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0















For some legacy reasons I have code that casts a double to unsigned byte and we are seeing much difference between the two platforms. Short of doing - "don't try to stuff a signed value into unsigned value; don't try to stuff a double value in integer", is there something else that can be done?



unsigned char newR1 = -40.16;


Value of newR1 is 216 on windows (as we expected from a long time); but on ARM64 it is 0.



Disassembly on Win:



00007FF75E388818 cvttsd2si eax,mmword ptr [R] 
00007FF75E38881D mov byte ptr [newR1],al


On ARM64



00007FF6F9E800DC ldr d16,[sp,#0x38 |#0x38 ] 
00007FF6F9E800E0 fcvtzu w8,d16
00007FF6F9E800E4 uxtb w8,w8
00007FF6F9E800E8 strb w8,[sp,#0x43 |#0x43 ]


Will try these as well, but just wanted some other opinions



unsigned char newR1 = -40.16;
unsigned char newR2 = (int)-40.16;
unsigned char newR3 = (unsigned char)-40.16;
unsigned char newR4 = static_cast<int>(-40.16);


or may be



int i = -40.16;
unsigned char c = i;









share|improve this question



















  • 1





    What value do you expect to see?

    – Mark Ransom
    Mar 8 at 4:29











  • Well 216; -40.16 first become -40; which then becomes 216 preserving the bit pattern representation of -40. That is what everyone except ARM64 is doing - Windows, iOS, Mac. That is the behavior (may be undefined, is it?) I have to come to expect when casting signed/unsigned.

    – Amit
    Mar 8 at 4:36











  • what compiler and version?

    – old_timer
    Mar 8 at 4:41











  • so.c:5:12: warning: overflow in conversion from ‘double’ to ‘unsigned char’ changes value from ‘-4.0159999999999997e+1’ to ‘0’ [-Woverflow]

    – old_timer
    Mar 8 at 4:44











  • Visual Studio 2017 ARM64 compiler targeting Windows machines.

    – Amit
    Mar 8 at 4:45

















0















For some legacy reasons I have code that casts a double to unsigned byte and we are seeing much difference between the two platforms. Short of doing - "don't try to stuff a signed value into unsigned value; don't try to stuff a double value in integer", is there something else that can be done?



unsigned char newR1 = -40.16;


Value of newR1 is 216 on windows (as we expected from a long time); but on ARM64 it is 0.



Disassembly on Win:



00007FF75E388818 cvttsd2si eax,mmword ptr [R] 
00007FF75E38881D mov byte ptr [newR1],al


On ARM64



00007FF6F9E800DC ldr d16,[sp,#0x38 |#0x38 ] 
00007FF6F9E800E0 fcvtzu w8,d16
00007FF6F9E800E4 uxtb w8,w8
00007FF6F9E800E8 strb w8,[sp,#0x43 |#0x43 ]


Will try these as well, but just wanted some other opinions



unsigned char newR1 = -40.16;
unsigned char newR2 = (int)-40.16;
unsigned char newR3 = (unsigned char)-40.16;
unsigned char newR4 = static_cast<int>(-40.16);


or may be



int i = -40.16;
unsigned char c = i;









share|improve this question



















  • 1





    What value do you expect to see?

    – Mark Ransom
    Mar 8 at 4:29











  • Well 216; -40.16 first become -40; which then becomes 216 preserving the bit pattern representation of -40. That is what everyone except ARM64 is doing - Windows, iOS, Mac. That is the behavior (may be undefined, is it?) I have to come to expect when casting signed/unsigned.

    – Amit
    Mar 8 at 4:36











  • what compiler and version?

    – old_timer
    Mar 8 at 4:41











  • so.c:5:12: warning: overflow in conversion from ‘double’ to ‘unsigned char’ changes value from ‘-4.0159999999999997e+1’ to ‘0’ [-Woverflow]

    – old_timer
    Mar 8 at 4:44











  • Visual Studio 2017 ARM64 compiler targeting Windows machines.

    – Amit
    Mar 8 at 4:45













0












0








0








For some legacy reasons I have code that casts a double to unsigned byte and we are seeing much difference between the two platforms. Short of doing - "don't try to stuff a signed value into unsigned value; don't try to stuff a double value in integer", is there something else that can be done?



unsigned char newR1 = -40.16;


Value of newR1 is 216 on windows (as we expected from a long time); but on ARM64 it is 0.



Disassembly on Win:



00007FF75E388818 cvttsd2si eax,mmword ptr [R] 
00007FF75E38881D mov byte ptr [newR1],al


On ARM64



00007FF6F9E800DC ldr d16,[sp,#0x38 |#0x38 ] 
00007FF6F9E800E0 fcvtzu w8,d16
00007FF6F9E800E4 uxtb w8,w8
00007FF6F9E800E8 strb w8,[sp,#0x43 |#0x43 ]


Will try these as well, but just wanted some other opinions



unsigned char newR1 = -40.16;
unsigned char newR2 = (int)-40.16;
unsigned char newR3 = (unsigned char)-40.16;
unsigned char newR4 = static_cast<int>(-40.16);


or may be



int i = -40.16;
unsigned char c = i;









share|improve this question
















For some legacy reasons I have code that casts a double to unsigned byte and we are seeing much difference between the two platforms. Short of doing - "don't try to stuff a signed value into unsigned value; don't try to stuff a double value in integer", is there something else that can be done?



unsigned char newR1 = -40.16;


Value of newR1 is 216 on windows (as we expected from a long time); but on ARM64 it is 0.



Disassembly on Win:



00007FF75E388818 cvttsd2si eax,mmword ptr [R] 
00007FF75E38881D mov byte ptr [newR1],al


On ARM64



00007FF6F9E800DC ldr d16,[sp,#0x38 |#0x38 ] 
00007FF6F9E800E0 fcvtzu w8,d16
00007FF6F9E800E4 uxtb w8,w8
00007FF6F9E800E8 strb w8,[sp,#0x43 |#0x43 ]


Will try these as well, but just wanted some other opinions



unsigned char newR1 = -40.16;
unsigned char newR2 = (int)-40.16;
unsigned char newR3 = (unsigned char)-40.16;
unsigned char newR4 = static_cast<int>(-40.16);


or may be



int i = -40.16;
unsigned char c = i;






c++ arm






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Mar 8 at 4:41









S.M.

6,30241728




6,30241728










asked Mar 8 at 4:25









AmitAmit

1,543717




1,543717







  • 1





    What value do you expect to see?

    – Mark Ransom
    Mar 8 at 4:29











  • Well 216; -40.16 first become -40; which then becomes 216 preserving the bit pattern representation of -40. That is what everyone except ARM64 is doing - Windows, iOS, Mac. That is the behavior (may be undefined, is it?) I have to come to expect when casting signed/unsigned.

    – Amit
    Mar 8 at 4:36











  • what compiler and version?

    – old_timer
    Mar 8 at 4:41











  • so.c:5:12: warning: overflow in conversion from ‘double’ to ‘unsigned char’ changes value from ‘-4.0159999999999997e+1’ to ‘0’ [-Woverflow]

    – old_timer
    Mar 8 at 4:44











  • Visual Studio 2017 ARM64 compiler targeting Windows machines.

    – Amit
    Mar 8 at 4:45












  • 1





    What value do you expect to see?

    – Mark Ransom
    Mar 8 at 4:29











  • Well 216; -40.16 first become -40; which then becomes 216 preserving the bit pattern representation of -40. That is what everyone except ARM64 is doing - Windows, iOS, Mac. That is the behavior (may be undefined, is it?) I have to come to expect when casting signed/unsigned.

    – Amit
    Mar 8 at 4:36











  • what compiler and version?

    – old_timer
    Mar 8 at 4:41











  • so.c:5:12: warning: overflow in conversion from ‘double’ to ‘unsigned char’ changes value from ‘-4.0159999999999997e+1’ to ‘0’ [-Woverflow]

    – old_timer
    Mar 8 at 4:44











  • Visual Studio 2017 ARM64 compiler targeting Windows machines.

    – Amit
    Mar 8 at 4:45







1




1





What value do you expect to see?

– Mark Ransom
Mar 8 at 4:29





What value do you expect to see?

– Mark Ransom
Mar 8 at 4:29













Well 216; -40.16 first become -40; which then becomes 216 preserving the bit pattern representation of -40. That is what everyone except ARM64 is doing - Windows, iOS, Mac. That is the behavior (may be undefined, is it?) I have to come to expect when casting signed/unsigned.

– Amit
Mar 8 at 4:36





Well 216; -40.16 first become -40; which then becomes 216 preserving the bit pattern representation of -40. That is what everyone except ARM64 is doing - Windows, iOS, Mac. That is the behavior (may be undefined, is it?) I have to come to expect when casting signed/unsigned.

– Amit
Mar 8 at 4:36













what compiler and version?

– old_timer
Mar 8 at 4:41





what compiler and version?

– old_timer
Mar 8 at 4:41













so.c:5:12: warning: overflow in conversion from ‘double’ to ‘unsigned char’ changes value from ‘-4.0159999999999997e+1’ to ‘0’ [-Woverflow]

– old_timer
Mar 8 at 4:44





so.c:5:12: warning: overflow in conversion from ‘double’ to ‘unsigned char’ changes value from ‘-4.0159999999999997e+1’ to ‘0’ [-Woverflow]

– old_timer
Mar 8 at 4:44













Visual Studio 2017 ARM64 compiler targeting Windows machines.

– Amit
Mar 8 at 4:45





Visual Studio 2017 ARM64 compiler targeting Windows machines.

– Amit
Mar 8 at 4:45












1 Answer
1






active

oldest

votes


















4














What the C standard says (and there's similar text in the C++ one):




When a finite value of real floating type is converted to an integer
type other than _Bool, the fractional part is discarded (i.e., the
value is truncated toward zero). If the value of the integral part
cannot be represented by the integer type, the behavior is undefined.




So, getting 216 out of -40.16 with a single cast from double to unsigned char is already UB. In fact, getting any result in this case is UB. Which is why the compiler is free to produce anything and not 216 that you desire.



You may want to do two casts:



(unsigned char)(int)-40.16


Again, the first cast (to int) is still subject to the above restriction I quoted.






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    1 Answer
    1






    active

    oldest

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    active

    oldest

    votes






    active

    oldest

    votes









    4














    What the C standard says (and there's similar text in the C++ one):




    When a finite value of real floating type is converted to an integer
    type other than _Bool, the fractional part is discarded (i.e., the
    value is truncated toward zero). If the value of the integral part
    cannot be represented by the integer type, the behavior is undefined.




    So, getting 216 out of -40.16 with a single cast from double to unsigned char is already UB. In fact, getting any result in this case is UB. Which is why the compiler is free to produce anything and not 216 that you desire.



    You may want to do two casts:



    (unsigned char)(int)-40.16


    Again, the first cast (to int) is still subject to the above restriction I quoted.






    share|improve this answer



























      4














      What the C standard says (and there's similar text in the C++ one):




      When a finite value of real floating type is converted to an integer
      type other than _Bool, the fractional part is discarded (i.e., the
      value is truncated toward zero). If the value of the integral part
      cannot be represented by the integer type, the behavior is undefined.




      So, getting 216 out of -40.16 with a single cast from double to unsigned char is already UB. In fact, getting any result in this case is UB. Which is why the compiler is free to produce anything and not 216 that you desire.



      You may want to do two casts:



      (unsigned char)(int)-40.16


      Again, the first cast (to int) is still subject to the above restriction I quoted.






      share|improve this answer

























        4












        4








        4







        What the C standard says (and there's similar text in the C++ one):




        When a finite value of real floating type is converted to an integer
        type other than _Bool, the fractional part is discarded (i.e., the
        value is truncated toward zero). If the value of the integral part
        cannot be represented by the integer type, the behavior is undefined.




        So, getting 216 out of -40.16 with a single cast from double to unsigned char is already UB. In fact, getting any result in this case is UB. Which is why the compiler is free to produce anything and not 216 that you desire.



        You may want to do two casts:



        (unsigned char)(int)-40.16


        Again, the first cast (to int) is still subject to the above restriction I quoted.






        share|improve this answer













        What the C standard says (and there's similar text in the C++ one):




        When a finite value of real floating type is converted to an integer
        type other than _Bool, the fractional part is discarded (i.e., the
        value is truncated toward zero). If the value of the integral part
        cannot be represented by the integer type, the behavior is undefined.




        So, getting 216 out of -40.16 with a single cast from double to unsigned char is already UB. In fact, getting any result in this case is UB. Which is why the compiler is free to produce anything and not 216 that you desire.



        You may want to do two casts:



        (unsigned char)(int)-40.16


        Again, the first cast (to int) is still subject to the above restriction I quoted.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Mar 8 at 5:27









        Alexey FrunzeAlexey Frunze

        52.7k953129




        52.7k953129





























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