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Why doesn't java's HashMap just use trees for collision chaining



2019 Community Moderator ElectionIs there any reason to have 8 on TREEIFY_THRESHOLD in Java Hashmap?When do you use Java's @Override annotation and why?Why does Java's hashCode() in String use 31 as a multiplier?Why doesn't Java allow overriding of static methods?Why don't Java's +=, -=, *=, /= compound assignment operators require casting?Best way to make many generic objectsWhy Don't Hash Tables for Strings Simply Use This Collision-Less Function? (included below)Why doesn't RecyclerView have onItemClickListener()?Why does java.util.HashMap use a linked list internallyHow do java implement hash map chain collision resolutionWhy hash maps in Java 8 use binary tree instead of linked list?










0















For my computer science data structures class we had an assignment on hashing and java's HashMaps. Through this assignment I learned that collisions are handled as linked lists for the first 8 nodes, followed by a binary tree (or red black tree) for the rest. Why... Why aren't they just handled as tree for O(log n) efficiency?



The only writes ups that I could find were that when Java 8 released, it increased the efficiency of the chains by handling them this way instead of strictly linked list, which would be O(n).
If anyone has any insight on this it would be greatly appreciated.



Thanks,
Matt










share|improve this question



















  • 4





    Keeping a tree balanced requires O(log n) insertions and deletions, as opposed to a list's O(1), so it's not strictly always better. The red black tree is really only there to mitigate poorly implemented hash functions (or, I suppose, random bad luck with regards to collisions). Making every bucket a tree would make performance worse in the general case.

    – Michael
    Mar 6 at 19:01












  • I don't think I explained my assignment properly. We were forcing collisions to see how HashMap handles them. My question is more of why the whole chain is not handled with a tree. Why are the first 8 nodes linked and treeify only starts when the chain becomes longer than that.

    – crickon
    Mar 7 at 0:11












  • Yes. I already answered that. A tree is not always used because a tree is not always best.

    – Michael
    Mar 7 at 0:16











  • Correct me if i'm wrong, wouldn't a poorly implemented tree still have the same performance as a LinkedList.

    – crickon
    Mar 7 at 0:17











  • No. Like I said, a tree is slower to insert and remove. And anyway, big O does not tell the whole story. Something can be constant time and still be slow (consider Thread.sleep(10000)).

    – Michael
    Mar 7 at 0:30















0















For my computer science data structures class we had an assignment on hashing and java's HashMaps. Through this assignment I learned that collisions are handled as linked lists for the first 8 nodes, followed by a binary tree (or red black tree) for the rest. Why... Why aren't they just handled as tree for O(log n) efficiency?



The only writes ups that I could find were that when Java 8 released, it increased the efficiency of the chains by handling them this way instead of strictly linked list, which would be O(n).
If anyone has any insight on this it would be greatly appreciated.



Thanks,
Matt










share|improve this question



















  • 4





    Keeping a tree balanced requires O(log n) insertions and deletions, as opposed to a list's O(1), so it's not strictly always better. The red black tree is really only there to mitigate poorly implemented hash functions (or, I suppose, random bad luck with regards to collisions). Making every bucket a tree would make performance worse in the general case.

    – Michael
    Mar 6 at 19:01












  • I don't think I explained my assignment properly. We were forcing collisions to see how HashMap handles them. My question is more of why the whole chain is not handled with a tree. Why are the first 8 nodes linked and treeify only starts when the chain becomes longer than that.

    – crickon
    Mar 7 at 0:11












  • Yes. I already answered that. A tree is not always used because a tree is not always best.

    – Michael
    Mar 7 at 0:16











  • Correct me if i'm wrong, wouldn't a poorly implemented tree still have the same performance as a LinkedList.

    – crickon
    Mar 7 at 0:17











  • No. Like I said, a tree is slower to insert and remove. And anyway, big O does not tell the whole story. Something can be constant time and still be slow (consider Thread.sleep(10000)).

    – Michael
    Mar 7 at 0:30













0












0








0








For my computer science data structures class we had an assignment on hashing and java's HashMaps. Through this assignment I learned that collisions are handled as linked lists for the first 8 nodes, followed by a binary tree (or red black tree) for the rest. Why... Why aren't they just handled as tree for O(log n) efficiency?



The only writes ups that I could find were that when Java 8 released, it increased the efficiency of the chains by handling them this way instead of strictly linked list, which would be O(n).
If anyone has any insight on this it would be greatly appreciated.



Thanks,
Matt










share|improve this question
















For my computer science data structures class we had an assignment on hashing and java's HashMaps. Through this assignment I learned that collisions are handled as linked lists for the first 8 nodes, followed by a binary tree (or red black tree) for the rest. Why... Why aren't they just handled as tree for O(log n) efficiency?



The only writes ups that I could find were that when Java 8 released, it increased the efficiency of the chains by handling them this way instead of strictly linked list, which would be O(n).
If anyone has any insight on this it would be greatly appreciated.



Thanks,
Matt







java






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Mar 7 at 0:14







crickon

















asked Mar 6 at 18:53









crickoncrickon

11




11







  • 4





    Keeping a tree balanced requires O(log n) insertions and deletions, as opposed to a list's O(1), so it's not strictly always better. The red black tree is really only there to mitigate poorly implemented hash functions (or, I suppose, random bad luck with regards to collisions). Making every bucket a tree would make performance worse in the general case.

    – Michael
    Mar 6 at 19:01












  • I don't think I explained my assignment properly. We were forcing collisions to see how HashMap handles them. My question is more of why the whole chain is not handled with a tree. Why are the first 8 nodes linked and treeify only starts when the chain becomes longer than that.

    – crickon
    Mar 7 at 0:11












  • Yes. I already answered that. A tree is not always used because a tree is not always best.

    – Michael
    Mar 7 at 0:16











  • Correct me if i'm wrong, wouldn't a poorly implemented tree still have the same performance as a LinkedList.

    – crickon
    Mar 7 at 0:17











  • No. Like I said, a tree is slower to insert and remove. And anyway, big O does not tell the whole story. Something can be constant time and still be slow (consider Thread.sleep(10000)).

    – Michael
    Mar 7 at 0:30












  • 4





    Keeping a tree balanced requires O(log n) insertions and deletions, as opposed to a list's O(1), so it's not strictly always better. The red black tree is really only there to mitigate poorly implemented hash functions (or, I suppose, random bad luck with regards to collisions). Making every bucket a tree would make performance worse in the general case.

    – Michael
    Mar 6 at 19:01












  • I don't think I explained my assignment properly. We were forcing collisions to see how HashMap handles them. My question is more of why the whole chain is not handled with a tree. Why are the first 8 nodes linked and treeify only starts when the chain becomes longer than that.

    – crickon
    Mar 7 at 0:11












  • Yes. I already answered that. A tree is not always used because a tree is not always best.

    – Michael
    Mar 7 at 0:16











  • Correct me if i'm wrong, wouldn't a poorly implemented tree still have the same performance as a LinkedList.

    – crickon
    Mar 7 at 0:17











  • No. Like I said, a tree is slower to insert and remove. And anyway, big O does not tell the whole story. Something can be constant time and still be slow (consider Thread.sleep(10000)).

    – Michael
    Mar 7 at 0:30







4




4





Keeping a tree balanced requires O(log n) insertions and deletions, as opposed to a list's O(1), so it's not strictly always better. The red black tree is really only there to mitigate poorly implemented hash functions (or, I suppose, random bad luck with regards to collisions). Making every bucket a tree would make performance worse in the general case.

– Michael
Mar 6 at 19:01






Keeping a tree balanced requires O(log n) insertions and deletions, as opposed to a list's O(1), so it's not strictly always better. The red black tree is really only there to mitigate poorly implemented hash functions (or, I suppose, random bad luck with regards to collisions). Making every bucket a tree would make performance worse in the general case.

– Michael
Mar 6 at 19:01














I don't think I explained my assignment properly. We were forcing collisions to see how HashMap handles them. My question is more of why the whole chain is not handled with a tree. Why are the first 8 nodes linked and treeify only starts when the chain becomes longer than that.

– crickon
Mar 7 at 0:11






I don't think I explained my assignment properly. We were forcing collisions to see how HashMap handles them. My question is more of why the whole chain is not handled with a tree. Why are the first 8 nodes linked and treeify only starts when the chain becomes longer than that.

– crickon
Mar 7 at 0:11














Yes. I already answered that. A tree is not always used because a tree is not always best.

– Michael
Mar 7 at 0:16





Yes. I already answered that. A tree is not always used because a tree is not always best.

– Michael
Mar 7 at 0:16













Correct me if i'm wrong, wouldn't a poorly implemented tree still have the same performance as a LinkedList.

– crickon
Mar 7 at 0:17





Correct me if i'm wrong, wouldn't a poorly implemented tree still have the same performance as a LinkedList.

– crickon
Mar 7 at 0:17













No. Like I said, a tree is slower to insert and remove. And anyway, big O does not tell the whole story. Something can be constant time and still be slow (consider Thread.sleep(10000)).

– Michael
Mar 7 at 0:30





No. Like I said, a tree is slower to insert and remove. And anyway, big O does not tell the whole story. Something can be constant time and still be slow (consider Thread.sleep(10000)).

– Michael
Mar 7 at 0:30












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