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How to debug `InputPort::Eval(): required InputPort[0] is not connected`


How do you set, clear, and toggle a single bit?How do I iterate over the words of a string?Debugging with command-line parameters in Visual StudioHow can I profile C++ code running on Linux?C++11 introduced a standardized memory model. What does it mean? And how is it going to affect C++ programming?Debug vs Release in CMakeWhat is an undefined reference/unresolved external symbol error and how do I fix it?(__imp_? Name decorationflood of unresolved external symbol errorsTemplate instantiation unable to match argument list for overloaded stream operator when invoked between headers






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0















Background



I am trying to simulate a double pendulum mounted on a cart. I used the examples/multibody/cart_pole/cart_pole_simulation.cc as a starting point.



I created a new .sdf based on cart_pole.sdf and added for my double pendulum cart. I've verified (visually, through drake-visualizer) that the sdf file appears correct (changing the joint values moves the model as expected)



Due to the addition of a new joint, I added the following line to my source file (where mid_joint is the name of the joint between the first link of the pendulum and the second link of the pendulum.



 const RevoluteJoint<double>& mid_joint = tribot.GetJointByName<RevoluteJoint>("mid_joint");

mid_joint.set_angle(&tribot_context, 0.0);


Problem



My program compiles correctly, but I get the following error when I try to run my system.



terminate called after throwing an instance of 'std::logic_error'
what(): InputPort::Eval(): required InputPort[0] (geometry_query) of System ::_::drake/multibody/MultibodyPlant@0000560ea69178f0 (MultibodyPlant<double>) is not connected


Any pointers on what this error is pointing to would be greatly appreciated.



Thanks in advance



(PS:: If anyone could tell me how to more formally verify an sdf file, that would be helpful)



Solution (thanks to Russ's answer)



Below are the changes required to fix the error



- SceneGraph<double>& scene_graph = *builder.AddSystem<SceneGraph>();
+ auto pair = AddMultibodyPlantSceneGraph(&builder, std::make_unique<MultibodyPlant<double>>(FLAGS_time_step));
+ MultibodyPlant<double>& plant = pair.plant;
+
+ SceneGraph<double>& scene_graph = pair.scene_graph;


- MultibodyPlant<double>& plant =
- *builder.AddSystem<MultibodyPlant>(FLAGS_time_step);


- builder.Connect(
- plant.get_geometry_poses_output_port(),
- scene_graph.get_source_pose_port(plant.get_source_id().value()));









share|improve this question






























    0















    Background



    I am trying to simulate a double pendulum mounted on a cart. I used the examples/multibody/cart_pole/cart_pole_simulation.cc as a starting point.



    I created a new .sdf based on cart_pole.sdf and added for my double pendulum cart. I've verified (visually, through drake-visualizer) that the sdf file appears correct (changing the joint values moves the model as expected)



    Due to the addition of a new joint, I added the following line to my source file (where mid_joint is the name of the joint between the first link of the pendulum and the second link of the pendulum.



     const RevoluteJoint<double>& mid_joint = tribot.GetJointByName<RevoluteJoint>("mid_joint");

    mid_joint.set_angle(&tribot_context, 0.0);


    Problem



    My program compiles correctly, but I get the following error when I try to run my system.



    terminate called after throwing an instance of 'std::logic_error'
    what(): InputPort::Eval(): required InputPort[0] (geometry_query) of System ::_::drake/multibody/MultibodyPlant@0000560ea69178f0 (MultibodyPlant<double>) is not connected


    Any pointers on what this error is pointing to would be greatly appreciated.



    Thanks in advance



    (PS:: If anyone could tell me how to more formally verify an sdf file, that would be helpful)



    Solution (thanks to Russ's answer)



    Below are the changes required to fix the error



    - SceneGraph<double>& scene_graph = *builder.AddSystem<SceneGraph>();
    + auto pair = AddMultibodyPlantSceneGraph(&builder, std::make_unique<MultibodyPlant<double>>(FLAGS_time_step));
    + MultibodyPlant<double>& plant = pair.plant;
    +
    + SceneGraph<double>& scene_graph = pair.scene_graph;


    - MultibodyPlant<double>& plant =
    - *builder.AddSystem<MultibodyPlant>(FLAGS_time_step);


    - builder.Connect(
    - plant.get_geometry_poses_output_port(),
    - scene_graph.get_source_pose_port(plant.get_source_id().value()));









    share|improve this question


























      0












      0








      0








      Background



      I am trying to simulate a double pendulum mounted on a cart. I used the examples/multibody/cart_pole/cart_pole_simulation.cc as a starting point.



      I created a new .sdf based on cart_pole.sdf and added for my double pendulum cart. I've verified (visually, through drake-visualizer) that the sdf file appears correct (changing the joint values moves the model as expected)



      Due to the addition of a new joint, I added the following line to my source file (where mid_joint is the name of the joint between the first link of the pendulum and the second link of the pendulum.



       const RevoluteJoint<double>& mid_joint = tribot.GetJointByName<RevoluteJoint>("mid_joint");

      mid_joint.set_angle(&tribot_context, 0.0);


      Problem



      My program compiles correctly, but I get the following error when I try to run my system.



      terminate called after throwing an instance of 'std::logic_error'
      what(): InputPort::Eval(): required InputPort[0] (geometry_query) of System ::_::drake/multibody/MultibodyPlant@0000560ea69178f0 (MultibodyPlant<double>) is not connected


      Any pointers on what this error is pointing to would be greatly appreciated.



      Thanks in advance



      (PS:: If anyone could tell me how to more formally verify an sdf file, that would be helpful)



      Solution (thanks to Russ's answer)



      Below are the changes required to fix the error



      - SceneGraph<double>& scene_graph = *builder.AddSystem<SceneGraph>();
      + auto pair = AddMultibodyPlantSceneGraph(&builder, std::make_unique<MultibodyPlant<double>>(FLAGS_time_step));
      + MultibodyPlant<double>& plant = pair.plant;
      +
      + SceneGraph<double>& scene_graph = pair.scene_graph;


      - MultibodyPlant<double>& plant =
      - *builder.AddSystem<MultibodyPlant>(FLAGS_time_step);


      - builder.Connect(
      - plant.get_geometry_poses_output_port(),
      - scene_graph.get_source_pose_port(plant.get_source_id().value()));









      share|improve this question
















      Background



      I am trying to simulate a double pendulum mounted on a cart. I used the examples/multibody/cart_pole/cart_pole_simulation.cc as a starting point.



      I created a new .sdf based on cart_pole.sdf and added for my double pendulum cart. I've verified (visually, through drake-visualizer) that the sdf file appears correct (changing the joint values moves the model as expected)



      Due to the addition of a new joint, I added the following line to my source file (where mid_joint is the name of the joint between the first link of the pendulum and the second link of the pendulum.



       const RevoluteJoint<double>& mid_joint = tribot.GetJointByName<RevoluteJoint>("mid_joint");

      mid_joint.set_angle(&tribot_context, 0.0);


      Problem



      My program compiles correctly, but I get the following error when I try to run my system.



      terminate called after throwing an instance of 'std::logic_error'
      what(): InputPort::Eval(): required InputPort[0] (geometry_query) of System ::_::drake/multibody/MultibodyPlant@0000560ea69178f0 (MultibodyPlant<double>) is not connected


      Any pointers on what this error is pointing to would be greatly appreciated.



      Thanks in advance



      (PS:: If anyone could tell me how to more formally verify an sdf file, that would be helpful)



      Solution (thanks to Russ's answer)



      Below are the changes required to fix the error



      - SceneGraph<double>& scene_graph = *builder.AddSystem<SceneGraph>();
      + auto pair = AddMultibodyPlantSceneGraph(&builder, std::make_unique<MultibodyPlant<double>>(FLAGS_time_step));
      + MultibodyPlant<double>& plant = pair.plant;
      +
      + SceneGraph<double>& scene_graph = pair.scene_graph;


      - MultibodyPlant<double>& plant =
      - *builder.AddSystem<MultibodyPlant>(FLAGS_time_step);


      - builder.Connect(
      - plant.get_geometry_poses_output_port(),
      - scene_graph.get_source_pose_port(plant.get_source_id().value()));






      c++ drake






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Mar 10 at 15:44







      Woofas

















      asked Mar 9 at 7:47









      WoofasWoofas

      590322




      590322






















          1 Answer
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          I think that you're close. The reason that your code has departed from the examples/multibody/cart_pole/cart_pole_simulation.cc starting point is that your cartpole.sdf almost certainly added some collision geometry, which was not present in the original example. As such, your MultibodyPlant system needs to be connected to your SceneGraph object in the other direction, too... so that MultibodyPlant can ask geometry questions about collisions.



          The simple solution is to change the few lines that create your MultibodyPlant/SceneGraph to look more like the example in e.g. examples/multibody/inclined_plant/inclined_plane_run_dynamics.cc.



          I think we want to improve the experience of people that might use your workflow, and have opened https://github.com/RobotLocomotion/drake/issues/10874 .






          share|improve this answer























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            1 Answer
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            I think that you're close. The reason that your code has departed from the examples/multibody/cart_pole/cart_pole_simulation.cc starting point is that your cartpole.sdf almost certainly added some collision geometry, which was not present in the original example. As such, your MultibodyPlant system needs to be connected to your SceneGraph object in the other direction, too... so that MultibodyPlant can ask geometry questions about collisions.



            The simple solution is to change the few lines that create your MultibodyPlant/SceneGraph to look more like the example in e.g. examples/multibody/inclined_plant/inclined_plane_run_dynamics.cc.



            I think we want to improve the experience of people that might use your workflow, and have opened https://github.com/RobotLocomotion/drake/issues/10874 .






            share|improve this answer



























              1














              I think that you're close. The reason that your code has departed from the examples/multibody/cart_pole/cart_pole_simulation.cc starting point is that your cartpole.sdf almost certainly added some collision geometry, which was not present in the original example. As such, your MultibodyPlant system needs to be connected to your SceneGraph object in the other direction, too... so that MultibodyPlant can ask geometry questions about collisions.



              The simple solution is to change the few lines that create your MultibodyPlant/SceneGraph to look more like the example in e.g. examples/multibody/inclined_plant/inclined_plane_run_dynamics.cc.



              I think we want to improve the experience of people that might use your workflow, and have opened https://github.com/RobotLocomotion/drake/issues/10874 .






              share|improve this answer

























                1












                1








                1







                I think that you're close. The reason that your code has departed from the examples/multibody/cart_pole/cart_pole_simulation.cc starting point is that your cartpole.sdf almost certainly added some collision geometry, which was not present in the original example. As such, your MultibodyPlant system needs to be connected to your SceneGraph object in the other direction, too... so that MultibodyPlant can ask geometry questions about collisions.



                The simple solution is to change the few lines that create your MultibodyPlant/SceneGraph to look more like the example in e.g. examples/multibody/inclined_plant/inclined_plane_run_dynamics.cc.



                I think we want to improve the experience of people that might use your workflow, and have opened https://github.com/RobotLocomotion/drake/issues/10874 .






                share|improve this answer













                I think that you're close. The reason that your code has departed from the examples/multibody/cart_pole/cart_pole_simulation.cc starting point is that your cartpole.sdf almost certainly added some collision geometry, which was not present in the original example. As such, your MultibodyPlant system needs to be connected to your SceneGraph object in the other direction, too... so that MultibodyPlant can ask geometry questions about collisions.



                The simple solution is to change the few lines that create your MultibodyPlant/SceneGraph to look more like the example in e.g. examples/multibody/inclined_plant/inclined_plane_run_dynamics.cc.



                I think we want to improve the experience of people that might use your workflow, and have opened https://github.com/RobotLocomotion/drake/issues/10874 .







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Mar 9 at 8:46









                Russ TedrakeRuss Tedrake

                31115




                31115





























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