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Apply LUT (lookup table) on image (Swift + Xcode)



2019 Community Moderator ElectionInvert a LUT (lookup table)Lookup Table/s for ImagesC++ exp LUT (lookup table)OS X, Cocoa: How to highlight burned-out areas of a photo?Swift to Objective-C header not created in Xcode 6Loading/Downloading image from URL on SwiftUIScrollView cannot display image either in Portrait or Landscape modeApply openCV Look Up Table (LUT) to an imageOptimization ideas : apply a LUT (lookup table) on an imageHow to apply LUT (from .png) to an image? (Swift + Xcode)










0















I want to edit an image with a LUT filter as a CIFilter to edit the color of the image. Unfortunately, I stumble with the conversion in Swift. When I execute the code, the processedImage results in nil at the end.



Here is my code from my ViewController:



Example Image: LUT.png



let nameLUT = "LUT.png"
let inputImage = CIImage(image: image)
let context = CIContext(options: nil)

if let currentFilter = CIFilter(name: nameLUT)

let beginImage = inputImage
currentFilter.setValue(beginImage, forKey: kCIInputImageKey)
currentFilter.setValue(0.5, forKey: kCIInputIntensityKey)

if let output = currentFilter.outputImage
if let cgimg = context.createCGImage(output, from: output.extent)
let processedImage = UIImage(cgImage: cgimg)





Here is the implementation of the functions to CIFilter from my .swift extension:



extension CIFilter {
func colorCubeFilterFromLUT(name : String) -> CIFilter?

class func getBytesFromImage(from image:CGImage?) -> [UInt8]?
print("Filter: func getBytesFromImage")
var pixelValues: [UInt8]?
if let imageRef = image CGBitmapInfo.byteOrder32Little.rawValue
let colorSpace = CGColorSpaceCreateDeviceRGB()
var intensities = [UInt8](repeating: 0, count: totalBytes)

let contextRef = CGContext(data: &intensities, width: width, height: height, bitsPerComponent: bitsPerComponent, bytesPerRow: bytesPerRow, space: colorSpace, bitmapInfo: bitmapInfo)
contextRef?.draw(imageRef, in: CGRect(x: 0.0, y: 0.0, width: CGFloat(width), height: CGFloat(height)))

pixelValues = intensities

return pixelValues!










share|improve this question




























    0















    I want to edit an image with a LUT filter as a CIFilter to edit the color of the image. Unfortunately, I stumble with the conversion in Swift. When I execute the code, the processedImage results in nil at the end.



    Here is my code from my ViewController:



    Example Image: LUT.png



    let nameLUT = "LUT.png"
    let inputImage = CIImage(image: image)
    let context = CIContext(options: nil)

    if let currentFilter = CIFilter(name: nameLUT)

    let beginImage = inputImage
    currentFilter.setValue(beginImage, forKey: kCIInputImageKey)
    currentFilter.setValue(0.5, forKey: kCIInputIntensityKey)

    if let output = currentFilter.outputImage
    if let cgimg = context.createCGImage(output, from: output.extent)
    let processedImage = UIImage(cgImage: cgimg)





    Here is the implementation of the functions to CIFilter from my .swift extension:



    extension CIFilter {
    func colorCubeFilterFromLUT(name : String) -> CIFilter?

    class func getBytesFromImage(from image:CGImage?) -> [UInt8]?
    print("Filter: func getBytesFromImage")
    var pixelValues: [UInt8]?
    if let imageRef = image CGBitmapInfo.byteOrder32Little.rawValue
    let colorSpace = CGColorSpaceCreateDeviceRGB()
    var intensities = [UInt8](repeating: 0, count: totalBytes)

    let contextRef = CGContext(data: &intensities, width: width, height: height, bitsPerComponent: bitsPerComponent, bytesPerRow: bytesPerRow, space: colorSpace, bitmapInfo: bitmapInfo)
    contextRef?.draw(imageRef, in: CGRect(x: 0.0, y: 0.0, width: CGFloat(width), height: CGFloat(height)))

    pixelValues = intensities

    return pixelValues!










    share|improve this question


























      0












      0








      0








      I want to edit an image with a LUT filter as a CIFilter to edit the color of the image. Unfortunately, I stumble with the conversion in Swift. When I execute the code, the processedImage results in nil at the end.



      Here is my code from my ViewController:



      Example Image: LUT.png



      let nameLUT = "LUT.png"
      let inputImage = CIImage(image: image)
      let context = CIContext(options: nil)

      if let currentFilter = CIFilter(name: nameLUT)

      let beginImage = inputImage
      currentFilter.setValue(beginImage, forKey: kCIInputImageKey)
      currentFilter.setValue(0.5, forKey: kCIInputIntensityKey)

      if let output = currentFilter.outputImage
      if let cgimg = context.createCGImage(output, from: output.extent)
      let processedImage = UIImage(cgImage: cgimg)





      Here is the implementation of the functions to CIFilter from my .swift extension:



      extension CIFilter {
      func colorCubeFilterFromLUT(name : String) -> CIFilter?

      class func getBytesFromImage(from image:CGImage?) -> [UInt8]?
      print("Filter: func getBytesFromImage")
      var pixelValues: [UInt8]?
      if let imageRef = image CGBitmapInfo.byteOrder32Little.rawValue
      let colorSpace = CGColorSpaceCreateDeviceRGB()
      var intensities = [UInt8](repeating: 0, count: totalBytes)

      let contextRef = CGContext(data: &intensities, width: width, height: height, bitsPerComponent: bitsPerComponent, bytesPerRow: bytesPerRow, space: colorSpace, bitmapInfo: bitmapInfo)
      contextRef?.draw(imageRef, in: CGRect(x: 0.0, y: 0.0, width: CGFloat(width), height: CGFloat(height)))

      pixelValues = intensities

      return pixelValues!










      share|improve this question
















      I want to edit an image with a LUT filter as a CIFilter to edit the color of the image. Unfortunately, I stumble with the conversion in Swift. When I execute the code, the processedImage results in nil at the end.



      Here is my code from my ViewController:



      Example Image: LUT.png



      let nameLUT = "LUT.png"
      let inputImage = CIImage(image: image)
      let context = CIContext(options: nil)

      if let currentFilter = CIFilter(name: nameLUT)

      let beginImage = inputImage
      currentFilter.setValue(beginImage, forKey: kCIInputImageKey)
      currentFilter.setValue(0.5, forKey: kCIInputIntensityKey)

      if let output = currentFilter.outputImage
      if let cgimg = context.createCGImage(output, from: output.extent)
      let processedImage = UIImage(cgImage: cgimg)





      Here is the implementation of the functions to CIFilter from my .swift extension:



      extension CIFilter {
      func colorCubeFilterFromLUT(name : String) -> CIFilter?

      class func getBytesFromImage(from image:CGImage?) -> [UInt8]?
      print("Filter: func getBytesFromImage")
      var pixelValues: [UInt8]?
      if let imageRef = image CGBitmapInfo.byteOrder32Little.rawValue
      let colorSpace = CGColorSpaceCreateDeviceRGB()
      var intensities = [UInt8](repeating: 0, count: totalBytes)

      let contextRef = CGContext(data: &intensities, width: width, height: height, bitsPerComponent: bitsPerComponent, bytesPerRow: bytesPerRow, space: colorSpace, bitmapInfo: bitmapInfo)
      contextRef?.draw(imageRef, in: CGRect(x: 0.0, y: 0.0, width: CGFloat(width), height: CGFloat(height)))

      pixelValues = intensities

      return pixelValues!







      swift image filter xcode10 lookup-tables






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Mar 6 at 22:12









      Lauren Van Sloun

      1,02921219




      1,02921219










      asked Mar 6 at 17:40









      Timothy C.Timothy C.

      11




      11






















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