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SpecialFolder.Personal existing sqlite database



2019 Community Moderator ElectionHow to list the tables in a SQLite database file that was opened with ATTACH?Ship an application with a databaseHow do I check in SQLite whether a table exists?'Must Override a Superclass Method' Errors after importing a project into EclipseImprove INSERT-per-second performance of SQLite?Is quitting an application frowned upon?What are the best practices for SQLite on Android?How to use an existing database with an Android applicationAndroid Studio: Add jar as library?“cannot resolve symbol R” in Android Studio










0















On my Xamarin android application i create db path using the "System.Environment.SpecialFolder.Personal".
I have an existing sqlite database. Where in the project and with what properties must i include the database to be used in the peronal folder?










share|improve this question






















  • You will need to include the existing DB in your project as an Asset, and then at startup copy it to the Personal folder.

    – Jason
    Mar 6 at 20:46











  • Thank you. How can i copy to the personal folder at startup. Sorry but i'm new to xamarin.

    – Charalampos Vracopoulos
    Mar 6 at 20:48











  • robgibbens.com/…

    – Jason
    Mar 6 at 20:53















0















On my Xamarin android application i create db path using the "System.Environment.SpecialFolder.Personal".
I have an existing sqlite database. Where in the project and with what properties must i include the database to be used in the peronal folder?










share|improve this question






















  • You will need to include the existing DB in your project as an Asset, and then at startup copy it to the Personal folder.

    – Jason
    Mar 6 at 20:46











  • Thank you. How can i copy to the personal folder at startup. Sorry but i'm new to xamarin.

    – Charalampos Vracopoulos
    Mar 6 at 20:48











  • robgibbens.com/…

    – Jason
    Mar 6 at 20:53













0












0








0








On my Xamarin android application i create db path using the "System.Environment.SpecialFolder.Personal".
I have an existing sqlite database. Where in the project and with what properties must i include the database to be used in the peronal folder?










share|improve this question














On my Xamarin android application i create db path using the "System.Environment.SpecialFolder.Personal".
I have an existing sqlite database. Where in the project and with what properties must i include the database to be used in the peronal folder?







c# android sqlite xamarin






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Mar 6 at 20:45









Charalampos VracopoulosCharalampos Vracopoulos

12




12












  • You will need to include the existing DB in your project as an Asset, and then at startup copy it to the Personal folder.

    – Jason
    Mar 6 at 20:46











  • Thank you. How can i copy to the personal folder at startup. Sorry but i'm new to xamarin.

    – Charalampos Vracopoulos
    Mar 6 at 20:48











  • robgibbens.com/…

    – Jason
    Mar 6 at 20:53

















  • You will need to include the existing DB in your project as an Asset, and then at startup copy it to the Personal folder.

    – Jason
    Mar 6 at 20:46











  • Thank you. How can i copy to the personal folder at startup. Sorry but i'm new to xamarin.

    – Charalampos Vracopoulos
    Mar 6 at 20:48











  • robgibbens.com/…

    – Jason
    Mar 6 at 20:53
















You will need to include the existing DB in your project as an Asset, and then at startup copy it to the Personal folder.

– Jason
Mar 6 at 20:46





You will need to include the existing DB in your project as an Asset, and then at startup copy it to the Personal folder.

– Jason
Mar 6 at 20:46













Thank you. How can i copy to the personal folder at startup. Sorry but i'm new to xamarin.

– Charalampos Vracopoulos
Mar 6 at 20:48





Thank you. How can i copy to the personal folder at startup. Sorry but i'm new to xamarin.

– Charalampos Vracopoulos
Mar 6 at 20:48













robgibbens.com/…

– Jason
Mar 6 at 20:53





robgibbens.com/…

– Jason
Mar 6 at 20:53












1 Answer
1






active

oldest

votes


















-1














You can use Xamarin.Essentials to access your read-only bundle/asset resource and copy it without have to use native platform code or if you are coding within an Xamarin.Android project, you can directly use Android.Content's Assets



So assuming you have a database in your Android Assets folder:



Assets
db.sqlite


Xamarin Essentials / NetStd2.0 Code Example:



var copyToLocationPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Personal), "db.sqlite");
if (!File.Exists(copyToLocationPath))

using (var assetStream = await Xamarin.Essentials.FileSystem.OpenAppPackageFileAsync("db.sqlite"))
using (var fileStream = new FileStream(copyToLocationPath, FileMode.Create, FileAccess.Write))

await assetStream.CopyToAsync(fileStream);


var connection = new SqliteConnection(copyToLocationPath);


Xamarin Android code sample (Directly use Assets):



var copyToLocationPath = Path.Combine(System.Environment.GetFolderPath(System.Environment.SpecialFolder.Personal), "db.sqlite");
if (!File.Exists(copyToLocationPath))

using (var assetStream = Assets.Open("db.sqlite"))
using (var fileStream = new FileStream(copyToLocationPath, FileMode.Create, FileAccess.Write))

await assetStream.CopyToAsync(fileStream);







share|improve this answer
























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    1 Answer
    1






    active

    oldest

    votes








    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    -1














    You can use Xamarin.Essentials to access your read-only bundle/asset resource and copy it without have to use native platform code or if you are coding within an Xamarin.Android project, you can directly use Android.Content's Assets



    So assuming you have a database in your Android Assets folder:



    Assets
    db.sqlite


    Xamarin Essentials / NetStd2.0 Code Example:



    var copyToLocationPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Personal), "db.sqlite");
    if (!File.Exists(copyToLocationPath))

    using (var assetStream = await Xamarin.Essentials.FileSystem.OpenAppPackageFileAsync("db.sqlite"))
    using (var fileStream = new FileStream(copyToLocationPath, FileMode.Create, FileAccess.Write))

    await assetStream.CopyToAsync(fileStream);


    var connection = new SqliteConnection(copyToLocationPath);


    Xamarin Android code sample (Directly use Assets):



    var copyToLocationPath = Path.Combine(System.Environment.GetFolderPath(System.Environment.SpecialFolder.Personal), "db.sqlite");
    if (!File.Exists(copyToLocationPath))

    using (var assetStream = Assets.Open("db.sqlite"))
    using (var fileStream = new FileStream(copyToLocationPath, FileMode.Create, FileAccess.Write))

    await assetStream.CopyToAsync(fileStream);







    share|improve this answer





























      -1














      You can use Xamarin.Essentials to access your read-only bundle/asset resource and copy it without have to use native platform code or if you are coding within an Xamarin.Android project, you can directly use Android.Content's Assets



      So assuming you have a database in your Android Assets folder:



      Assets
      db.sqlite


      Xamarin Essentials / NetStd2.0 Code Example:



      var copyToLocationPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Personal), "db.sqlite");
      if (!File.Exists(copyToLocationPath))

      using (var assetStream = await Xamarin.Essentials.FileSystem.OpenAppPackageFileAsync("db.sqlite"))
      using (var fileStream = new FileStream(copyToLocationPath, FileMode.Create, FileAccess.Write))

      await assetStream.CopyToAsync(fileStream);


      var connection = new SqliteConnection(copyToLocationPath);


      Xamarin Android code sample (Directly use Assets):



      var copyToLocationPath = Path.Combine(System.Environment.GetFolderPath(System.Environment.SpecialFolder.Personal), "db.sqlite");
      if (!File.Exists(copyToLocationPath))

      using (var assetStream = Assets.Open("db.sqlite"))
      using (var fileStream = new FileStream(copyToLocationPath, FileMode.Create, FileAccess.Write))

      await assetStream.CopyToAsync(fileStream);







      share|improve this answer



























        -1












        -1








        -1







        You can use Xamarin.Essentials to access your read-only bundle/asset resource and copy it without have to use native platform code or if you are coding within an Xamarin.Android project, you can directly use Android.Content's Assets



        So assuming you have a database in your Android Assets folder:



        Assets
        db.sqlite


        Xamarin Essentials / NetStd2.0 Code Example:



        var copyToLocationPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Personal), "db.sqlite");
        if (!File.Exists(copyToLocationPath))

        using (var assetStream = await Xamarin.Essentials.FileSystem.OpenAppPackageFileAsync("db.sqlite"))
        using (var fileStream = new FileStream(copyToLocationPath, FileMode.Create, FileAccess.Write))

        await assetStream.CopyToAsync(fileStream);


        var connection = new SqliteConnection(copyToLocationPath);


        Xamarin Android code sample (Directly use Assets):



        var copyToLocationPath = Path.Combine(System.Environment.GetFolderPath(System.Environment.SpecialFolder.Personal), "db.sqlite");
        if (!File.Exists(copyToLocationPath))

        using (var assetStream = Assets.Open("db.sqlite"))
        using (var fileStream = new FileStream(copyToLocationPath, FileMode.Create, FileAccess.Write))

        await assetStream.CopyToAsync(fileStream);







        share|improve this answer















        You can use Xamarin.Essentials to access your read-only bundle/asset resource and copy it without have to use native platform code or if you are coding within an Xamarin.Android project, you can directly use Android.Content's Assets



        So assuming you have a database in your Android Assets folder:



        Assets
        db.sqlite


        Xamarin Essentials / NetStd2.0 Code Example:



        var copyToLocationPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Personal), "db.sqlite");
        if (!File.Exists(copyToLocationPath))

        using (var assetStream = await Xamarin.Essentials.FileSystem.OpenAppPackageFileAsync("db.sqlite"))
        using (var fileStream = new FileStream(copyToLocationPath, FileMode.Create, FileAccess.Write))

        await assetStream.CopyToAsync(fileStream);


        var connection = new SqliteConnection(copyToLocationPath);


        Xamarin Android code sample (Directly use Assets):



        var copyToLocationPath = Path.Combine(System.Environment.GetFolderPath(System.Environment.SpecialFolder.Personal), "db.sqlite");
        if (!File.Exists(copyToLocationPath))

        using (var assetStream = Assets.Open("db.sqlite"))
        using (var fileStream = new FileStream(copyToLocationPath, FileMode.Create, FileAccess.Write))

        await assetStream.CopyToAsync(fileStream);








        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Mar 6 at 21:05

























        answered Mar 6 at 20:59









        SushiHangoverSushiHangover

        53.5k54293




        53.5k54293





























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