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How to use Pygame in a seperate thread on Linux, Mac and Windows


pyagme screen not working with multithreadingHow should I unit test threaded code?How do I update the GUI from another thread?How to use threading in Python?How to check if running in Cygwin, Mac or Linux?How do I install pip on Windows?How to detect reliably Mac OS X, iOS, Linux, Windows in C preprocessor?Pygame Multithreadingpygame.error: File is not a Windows BMP fileDraw shape given x and y coordinates pygameRender numpy array on screen in pygame













0















I'm developing a screen share application and I am using a thread for receiving the data from a socket.io server, and a thread for displaying it. It works perfectly well, as long as I run it under a Linux platform.



I've tried it on my Mac, but after doing some research apparently macOS doesnt allow you to draw to threads other than the main thread, and i need it to work on all platforms.



Any help would be appreciated, thanks.



Heres what I'm currently doing (a snippet of the client code)



def socketio_task():
"""
The task to run the socket.io client in
"""
sio.connect('http://localhost:8080')
sio.wait()


def gui_task():
"""
The task to display the Pygame GUI with.
"""
global running, image
pygame.init()
screen = pygame.display.set_mode((1280, 720))

while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False

if image is not None:
try:
screen.blit(image, (0, 0))
except pygame.error:
pass
pygame.display.flip()



if __name__ == '__main__':

# TODO: Figure out a way to fix this so that it works on all platforms
sio.start_background_task(socketio_task)
sio.start_background_task(gui_task)









share|improve this question






















  • Quasi-duplicate of stackoverflow.com/questions/54921681/… ?

    – Kingsley
    Mar 7 at 3:12












  • Possible duplicate of pyagme screen not working with multithreading

    – Rabbid76
    Mar 7 at 5:48











  • Did not work when I followed those instructions, I get this on macOS: Break on __THE_PROCESS_HAS_FORKED_AND_YOU_CANNOT_USE_THIS_COREFOUNDATION_FUNCTIONALITY___YOU_MUST_EXEC__() to debug. The process has forked and you cannot use this CoreFoundation functionality safely. You MUST exec(). @Kingsley

    – dhilln
    Mar 7 at 10:44











  • Note from: developer.apple.com/library/archive/technotes/tn2083/… - "Many Mac OS X frameworks do not work reliably if you call fork but do not call exec. The only exception is the System framework and, even there, the POSIX standard places severe constraints on what you can do between a fork and an exec." Maybe find a later version of SocketIO that doesn't fork(), or use normal python threads. I don't have a Mac, so that's as far as I can answer. Maybe ask a separate question on this error + SocketIO.

    – Kingsley
    Mar 7 at 21:43















0















I'm developing a screen share application and I am using a thread for receiving the data from a socket.io server, and a thread for displaying it. It works perfectly well, as long as I run it under a Linux platform.



I've tried it on my Mac, but after doing some research apparently macOS doesnt allow you to draw to threads other than the main thread, and i need it to work on all platforms.



Any help would be appreciated, thanks.



Heres what I'm currently doing (a snippet of the client code)



def socketio_task():
"""
The task to run the socket.io client in
"""
sio.connect('http://localhost:8080')
sio.wait()


def gui_task():
"""
The task to display the Pygame GUI with.
"""
global running, image
pygame.init()
screen = pygame.display.set_mode((1280, 720))

while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False

if image is not None:
try:
screen.blit(image, (0, 0))
except pygame.error:
pass
pygame.display.flip()



if __name__ == '__main__':

# TODO: Figure out a way to fix this so that it works on all platforms
sio.start_background_task(socketio_task)
sio.start_background_task(gui_task)









share|improve this question






















  • Quasi-duplicate of stackoverflow.com/questions/54921681/… ?

    – Kingsley
    Mar 7 at 3:12












  • Possible duplicate of pyagme screen not working with multithreading

    – Rabbid76
    Mar 7 at 5:48











  • Did not work when I followed those instructions, I get this on macOS: Break on __THE_PROCESS_HAS_FORKED_AND_YOU_CANNOT_USE_THIS_COREFOUNDATION_FUNCTIONALITY___YOU_MUST_EXEC__() to debug. The process has forked and you cannot use this CoreFoundation functionality safely. You MUST exec(). @Kingsley

    – dhilln
    Mar 7 at 10:44











  • Note from: developer.apple.com/library/archive/technotes/tn2083/… - "Many Mac OS X frameworks do not work reliably if you call fork but do not call exec. The only exception is the System framework and, even there, the POSIX standard places severe constraints on what you can do between a fork and an exec." Maybe find a later version of SocketIO that doesn't fork(), or use normal python threads. I don't have a Mac, so that's as far as I can answer. Maybe ask a separate question on this error + SocketIO.

    – Kingsley
    Mar 7 at 21:43













0












0








0








I'm developing a screen share application and I am using a thread for receiving the data from a socket.io server, and a thread for displaying it. It works perfectly well, as long as I run it under a Linux platform.



I've tried it on my Mac, but after doing some research apparently macOS doesnt allow you to draw to threads other than the main thread, and i need it to work on all platforms.



Any help would be appreciated, thanks.



Heres what I'm currently doing (a snippet of the client code)



def socketio_task():
"""
The task to run the socket.io client in
"""
sio.connect('http://localhost:8080')
sio.wait()


def gui_task():
"""
The task to display the Pygame GUI with.
"""
global running, image
pygame.init()
screen = pygame.display.set_mode((1280, 720))

while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False

if image is not None:
try:
screen.blit(image, (0, 0))
except pygame.error:
pass
pygame.display.flip()



if __name__ == '__main__':

# TODO: Figure out a way to fix this so that it works on all platforms
sio.start_background_task(socketio_task)
sio.start_background_task(gui_task)









share|improve this question














I'm developing a screen share application and I am using a thread for receiving the data from a socket.io server, and a thread for displaying it. It works perfectly well, as long as I run it under a Linux platform.



I've tried it on my Mac, but after doing some research apparently macOS doesnt allow you to draw to threads other than the main thread, and i need it to work on all platforms.



Any help would be appreciated, thanks.



Heres what I'm currently doing (a snippet of the client code)



def socketio_task():
"""
The task to run the socket.io client in
"""
sio.connect('http://localhost:8080')
sio.wait()


def gui_task():
"""
The task to display the Pygame GUI with.
"""
global running, image
pygame.init()
screen = pygame.display.set_mode((1280, 720))

while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False

if image is not None:
try:
screen.blit(image, (0, 0))
except pygame.error:
pass
pygame.display.flip()



if __name__ == '__main__':

# TODO: Figure out a way to fix this so that it works on all platforms
sio.start_background_task(socketio_task)
sio.start_background_task(gui_task)






python multithreading pygame cross-platform python-multithreading






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Mar 7 at 3:01









dhillndhilln

461




461












  • Quasi-duplicate of stackoverflow.com/questions/54921681/… ?

    – Kingsley
    Mar 7 at 3:12












  • Possible duplicate of pyagme screen not working with multithreading

    – Rabbid76
    Mar 7 at 5:48











  • Did not work when I followed those instructions, I get this on macOS: Break on __THE_PROCESS_HAS_FORKED_AND_YOU_CANNOT_USE_THIS_COREFOUNDATION_FUNCTIONALITY___YOU_MUST_EXEC__() to debug. The process has forked and you cannot use this CoreFoundation functionality safely. You MUST exec(). @Kingsley

    – dhilln
    Mar 7 at 10:44











  • Note from: developer.apple.com/library/archive/technotes/tn2083/… - "Many Mac OS X frameworks do not work reliably if you call fork but do not call exec. The only exception is the System framework and, even there, the POSIX standard places severe constraints on what you can do between a fork and an exec." Maybe find a later version of SocketIO that doesn't fork(), or use normal python threads. I don't have a Mac, so that's as far as I can answer. Maybe ask a separate question on this error + SocketIO.

    – Kingsley
    Mar 7 at 21:43

















  • Quasi-duplicate of stackoverflow.com/questions/54921681/… ?

    – Kingsley
    Mar 7 at 3:12












  • Possible duplicate of pyagme screen not working with multithreading

    – Rabbid76
    Mar 7 at 5:48











  • Did not work when I followed those instructions, I get this on macOS: Break on __THE_PROCESS_HAS_FORKED_AND_YOU_CANNOT_USE_THIS_COREFOUNDATION_FUNCTIONALITY___YOU_MUST_EXEC__() to debug. The process has forked and you cannot use this CoreFoundation functionality safely. You MUST exec(). @Kingsley

    – dhilln
    Mar 7 at 10:44











  • Note from: developer.apple.com/library/archive/technotes/tn2083/… - "Many Mac OS X frameworks do not work reliably if you call fork but do not call exec. The only exception is the System framework and, even there, the POSIX standard places severe constraints on what you can do between a fork and an exec." Maybe find a later version of SocketIO that doesn't fork(), or use normal python threads. I don't have a Mac, so that's as far as I can answer. Maybe ask a separate question on this error + SocketIO.

    – Kingsley
    Mar 7 at 21:43
















Quasi-duplicate of stackoverflow.com/questions/54921681/… ?

– Kingsley
Mar 7 at 3:12






Quasi-duplicate of stackoverflow.com/questions/54921681/… ?

– Kingsley
Mar 7 at 3:12














Possible duplicate of pyagme screen not working with multithreading

– Rabbid76
Mar 7 at 5:48





Possible duplicate of pyagme screen not working with multithreading

– Rabbid76
Mar 7 at 5:48













Did not work when I followed those instructions, I get this on macOS: Break on __THE_PROCESS_HAS_FORKED_AND_YOU_CANNOT_USE_THIS_COREFOUNDATION_FUNCTIONALITY___YOU_MUST_EXEC__() to debug. The process has forked and you cannot use this CoreFoundation functionality safely. You MUST exec(). @Kingsley

– dhilln
Mar 7 at 10:44





Did not work when I followed those instructions, I get this on macOS: Break on __THE_PROCESS_HAS_FORKED_AND_YOU_CANNOT_USE_THIS_COREFOUNDATION_FUNCTIONALITY___YOU_MUST_EXEC__() to debug. The process has forked and you cannot use this CoreFoundation functionality safely. You MUST exec(). @Kingsley

– dhilln
Mar 7 at 10:44













Note from: developer.apple.com/library/archive/technotes/tn2083/… - "Many Mac OS X frameworks do not work reliably if you call fork but do not call exec. The only exception is the System framework and, even there, the POSIX standard places severe constraints on what you can do between a fork and an exec." Maybe find a later version of SocketIO that doesn't fork(), or use normal python threads. I don't have a Mac, so that's as far as I can answer. Maybe ask a separate question on this error + SocketIO.

– Kingsley
Mar 7 at 21:43





Note from: developer.apple.com/library/archive/technotes/tn2083/… - "Many Mac OS X frameworks do not work reliably if you call fork but do not call exec. The only exception is the System framework and, even there, the POSIX standard places severe constraints on what you can do between a fork and an exec." Maybe find a later version of SocketIO that doesn't fork(), or use normal python threads. I don't have a Mac, so that's as far as I can answer. Maybe ask a separate question on this error + SocketIO.

– Kingsley
Mar 7 at 21:43












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