BlockingCollection to read data from serial port and display in real time Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern) Data science time! April 2019 and salary with experience The Ask Question Wizard is Live!Reading settings from app.config or web.config in .netHow to Read and Write from the Serial PortCoordinating data from two events to an UI thread in C#How to open, read, and write from serial port in C?Multithreaded data processing pipeline in Qtdisplay real time graph of serial port dataHow to read data from serial port and write to serial port?Receiving data from python to javaReading Real time data from serial portHow can I read and calculate serial port with circular buffer c#
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BlockingCollection to read data from serial port and display in real time
Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern)
Data science time! April 2019 and salary with experience
The Ask Question Wizard is Live!Reading settings from app.config or web.config in .netHow to Read and Write from the Serial PortCoordinating data from two events to an UI thread in C#How to open, read, and write from serial port in C?Multithreaded data processing pipeline in Qtdisplay real time graph of serial port dataHow to read data from serial port and write to serial port?Receiving data from python to javaReading Real time data from serial portHow can I read and calculate serial port with circular buffer c#
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I have 3 classes:
Sensor: reads data continously from serial port and parses it. When data is parsed, adds it to blockingCollection
DataProcessing: Gets the data from blockingCollecion and process it.
DisplayDataForm: Displays processed data
How can I make sure, DataProcessing runs continously but not blocking and when new data arrives and its processed is displayed in the form?
class Sensor
public BlockingCollection<double[]> _bufferTimeSeriesData;
public void serialPort_DataReceived(object sender, System.IO.Ports.SerialDataReceivedEventArgs e)
byte[] buffer = new byte[_serialPort1.BytesToRead];
lock (buffer)
_serialPort1.Read(buffer, 0, buffer.Length);
double[] samplesAtTimeT;
for (int i = 0; i < buffer.Length; i++)
samplesAtTimeT = _BinaryStreamConverter.interpretBinaryStream(buffer[i]);
if (samplesAtTimeT != null)
_bufferTimeSeriesData.Add(samplesAtTimeT); //This is the BlockingCollection
_bufferTimeSeriesData.CompleteAdding();
class DataProcessing
public void ProcessData()
Task.Run(() =>
while (Globals.Sensor._bufferTimeSeriesData.IsCompleted)
double[] samplesAtTimeT = Globals.Sensor._bufferTimeSeriesData.Take();
//Process data
// writes data to file (is it correct to do it here?)
// Send processed data to form to plot in a chart. HOW??
class DisplayForm:Form
public void DisplayDataInForm(double[] samples)
chartCh1.Series["Signal"].Points.Add(samples[1]);
chartCh2.Series["Signal"].Points.Add(samples[2]);
while (chartCh1.Series["Signal"].Points.Count > 1000)
chartCh1.Series["Signal"].Points.Remove(chartCh1.Series["Signal"].Points.First());
chartCh2.Series["Signal"].Points.Remove(chartCh2.Series["Signal"].Points.First());
c# multithreading serial-port blockingcollection
add a comment |
I have 3 classes:
Sensor: reads data continously from serial port and parses it. When data is parsed, adds it to blockingCollection
DataProcessing: Gets the data from blockingCollecion and process it.
DisplayDataForm: Displays processed data
How can I make sure, DataProcessing runs continously but not blocking and when new data arrives and its processed is displayed in the form?
class Sensor
public BlockingCollection<double[]> _bufferTimeSeriesData;
public void serialPort_DataReceived(object sender, System.IO.Ports.SerialDataReceivedEventArgs e)
byte[] buffer = new byte[_serialPort1.BytesToRead];
lock (buffer)
_serialPort1.Read(buffer, 0, buffer.Length);
double[] samplesAtTimeT;
for (int i = 0; i < buffer.Length; i++)
samplesAtTimeT = _BinaryStreamConverter.interpretBinaryStream(buffer[i]);
if (samplesAtTimeT != null)
_bufferTimeSeriesData.Add(samplesAtTimeT); //This is the BlockingCollection
_bufferTimeSeriesData.CompleteAdding();
class DataProcessing
public void ProcessData()
Task.Run(() =>
while (Globals.Sensor._bufferTimeSeriesData.IsCompleted)
double[] samplesAtTimeT = Globals.Sensor._bufferTimeSeriesData.Take();
//Process data
// writes data to file (is it correct to do it here?)
// Send processed data to form to plot in a chart. HOW??
class DisplayForm:Form
public void DisplayDataInForm(double[] samples)
chartCh1.Series["Signal"].Points.Add(samples[1]);
chartCh2.Series["Signal"].Points.Add(samples[2]);
while (chartCh1.Series["Signal"].Points.Count > 1000)
chartCh1.Series["Signal"].Points.Remove(chartCh1.Series["Signal"].Points.First());
chartCh2.Series["Signal"].Points.Remove(chartCh2.Series["Signal"].Points.First());
c# multithreading serial-port blockingcollection
add a comment |
I have 3 classes:
Sensor: reads data continously from serial port and parses it. When data is parsed, adds it to blockingCollection
DataProcessing: Gets the data from blockingCollecion and process it.
DisplayDataForm: Displays processed data
How can I make sure, DataProcessing runs continously but not blocking and when new data arrives and its processed is displayed in the form?
class Sensor
public BlockingCollection<double[]> _bufferTimeSeriesData;
public void serialPort_DataReceived(object sender, System.IO.Ports.SerialDataReceivedEventArgs e)
byte[] buffer = new byte[_serialPort1.BytesToRead];
lock (buffer)
_serialPort1.Read(buffer, 0, buffer.Length);
double[] samplesAtTimeT;
for (int i = 0; i < buffer.Length; i++)
samplesAtTimeT = _BinaryStreamConverter.interpretBinaryStream(buffer[i]);
if (samplesAtTimeT != null)
_bufferTimeSeriesData.Add(samplesAtTimeT); //This is the BlockingCollection
_bufferTimeSeriesData.CompleteAdding();
class DataProcessing
public void ProcessData()
Task.Run(() =>
while (Globals.Sensor._bufferTimeSeriesData.IsCompleted)
double[] samplesAtTimeT = Globals.Sensor._bufferTimeSeriesData.Take();
//Process data
// writes data to file (is it correct to do it here?)
// Send processed data to form to plot in a chart. HOW??
class DisplayForm:Form
public void DisplayDataInForm(double[] samples)
chartCh1.Series["Signal"].Points.Add(samples[1]);
chartCh2.Series["Signal"].Points.Add(samples[2]);
while (chartCh1.Series["Signal"].Points.Count > 1000)
chartCh1.Series["Signal"].Points.Remove(chartCh1.Series["Signal"].Points.First());
chartCh2.Series["Signal"].Points.Remove(chartCh2.Series["Signal"].Points.First());
c# multithreading serial-port blockingcollection
I have 3 classes:
Sensor: reads data continously from serial port and parses it. When data is parsed, adds it to blockingCollection
DataProcessing: Gets the data from blockingCollecion and process it.
DisplayDataForm: Displays processed data
How can I make sure, DataProcessing runs continously but not blocking and when new data arrives and its processed is displayed in the form?
class Sensor
public BlockingCollection<double[]> _bufferTimeSeriesData;
public void serialPort_DataReceived(object sender, System.IO.Ports.SerialDataReceivedEventArgs e)
byte[] buffer = new byte[_serialPort1.BytesToRead];
lock (buffer)
_serialPort1.Read(buffer, 0, buffer.Length);
double[] samplesAtTimeT;
for (int i = 0; i < buffer.Length; i++)
samplesAtTimeT = _BinaryStreamConverter.interpretBinaryStream(buffer[i]);
if (samplesAtTimeT != null)
_bufferTimeSeriesData.Add(samplesAtTimeT); //This is the BlockingCollection
_bufferTimeSeriesData.CompleteAdding();
class DataProcessing
public void ProcessData()
Task.Run(() =>
while (Globals.Sensor._bufferTimeSeriesData.IsCompleted)
double[] samplesAtTimeT = Globals.Sensor._bufferTimeSeriesData.Take();
//Process data
// writes data to file (is it correct to do it here?)
// Send processed data to form to plot in a chart. HOW??
class DisplayForm:Form
public void DisplayDataInForm(double[] samples)
chartCh1.Series["Signal"].Points.Add(samples[1]);
chartCh2.Series["Signal"].Points.Add(samples[2]);
while (chartCh1.Series["Signal"].Points.Count > 1000)
chartCh1.Series["Signal"].Points.Remove(chartCh1.Series["Signal"].Points.First());
chartCh2.Series["Signal"].Points.Remove(chartCh2.Series["Signal"].Points.First());
c# multithreading serial-port blockingcollection
c# multithreading serial-port blockingcollection
asked Mar 9 at 1:04
nabrugirnabrugir
87721532
87721532
add a comment |
add a comment |
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