Audio doesn't transfer devices when switching between Desktop and VR at runtime in Unreal2019 Community Moderator ElectionRuntime error when referencing external library in Unreal EngineTaskGraphThread issues in UE4UE4 Closest enemy targetingProblems switching between ARSession and non-ARSession in Unreal
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Audio doesn't transfer devices when switching between Desktop and VR at runtime in Unreal
2019 Community Moderator ElectionRuntime error when referencing external library in Unreal EngineTaskGraphThread issues in UE4UE4 Closest enemy targetingProblems switching between ARSession and non-ARSession in Unreal
Concept: Create an application in Unreal where the user is initially sitting at the Desktop and navigates through some UI or something like that and then launches a level into VR.
So essentially, I am not that far along yet. I'm just trying to switch between the two on a button press and I can successfully do that. However, the audio source doesn't change when I switch devices. I've tried it both directions. If I start in Desktop mode then the audio stays in the desktop. If I start in the headset the audio stays inside the headset.
I haven't been able to find any documentation on this, but if anyone else has ran into this problem or know a way to fix it I would greatly appreciate it. I've seen where people have done this using console commands but, it seems to do the same thing as the EnableHMD node.
Edit: I'm using the FPS template and just added a player controller script with this code. In order to switch at run time you have to launch the scene. It won't work simply pressing the play button in the editor.

unreal-engine4
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Concept: Create an application in Unreal where the user is initially sitting at the Desktop and navigates through some UI or something like that and then launches a level into VR.
So essentially, I am not that far along yet. I'm just trying to switch between the two on a button press and I can successfully do that. However, the audio source doesn't change when I switch devices. I've tried it both directions. If I start in Desktop mode then the audio stays in the desktop. If I start in the headset the audio stays inside the headset.
I haven't been able to find any documentation on this, but if anyone else has ran into this problem or know a way to fix it I would greatly appreciate it. I've seen where people have done this using console commands but, it seems to do the same thing as the EnableHMD node.
Edit: I'm using the FPS template and just added a player controller script with this code. In order to switch at run time you have to launch the scene. It won't work simply pressing the play button in the editor.

unreal-engine4
add a comment |
Concept: Create an application in Unreal where the user is initially sitting at the Desktop and navigates through some UI or something like that and then launches a level into VR.
So essentially, I am not that far along yet. I'm just trying to switch between the two on a button press and I can successfully do that. However, the audio source doesn't change when I switch devices. I've tried it both directions. If I start in Desktop mode then the audio stays in the desktop. If I start in the headset the audio stays inside the headset.
I haven't been able to find any documentation on this, but if anyone else has ran into this problem or know a way to fix it I would greatly appreciate it. I've seen where people have done this using console commands but, it seems to do the same thing as the EnableHMD node.
Edit: I'm using the FPS template and just added a player controller script with this code. In order to switch at run time you have to launch the scene. It won't work simply pressing the play button in the editor.

unreal-engine4
Concept: Create an application in Unreal where the user is initially sitting at the Desktop and navigates through some UI or something like that and then launches a level into VR.
So essentially, I am not that far along yet. I'm just trying to switch between the two on a button press and I can successfully do that. However, the audio source doesn't change when I switch devices. I've tried it both directions. If I start in Desktop mode then the audio stays in the desktop. If I start in the headset the audio stays inside the headset.
I haven't been able to find any documentation on this, but if anyone else has ran into this problem or know a way to fix it I would greatly appreciate it. I've seen where people have done this using console commands but, it seems to do the same thing as the EnableHMD node.
Edit: I'm using the FPS template and just added a player controller script with this code. In order to switch at run time you have to launch the scene. It won't work simply pressing the play button in the editor.

unreal-engine4
unreal-engine4
edited Mar 6 at 15:43
Dtb49
asked Mar 6 at 14:55
Dtb49Dtb49
611518
611518
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