem without copy-pasting all the stuff?

    – Divers
    Jan 9 at 16:00











  • @Divers added the source files to the end of my post. The image (for others) is the first one in my post. In the source files the image is in the res folder res/raw/testimg.png. Also the SurfaceView code changed a bit to load the img from resource and not the file system

    – Daniel Ziegler
    Jan 10 at 7:29











  • Replace FrameLayout with some other layout like RelativeLayout or LinearLayout. This should fix the problem.

    – Rishabh Sagar
    Mar 8 at 12:22












  • @RishabhSagar Hey, tried both - both end up with the same result. Left-side cut off

    – Daniel Ziegler
    Mar 8 at 12:54













11












11








11


0







UPDATE:
Works on Emulator with Android Oreo (8.X). I have the possibility to do changes right to the android sources, so it would also help if someone knews what in the android sources I have to change or update to get this working (so I don't really need an Android 7 workaround for this. An update to Android 8 though is not possible.)




I'm having a SurfaceView inside a FrameLayout. The SurfaceView usually displays a video, for example purposes I'm actually drawing an image.
The problem is, if I'm setting the size of the FrameLayout (or the SurfaceView) above 10.000 pixels in width, it gets cropped on the left side.



Tested on Android 7.1.1 (on a device and Emulator: Android TV (1080p) API 25



public class TestActivity extends Activity 

@Override
protected void onCreate(Bundle savedInstanceState)
super.onCreate(savedInstanceState);

//add surfaceview
TestSurfaceView testSurfaceView = new TestSurfaceView(this);
setContentView(testSurfaceView);

//resize
FrameLayout.LayoutParams bgParams = (FrameLayout.LayoutParams) testSurfaceView.getLayoutParams();

//testcase full hd - working
bgParams.width = 1920;

//testcase 2 - working - each segment is 330px as 9900 / 1920 * 64 (default segment width) == 330
//bgParams.width = 9900;

//testcase 3 - working
//bgParams.width = 10000;

//testcase 4 - not working - each segment is 335px which is correct but first cell gets cropped by exactly 50px to the left
//bgParams.width = 10050;

bgParams.height = (int)Math.floor(bgParams.width * (9d/16d)); //16:9

testSurfaceView.setX(0); //doesnt help

/*
Also the position counts into the 10000px limitation as you can see on following testcases
*/
/*
bgParams.width = 9900;
bgParams.height = (int)Math.floor(bgParams.width * (9d/16d)); //16:9

//works - as 9900 + 90 < 10000
testSurfaceView.setX(90);

//doesnt work, crops 50px to the left - 9900 + 150 -> 10050
testSurfaceView.setX(150);
*/





public class TestSurfaceView extends SurfaceView implements SurfaceHolder.Callback


public TestSurfaceView(TestActivity context)
super(context);

SurfaceHolder holder = this.getHolder();
holder.addCallback(this);


@Override
public void surfaceCreated(SurfaceHolder surfaceHolder)

//load bitmap from file
BitmapFactory.Options options = new BitmapFactory.Options();
options.inPreferredConfig = Bitmap.Config.ARGB_8888;
Bitmap bitmap = BitmapFactory.decodeFile(Environment.getExternalStoragePublicDirectory(Environment.DIRECTORY_DOWNLOADS).getAbsolutePath() + "/testimg.png", options);

Canvas c = surfaceHolder.lockCanvas();
Rect rect = new Rect();
rect.set(0,0, 1920, 1080); //image size

Rect destRect = new Rect();
destRect.set(0, 0, this.getWidth(), this.getHeight());

//draw the image on the surface
c.drawBitmap(bitmap, rect, destRect, null);
surfaceHolder.unlockCanvasAndPost(c);


@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height)



@Override
public void surfaceDestroyed(SurfaceHolder holder)






styles.xml - for the theme



<resources>

<!-- Base application theme. -->
<style name="AppTheme" parent="android:Theme.Material.Light.NoActionBar.Fullscreen">
<!-- Customize your theme here. -->
</style>

</resources>


The code above produces following output, which is correct.



1920px Test
If I change the bgParams.width to 9600 - it scales up correctly and still displays starting from the left edge of the image:



9600px Test



But if I change the code to e.g. 10050, the image gets cropped by 50 pixels to the left.



10050px test



If I set:



destRect.set(50, 0, this.getWidth(), this.getHeight());


10050px test with pos 50px of image
It gets displayed correctly, but as I can't do that for the MediaPlayer and it's super weird, I'm trying to find a good solution.



I also tried setting the sizes directly on the SurfaceView and instead of changing the LayoutParams, I tried setting scaleX and scaleY of the Framelayout but ended up with the same results.



(btw. opengl max texture size is about 16000px - setting it above the ~16000px results in a black screen and an exception, so that is not the cause of the problem)



Update:
Posted all sources. Anyway here is the complete android studio project:
WeTransfer project download link










share|improve this question

















UPDATE:
Works on Emulator with Android Oreo (8.X). I have the possibility to do changes right to the android sources, so it would also help if someone knews what in the android sources I have to change or update to get this working (so I don't really need an Android 7 workaround for this. An update to Android 8 though is not possible.)




I'm having a SurfaceView inside a FrameLayout. The SurfaceView usually displays a video, for example purposes I'm actually drawing an image.
The problem is, if I'm setting the size of the FrameLayout (or the SurfaceView) above 10.000 pixels in width, it gets cropped on the left side.



Tested on Android 7.1.1 (on a device and Emulator: Android TV (1080p) API 25



public class TestActivity extends Activity 

@Override
protected void onCreate(Bundle savedInstanceState)
super.onCreate(savedInstanceState);

//add surfaceview
TestSurfaceView testSurfaceView = new TestSurfaceView(this);
setContentView(testSurfaceView);

//resize
FrameLayout.LayoutParams bgParams = (FrameLayout.LayoutParams) testSurfaceView.getLayoutParams();

//testcase full hd - working
bgParams.width = 1920;

//testcase 2 - working - each segment is 330px as 9900 / 1920 * 64 (default segment width) == 330
//bgParams.width = 9900;

//testcase 3 - working
//bgParams.width = 10000;

//testcase 4 - not working - each segment is 335px which is correct but first cell gets cropped by exactly 50px to the left
//bgParams.width = 10050;

bgParams.height = (int)Math.floor(bgParams.width * (9d/16d)); //16:9

testSurfaceView.setX(0); //doesnt help

/*
Also the position counts into the 10000px limitation as you can see on following testcases
*/
/*
bgParams.width = 9900;
bgParams.height = (int)Math.floor(bgParams.width * (9d/16d)); //16:9

//works - as 9900 + 90 < 10000
testSurfaceView.setX(90);

//doesnt work, crops 50px to the left - 9900 + 150 -> 10050
testSurfaceView.setX(150);
*/





public class TestSurfaceView extends SurfaceView implements SurfaceHolder.Callback


public TestSurfaceView(TestActivity context)
super(context);

SurfaceHolder holder = this.getHolder();
holder.addCallback(this);


@Override
public void surfaceCreated(SurfaceHolder surfaceHolder)

//load bitmap from file
BitmapFactory.Options options = new BitmapFactory.Options();
options.inPreferredConfig = Bitmap.Config.ARGB_8888;
Bitmap bitmap = BitmapFactory.decodeFile(Environment.getExternalStoragePublicDirectory(Environment.DIRECTORY_DOWNLOADS).getAbsolutePath() + "/testimg.png", options);

Canvas c = surfaceHolder.lockCanvas();
Rect rect = new Rect();
rect.set(0,0, 1920, 1080); //image size

Rect destRect = new Rect();
destRect.set(0, 0, this.getWidth(), this.getHeight());

//draw the image on the surface
c.drawBitmap(bitmap, rect, destRect, null);
surfaceHolder.unlockCanvasAndPost(c);


@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width, int height)



@Override
public void surfaceDestroyed(SurfaceHolder holder)






styles.xml - for the theme



<resources>

<!-- Base application theme. -->
<style name="AppTheme" parent="android:Theme.Material.Light.NoActionBar.Fullscreen">
<!-- Customize your theme here. -->
</style>

</resources>


The code above produces following output, which is correct.



1920px Test
If I change the bgParams.width to 9600 - it scales up correctly and still displays starting from the left edge of the image:



9600px Test



But if I change the code to e.g. 10050, the image gets cropped by 50 pixels to the left.



10050px test



If I set:



destRect.set(50, 0, this.getWidth(), this.getHeight());


10050px test with pos 50px of image
It gets displayed correctly, but as I can't do that for the MediaPlayer and it's super weird, I'm trying to find a good solution.



I also tried setting the sizes directly on the SurfaceView and instead of changing the LayoutParams, I tried setting scaleX and scaleY of the Framelayout but ended up with the same results.



(btw. opengl max texture size is about 16000px - setting it above the ~16000px results in a black screen and an exception, so that is not the cause of the problem)



Update:
Posted all sources. Anyway here is the complete android studio project:
WeTransfer project download link







android surfaceview android-source android-7.0-nougat android-x86






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Mar 11 at 8:19







Daniel Ziegler

















asked Jan 7 at 12:07









Daniel ZieglerDaniel Ziegler

588616




588616












  • Removing the FrameLayout backgroundFrame and setting the SurfaceView as the contentview didnt solve the problem. Setting a simple ImageView as content and stretching that one > 10000 in width works, though.

    – Daniel Ziegler
    Jan 8 at 15:38












  • Can you post your test project (including the picture you use) so I can try to reproduce the problem without copy-pasting all the stuff?

    – Divers
    Jan 9 at 16:00











  • @Divers added the source files to the end of my post. The image (for others) is the first one in my post. In the source files the image is in the res folder res/raw/testimg.png. Also the SurfaceView code changed a bit to load the img from resource and not the file system

    – Daniel Ziegler
    Jan 10 at 7:29











  • Replace FrameLayout with some other layout like RelativeLayout or LinearLayout. This should fix the problem.

    – Rishabh Sagar
    Mar 8 at 12:22












  • @RishabhSagar Hey, tried both - both end up with the same result. Left-side cut off

    – Daniel Ziegler
    Mar 8 at 12:54

















  • Removing the FrameLayout backgroundFrame and setting the SurfaceView as the contentview didnt solve the problem. Setting a simple ImageView as content and stretching that one > 10000 in width works, though.

    – Daniel Ziegler
    Jan 8 at 15:38












  • Can you post your test project (including the picture you use) so I can try to reproduce the problem without copy-pasting all the stuff?

    – Divers
    Jan 9 at 16:00











  • @Divers added the source files to the end of my post. The image (for others) is the first one in my post. In the source files the image is in the res folder res/raw/testimg.png. Also the SurfaceView code changed a bit to load the img from resource and not the file system

    – Daniel Ziegler
    Jan 10 at 7:29











  • Replace FrameLayout with some other layout like RelativeLayout or LinearLayout. This should fix the problem.

    – Rishabh Sagar
    Mar 8 at 12:22












  • @RishabhSagar Hey, tried both - both end up with the same result. Left-side cut off

    – Daniel Ziegler
    Mar 8 at 12:54
















Removing the FrameLayout backgroundFrame and setting the SurfaceView as the contentview didnt solve the problem. Setting a simple ImageView as content and stretching that one > 10000 in width works, though.

– Daniel Ziegler
Jan 8 at 15:38






Removing the FrameLayout backgroundFrame and setting the SurfaceView as the contentview didnt solve the problem. Setting a simple ImageView as content and stretching that one > 10000 in width works, though.

– Daniel Ziegler
Jan 8 at 15:38














Can you post your test project (including the picture you use) so I can try to reproduce the problem without copy-pasting all the stuff?

– Divers
Jan 9 at 16:00





Can you post your test project (including the picture you use) so I can try to reproduce the problem without copy-pasting all the stuff?

– Divers
Jan 9 at 16:00













@Divers added the source files to the end of my post. The image (for others) is the first one in my post. In the source files the image is in the res folder res/raw/testimg.png. Also the SurfaceView code changed a bit to load the img from resource and not the file system

– Daniel Ziegler
Jan 10 at 7:29





@Divers added the source files to the end of my post. The image (for others) is the first one in my post. In the source files the image is in the res folder res/raw/testimg.png. Also the SurfaceView code changed a bit to load the img from resource and not the file system

– Daniel Ziegler
Jan 10 at 7:29













Replace FrameLayout with some other layout like RelativeLayout or LinearLayout. This should fix the problem.

– Rishabh Sagar
Mar 8 at 12:22






Replace FrameLayout with some other layout like RelativeLayout or LinearLayout. This should fix the problem.

– Rishabh Sagar
Mar 8 at 12:22














@RishabhSagar Hey, tried both - both end up with the same result. Left-side cut off

– Daniel Ziegler
Mar 8 at 12:54





@RishabhSagar Hey, tried both - both end up with the same result. Left-side cut off

– Daniel Ziegler
Mar 8 at 12:54












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