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How do I debug channel data in bot framework?



The Next CEO of Stack OverflowHow to resolve the error as “500 internal server error” in Bot Framework Channel Emulator?Bot Framework - Bot initiates the conversation on SkypeHow to make Bot Framework channels pick up changed BotEnable Directline in MS BOT FrameworkResume Bot Framework dialog when triggered by external serviceBOT Directline Channel User AuthenticationMicrosoft Bot Framework - Directline Task CancelledDebug msft teams bot channel conversationMicrosoft Bot Framework v4 Random 'Unauthorized' error on initial conversationPassing QueryString to Microsoft bot web channel










0















I have a bot where I've recently started passing channel data (user info) in from my directline client but now this makes it really hard to debug/test code that relies on this channel data.



Is there a way to have the Bot Framework Emulator send channel data or is there a better way to debug in this situation?










share|improve this question






















  • You can debug the direct line channel, or any channel, locally: blog.botframework.com/2017/10/19/…

    – Eric Dahlvang
    Mar 8 at 0:07











  • @JeremyCoenen Did my answer resolve your issue? If so, please "accept" the answer and I will close the ticket from my support tracker. If not, let me know how I can help!

    – mdrichardson
    Mar 12 at 20:47















0















I have a bot where I've recently started passing channel data (user info) in from my directline client but now this makes it really hard to debug/test code that relies on this channel data.



Is there a way to have the Bot Framework Emulator send channel data or is there a better way to debug in this situation?










share|improve this question






















  • You can debug the direct line channel, or any channel, locally: blog.botframework.com/2017/10/19/…

    – Eric Dahlvang
    Mar 8 at 0:07











  • @JeremyCoenen Did my answer resolve your issue? If so, please "accept" the answer and I will close the ticket from my support tracker. If not, let me know how I can help!

    – mdrichardson
    Mar 12 at 20:47













0












0








0








I have a bot where I've recently started passing channel data (user info) in from my directline client but now this makes it really hard to debug/test code that relies on this channel data.



Is there a way to have the Bot Framework Emulator send channel data or is there a better way to debug in this situation?










share|improve this question














I have a bot where I've recently started passing channel data (user info) in from my directline client but now this makes it really hard to debug/test code that relies on this channel data.



Is there a way to have the Bot Framework Emulator send channel data or is there a better way to debug in this situation?







botframework






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Mar 7 at 19:35









Jeremy CoenenJeremy Coenen

92011017




92011017












  • You can debug the direct line channel, or any channel, locally: blog.botframework.com/2017/10/19/…

    – Eric Dahlvang
    Mar 8 at 0:07











  • @JeremyCoenen Did my answer resolve your issue? If so, please "accept" the answer and I will close the ticket from my support tracker. If not, let me know how I can help!

    – mdrichardson
    Mar 12 at 20:47

















  • You can debug the direct line channel, or any channel, locally: blog.botframework.com/2017/10/19/…

    – Eric Dahlvang
    Mar 8 at 0:07











  • @JeremyCoenen Did my answer resolve your issue? If so, please "accept" the answer and I will close the ticket from my support tracker. If not, let me know how I can help!

    – mdrichardson
    Mar 12 at 20:47
















You can debug the direct line channel, or any channel, locally: blog.botframework.com/2017/10/19/…

– Eric Dahlvang
Mar 8 at 0:07





You can debug the direct line channel, or any channel, locally: blog.botframework.com/2017/10/19/…

– Eric Dahlvang
Mar 8 at 0:07













@JeremyCoenen Did my answer resolve your issue? If so, please "accept" the answer and I will close the ticket from my support tracker. If not, let me know how I can help!

– mdrichardson
Mar 12 at 20:47





@JeremyCoenen Did my answer resolve your issue? If so, please "accept" the answer and I will close the ticket from my support tracker. If not, let me know how I can help!

– mdrichardson
Mar 12 at 20:47












1 Answer
1






active

oldest

votes


















1














Emulator doesn't have an easy, built-in way to send custom channelData. There's a few different ways you can (kind of) do this, though:



Debug Locally



As @EricDahlvang mentioned (I forgot about this), you can debug any channel locally



WebChat



Emulator is built in WebChat, so the output will be the exact same. However, you miss some of the debugging functionality from Emulator.



  1. Clone a WebChat Sample

  2. Edit index.html with http://localhost:3978/api/messages and your channelData

  3. Run npx serve

  4. Navigate to http://localhost:5000

Modify Messages In OnTurnAsync()



This would only be for testing/mocking purposes and you'd want to ensure this doesn't go into production, but you can modify incoming messages inside OnTurnAsync() and manually add the channelData.



Something like:



public async Task OnTurnAsync(ITurnContext turnContext, CancellationToken cancellationToken = default(CancellationToken))
{
var activity = turnContext.Activity;

activity.ChannelData = new

testProperty = "testValue",
;


You could even make it happen with only specific messages, with something like:



if (turnContext.Activity.Text == "change channel data")

activity.ChannelData = new

testProperty = "testValue",
;



There's a lot of different options with this one, you just need to make sure it doesn't go into production.






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    1 Answer
    1






    active

    oldest

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    active

    oldest

    votes






    active

    oldest

    votes









    1














    Emulator doesn't have an easy, built-in way to send custom channelData. There's a few different ways you can (kind of) do this, though:



    Debug Locally



    As @EricDahlvang mentioned (I forgot about this), you can debug any channel locally



    WebChat



    Emulator is built in WebChat, so the output will be the exact same. However, you miss some of the debugging functionality from Emulator.



    1. Clone a WebChat Sample

    2. Edit index.html with http://localhost:3978/api/messages and your channelData

    3. Run npx serve

    4. Navigate to http://localhost:5000

    Modify Messages In OnTurnAsync()



    This would only be for testing/mocking purposes and you'd want to ensure this doesn't go into production, but you can modify incoming messages inside OnTurnAsync() and manually add the channelData.



    Something like:



    public async Task OnTurnAsync(ITurnContext turnContext, CancellationToken cancellationToken = default(CancellationToken))
    {
    var activity = turnContext.Activity;

    activity.ChannelData = new

    testProperty = "testValue",
    ;


    You could even make it happen with only specific messages, with something like:



    if (turnContext.Activity.Text == "change channel data")

    activity.ChannelData = new

    testProperty = "testValue",
    ;



    There's a lot of different options with this one, you just need to make sure it doesn't go into production.






    share|improve this answer





























      1














      Emulator doesn't have an easy, built-in way to send custom channelData. There's a few different ways you can (kind of) do this, though:



      Debug Locally



      As @EricDahlvang mentioned (I forgot about this), you can debug any channel locally



      WebChat



      Emulator is built in WebChat, so the output will be the exact same. However, you miss some of the debugging functionality from Emulator.



      1. Clone a WebChat Sample

      2. Edit index.html with http://localhost:3978/api/messages and your channelData

      3. Run npx serve

      4. Navigate to http://localhost:5000

      Modify Messages In OnTurnAsync()



      This would only be for testing/mocking purposes and you'd want to ensure this doesn't go into production, but you can modify incoming messages inside OnTurnAsync() and manually add the channelData.



      Something like:



      public async Task OnTurnAsync(ITurnContext turnContext, CancellationToken cancellationToken = default(CancellationToken))
      {
      var activity = turnContext.Activity;

      activity.ChannelData = new

      testProperty = "testValue",
      ;


      You could even make it happen with only specific messages, with something like:



      if (turnContext.Activity.Text == "change channel data")

      activity.ChannelData = new

      testProperty = "testValue",
      ;



      There's a lot of different options with this one, you just need to make sure it doesn't go into production.






      share|improve this answer



























        1












        1








        1







        Emulator doesn't have an easy, built-in way to send custom channelData. There's a few different ways you can (kind of) do this, though:



        Debug Locally



        As @EricDahlvang mentioned (I forgot about this), you can debug any channel locally



        WebChat



        Emulator is built in WebChat, so the output will be the exact same. However, you miss some of the debugging functionality from Emulator.



        1. Clone a WebChat Sample

        2. Edit index.html with http://localhost:3978/api/messages and your channelData

        3. Run npx serve

        4. Navigate to http://localhost:5000

        Modify Messages In OnTurnAsync()



        This would only be for testing/mocking purposes and you'd want to ensure this doesn't go into production, but you can modify incoming messages inside OnTurnAsync() and manually add the channelData.



        Something like:



        public async Task OnTurnAsync(ITurnContext turnContext, CancellationToken cancellationToken = default(CancellationToken))
        {
        var activity = turnContext.Activity;

        activity.ChannelData = new

        testProperty = "testValue",
        ;


        You could even make it happen with only specific messages, with something like:



        if (turnContext.Activity.Text == "change channel data")

        activity.ChannelData = new

        testProperty = "testValue",
        ;



        There's a lot of different options with this one, you just need to make sure it doesn't go into production.






        share|improve this answer















        Emulator doesn't have an easy, built-in way to send custom channelData. There's a few different ways you can (kind of) do this, though:



        Debug Locally



        As @EricDahlvang mentioned (I forgot about this), you can debug any channel locally



        WebChat



        Emulator is built in WebChat, so the output will be the exact same. However, you miss some of the debugging functionality from Emulator.



        1. Clone a WebChat Sample

        2. Edit index.html with http://localhost:3978/api/messages and your channelData

        3. Run npx serve

        4. Navigate to http://localhost:5000

        Modify Messages In OnTurnAsync()



        This would only be for testing/mocking purposes and you'd want to ensure this doesn't go into production, but you can modify incoming messages inside OnTurnAsync() and manually add the channelData.



        Something like:



        public async Task OnTurnAsync(ITurnContext turnContext, CancellationToken cancellationToken = default(CancellationToken))
        {
        var activity = turnContext.Activity;

        activity.ChannelData = new

        testProperty = "testValue",
        ;


        You could even make it happen with only specific messages, with something like:



        if (turnContext.Activity.Text == "change channel data")

        activity.ChannelData = new

        testProperty = "testValue",
        ;



        There's a lot of different options with this one, you just need to make sure it doesn't go into production.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Mar 8 at 19:46

























        answered Mar 7 at 22:16









        mdrichardsonmdrichardson

        1,0511111




        1,0511111





























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