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When launching the application the string appears as null



Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern)
The Ask Question Wizard is Live!
Data science time! April 2019 and salary with experience
Should we burninate the [wrap] tag?How to properly wait until future is complete in dartSafely turning a JSON string into an objectHow to escape braces (curly brackets) in a format string in .NETHow do I parse a string to a float or int in Python?Identify if a string is a number.NET - JSON serialization of enum as stringConvert JS object to JSON stringHow do I turn a C# object into a JSON string in .NET?Flutter - Implementing a Navigation drawer with a TabBarView widget with dynamic Tab viewHow to offset a scaffold widget in Flutter?Flutter : Bad state: Stream has already been listened to



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0















As the title has said, whenever I run the flutter application in my phone (debug mode atm, I don't know if it will work correctly in release mode). The dndguide.toString() appears as null. However, upon a hot reload the string appears normally. Is there a way to avoid this and make it work correctly upon launching? I suspect I put the loadjson() call in the wrong location, but I've tried shaping the code so that the function is called in different areas and no success.



Here is the code for the application:



import 'package:flutter/material.dart';
import 'dart:async' show Future;
import 'package:flutter/services.dart' show rootBundle;
import 'dart:convert';

void main() => runApp(MyApp());

var dndguide;

class MyApp extends StatelessWidget
// This widget is the root of your application.
@override
Widget build(BuildContext context)
return MaterialApp(
home: MyHomePage(),
);



class MyHomePage extends StatefulWidget
@override
_MyHomePageState createState() => _MyHomePageState();


class _MyHomePageState extends State<MyHomePage>

Future<String> _loadAsset() async
return await rootBundle.loadString('assets/data/HDARG.json');


Future loadjson() async
String jsonString = await _loadAsset();
final jsonResponse = json.decode(jsonString);
dndguide = jsonResponse;


@override
Widget build(BuildContext context)
loadjson();
var scrollcontroller;
return Scaffold(
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Container(
height: MediaQuery.of(context).size.height - 24,
margin: EdgeInsets.only(top: 24.0),
width: MediaQuery.of(context).size.width * .90,
child: SingleChildScrollView(
physics: BouncingScrollPhysics(),
controller: scrollcontroller,
scrollDirection: Axis.vertical,
child: Text(dndguide.toString()),
),
),
],
),
),
);











share|improve this question




























    0















    As the title has said, whenever I run the flutter application in my phone (debug mode atm, I don't know if it will work correctly in release mode). The dndguide.toString() appears as null. However, upon a hot reload the string appears normally. Is there a way to avoid this and make it work correctly upon launching? I suspect I put the loadjson() call in the wrong location, but I've tried shaping the code so that the function is called in different areas and no success.



    Here is the code for the application:



    import 'package:flutter/material.dart';
    import 'dart:async' show Future;
    import 'package:flutter/services.dart' show rootBundle;
    import 'dart:convert';

    void main() => runApp(MyApp());

    var dndguide;

    class MyApp extends StatelessWidget
    // This widget is the root of your application.
    @override
    Widget build(BuildContext context)
    return MaterialApp(
    home: MyHomePage(),
    );



    class MyHomePage extends StatefulWidget
    @override
    _MyHomePageState createState() => _MyHomePageState();


    class _MyHomePageState extends State<MyHomePage>

    Future<String> _loadAsset() async
    return await rootBundle.loadString('assets/data/HDARG.json');


    Future loadjson() async
    String jsonString = await _loadAsset();
    final jsonResponse = json.decode(jsonString);
    dndguide = jsonResponse;


    @override
    Widget build(BuildContext context)
    loadjson();
    var scrollcontroller;
    return Scaffold(
    body: Center(
    child: Column(
    mainAxisAlignment: MainAxisAlignment.center,
    children: [
    Container(
    height: MediaQuery.of(context).size.height - 24,
    margin: EdgeInsets.only(top: 24.0),
    width: MediaQuery.of(context).size.width * .90,
    child: SingleChildScrollView(
    physics: BouncingScrollPhysics(),
    controller: scrollcontroller,
    scrollDirection: Axis.vertical,
    child: Text(dndguide.toString()),
    ),
    ),
    ],
    ),
    ),
    );











    share|improve this question
























      0












      0








      0








      As the title has said, whenever I run the flutter application in my phone (debug mode atm, I don't know if it will work correctly in release mode). The dndguide.toString() appears as null. However, upon a hot reload the string appears normally. Is there a way to avoid this and make it work correctly upon launching? I suspect I put the loadjson() call in the wrong location, but I've tried shaping the code so that the function is called in different areas and no success.



      Here is the code for the application:



      import 'package:flutter/material.dart';
      import 'dart:async' show Future;
      import 'package:flutter/services.dart' show rootBundle;
      import 'dart:convert';

      void main() => runApp(MyApp());

      var dndguide;

      class MyApp extends StatelessWidget
      // This widget is the root of your application.
      @override
      Widget build(BuildContext context)
      return MaterialApp(
      home: MyHomePage(),
      );



      class MyHomePage extends StatefulWidget
      @override
      _MyHomePageState createState() => _MyHomePageState();


      class _MyHomePageState extends State<MyHomePage>

      Future<String> _loadAsset() async
      return await rootBundle.loadString('assets/data/HDARG.json');


      Future loadjson() async
      String jsonString = await _loadAsset();
      final jsonResponse = json.decode(jsonString);
      dndguide = jsonResponse;


      @override
      Widget build(BuildContext context)
      loadjson();
      var scrollcontroller;
      return Scaffold(
      body: Center(
      child: Column(
      mainAxisAlignment: MainAxisAlignment.center,
      children: [
      Container(
      height: MediaQuery.of(context).size.height - 24,
      margin: EdgeInsets.only(top: 24.0),
      width: MediaQuery.of(context).size.width * .90,
      child: SingleChildScrollView(
      physics: BouncingScrollPhysics(),
      controller: scrollcontroller,
      scrollDirection: Axis.vertical,
      child: Text(dndguide.toString()),
      ),
      ),
      ],
      ),
      ),
      );











      share|improve this question














      As the title has said, whenever I run the flutter application in my phone (debug mode atm, I don't know if it will work correctly in release mode). The dndguide.toString() appears as null. However, upon a hot reload the string appears normally. Is there a way to avoid this and make it work correctly upon launching? I suspect I put the loadjson() call in the wrong location, but I've tried shaping the code so that the function is called in different areas and no success.



      Here is the code for the application:



      import 'package:flutter/material.dart';
      import 'dart:async' show Future;
      import 'package:flutter/services.dart' show rootBundle;
      import 'dart:convert';

      void main() => runApp(MyApp());

      var dndguide;

      class MyApp extends StatelessWidget
      // This widget is the root of your application.
      @override
      Widget build(BuildContext context)
      return MaterialApp(
      home: MyHomePage(),
      );



      class MyHomePage extends StatefulWidget
      @override
      _MyHomePageState createState() => _MyHomePageState();


      class _MyHomePageState extends State<MyHomePage>

      Future<String> _loadAsset() async
      return await rootBundle.loadString('assets/data/HDARG.json');


      Future loadjson() async
      String jsonString = await _loadAsset();
      final jsonResponse = json.decode(jsonString);
      dndguide = jsonResponse;


      @override
      Widget build(BuildContext context)
      loadjson();
      var scrollcontroller;
      return Scaffold(
      body: Center(
      child: Column(
      mainAxisAlignment: MainAxisAlignment.center,
      children: [
      Container(
      height: MediaQuery.of(context).size.height - 24,
      margin: EdgeInsets.only(top: 24.0),
      width: MediaQuery.of(context).size.width * .90,
      child: SingleChildScrollView(
      physics: BouncingScrollPhysics(),
      controller: scrollcontroller,
      scrollDirection: Axis.vertical,
      child: Text(dndguide.toString()),
      ),
      ),
      ],
      ),
      ),
      );








      json parsing dart flutter






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Mar 8 at 16:14









      F. CasianoF. Casiano

      32




      32






















          1 Answer
          1






          active

          oldest

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          0














          The json response is called asynchronously, which why the first time it gives null and after hot reloading it appears successfully. You should put some placeholder value into your dndguide variable or call the json in the initState() function of your _MyHomePageState instead of calling it during build process:



           @override
          void initState()
          super.initState();
          loadjson();






          share|improve this answer























          • I've added the @override to the _MyHomePageState class as you've suggested but the problem still persists. It only shows after a hot refresh. Could it be an issue with the async itself?

            – F. Casiano
            Mar 8 at 19:59











          • A FutureBuilder will be suitable for your case.which will begin building your widget only after the data is recieved.

            – Mazin Ibrahim
            Mar 8 at 20:01












          • stackoverflow.com/questions/54634418/…

            – Mazin Ibrahim
            Mar 8 at 20:06











          • Thank you! That was exactly what I needed. With FutureBuilder I removed almost everything that was causing me problems.

            – F. Casiano
            Mar 9 at 2:51











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          1 Answer
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          active

          oldest

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          active

          oldest

          votes









          0














          The json response is called asynchronously, which why the first time it gives null and after hot reloading it appears successfully. You should put some placeholder value into your dndguide variable or call the json in the initState() function of your _MyHomePageState instead of calling it during build process:



           @override
          void initState()
          super.initState();
          loadjson();






          share|improve this answer























          • I've added the @override to the _MyHomePageState class as you've suggested but the problem still persists. It only shows after a hot refresh. Could it be an issue with the async itself?

            – F. Casiano
            Mar 8 at 19:59











          • A FutureBuilder will be suitable for your case.which will begin building your widget only after the data is recieved.

            – Mazin Ibrahim
            Mar 8 at 20:01












          • stackoverflow.com/questions/54634418/…

            – Mazin Ibrahim
            Mar 8 at 20:06











          • Thank you! That was exactly what I needed. With FutureBuilder I removed almost everything that was causing me problems.

            – F. Casiano
            Mar 9 at 2:51















          0














          The json response is called asynchronously, which why the first time it gives null and after hot reloading it appears successfully. You should put some placeholder value into your dndguide variable or call the json in the initState() function of your _MyHomePageState instead of calling it during build process:



           @override
          void initState()
          super.initState();
          loadjson();






          share|improve this answer























          • I've added the @override to the _MyHomePageState class as you've suggested but the problem still persists. It only shows after a hot refresh. Could it be an issue with the async itself?

            – F. Casiano
            Mar 8 at 19:59











          • A FutureBuilder will be suitable for your case.which will begin building your widget only after the data is recieved.

            – Mazin Ibrahim
            Mar 8 at 20:01












          • stackoverflow.com/questions/54634418/…

            – Mazin Ibrahim
            Mar 8 at 20:06











          • Thank you! That was exactly what I needed. With FutureBuilder I removed almost everything that was causing me problems.

            – F. Casiano
            Mar 9 at 2:51













          0












          0








          0







          The json response is called asynchronously, which why the first time it gives null and after hot reloading it appears successfully. You should put some placeholder value into your dndguide variable or call the json in the initState() function of your _MyHomePageState instead of calling it during build process:



           @override
          void initState()
          super.initState();
          loadjson();






          share|improve this answer













          The json response is called asynchronously, which why the first time it gives null and after hot reloading it appears successfully. You should put some placeholder value into your dndguide variable or call the json in the initState() function of your _MyHomePageState instead of calling it during build process:



           @override
          void initState()
          super.initState();
          loadjson();







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Mar 8 at 16:28









          Mazin IbrahimMazin Ibrahim

          1,4501817




          1,4501817












          • I've added the @override to the _MyHomePageState class as you've suggested but the problem still persists. It only shows after a hot refresh. Could it be an issue with the async itself?

            – F. Casiano
            Mar 8 at 19:59











          • A FutureBuilder will be suitable for your case.which will begin building your widget only after the data is recieved.

            – Mazin Ibrahim
            Mar 8 at 20:01












          • stackoverflow.com/questions/54634418/…

            – Mazin Ibrahim
            Mar 8 at 20:06











          • Thank you! That was exactly what I needed. With FutureBuilder I removed almost everything that was causing me problems.

            – F. Casiano
            Mar 9 at 2:51

















          • I've added the @override to the _MyHomePageState class as you've suggested but the problem still persists. It only shows after a hot refresh. Could it be an issue with the async itself?

            – F. Casiano
            Mar 8 at 19:59











          • A FutureBuilder will be suitable for your case.which will begin building your widget only after the data is recieved.

            – Mazin Ibrahim
            Mar 8 at 20:01












          • stackoverflow.com/questions/54634418/…

            – Mazin Ibrahim
            Mar 8 at 20:06











          • Thank you! That was exactly what I needed. With FutureBuilder I removed almost everything that was causing me problems.

            – F. Casiano
            Mar 9 at 2:51
















          I've added the @override to the _MyHomePageState class as you've suggested but the problem still persists. It only shows after a hot refresh. Could it be an issue with the async itself?

          – F. Casiano
          Mar 8 at 19:59





          I've added the @override to the _MyHomePageState class as you've suggested but the problem still persists. It only shows after a hot refresh. Could it be an issue with the async itself?

          – F. Casiano
          Mar 8 at 19:59













          A FutureBuilder will be suitable for your case.which will begin building your widget only after the data is recieved.

          – Mazin Ibrahim
          Mar 8 at 20:01






          A FutureBuilder will be suitable for your case.which will begin building your widget only after the data is recieved.

          – Mazin Ibrahim
          Mar 8 at 20:01














          stackoverflow.com/questions/54634418/…

          – Mazin Ibrahim
          Mar 8 at 20:06





          stackoverflow.com/questions/54634418/…

          – Mazin Ibrahim
          Mar 8 at 20:06













          Thank you! That was exactly what I needed. With FutureBuilder I removed almost everything that was causing me problems.

          – F. Casiano
          Mar 9 at 2:51





          Thank you! That was exactly what I needed. With FutureBuilder I removed almost everything that was causing me problems.

          – F. Casiano
          Mar 9 at 2:51



















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