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animation formula for default animations
Finding the spin of a sphere given X, Y, and Z vectors relative to sphereLua stack issueWhy does Lua default to global variables?Define default values for function argumentsUpload image to server from camera/album - Corona sdkLeibniz Formula for Pi using PythonRedis - Why is this code SO fast?Syntax required to improve a formula using luaESP8266 ESP-12F with NodeMCU firmware reboots when using looped GPIO writeHomebrew switch formula if name is not matching
I need help , with how calculate 'animation' ?
I have some parameters
local anim_speed = 0.5 -- anim speed
local anim_duration = 5 -- anim dur - 5
local start_anim = 0 -- start value for animation
local anim_count_frames = _timer + anim_duration -- frames count for animation
and i check animation duration
it working
but it wrong for me
EaseOut = function(power)
return function(t)
return 1 - math.abs(math.pow(t-1, power))
end
end
testfunc1 = function()
start_anim = start_anim + 1
if anim_count > start_anim then
local num = (EaseOut(anim_count)(start_anim))
testfunc2(num) -- call other function with new value
end
end
The problem is that
if the duration is short, then it does not end completely.
I don't know how to explain it differently
lua
add a comment |
I need help , with how calculate 'animation' ?
I have some parameters
local anim_speed = 0.5 -- anim speed
local anim_duration = 5 -- anim dur - 5
local start_anim = 0 -- start value for animation
local anim_count_frames = _timer + anim_duration -- frames count for animation
and i check animation duration
it working
but it wrong for me
EaseOut = function(power)
return function(t)
return 1 - math.abs(math.pow(t-1, power))
end
end
testfunc1 = function()
start_anim = start_anim + 1
if anim_count > start_anim then
local num = (EaseOut(anim_count)(start_anim))
testfunc2(num) -- call other function with new value
end
end
The problem is that
if the duration is short, then it does not end completely.
I don't know how to explain it differently
lua
Lua doesn't have any default animations, if "animation" part is important for question, mention the framework you are using.. The question is not formatted properly. It is not clear what the code is supposed to do. It is not clear what "but it wrong for me" means. It is not clear whattestfunc2
is, if it is not relevant, remove its call, if it is important, include its definition.
– Dimitry
Mar 8 at 8:09
@Dimitry What you mean about your answer ? I wrote what variables I have (in parameters). I need only formula for how calculate default animation with my parameters. That's all i want
– Gigabait
Mar 8 at 9:14
It is not clear what "default animation" is, it is not clear what "animation" is. It is not clear what formula do you want.
– Dimitry
Mar 8 at 12:58
please provide an Minimal, Complete, and Verifiable example
– Piglet
Mar 11 at 14:57
add a comment |
I need help , with how calculate 'animation' ?
I have some parameters
local anim_speed = 0.5 -- anim speed
local anim_duration = 5 -- anim dur - 5
local start_anim = 0 -- start value for animation
local anim_count_frames = _timer + anim_duration -- frames count for animation
and i check animation duration
it working
but it wrong for me
EaseOut = function(power)
return function(t)
return 1 - math.abs(math.pow(t-1, power))
end
end
testfunc1 = function()
start_anim = start_anim + 1
if anim_count > start_anim then
local num = (EaseOut(anim_count)(start_anim))
testfunc2(num) -- call other function with new value
end
end
The problem is that
if the duration is short, then it does not end completely.
I don't know how to explain it differently
lua
I need help , with how calculate 'animation' ?
I have some parameters
local anim_speed = 0.5 -- anim speed
local anim_duration = 5 -- anim dur - 5
local start_anim = 0 -- start value for animation
local anim_count_frames = _timer + anim_duration -- frames count for animation
and i check animation duration
it working
but it wrong for me
EaseOut = function(power)
return function(t)
return 1 - math.abs(math.pow(t-1, power))
end
end
testfunc1 = function()
start_anim = start_anim + 1
if anim_count > start_anim then
local num = (EaseOut(anim_count)(start_anim))
testfunc2(num) -- call other function with new value
end
end
The problem is that
if the duration is short, then it does not end completely.
I don't know how to explain it differently
lua
lua
asked Mar 7 at 11:43
GigabaitGigabait
214
214
Lua doesn't have any default animations, if "animation" part is important for question, mention the framework you are using.. The question is not formatted properly. It is not clear what the code is supposed to do. It is not clear what "but it wrong for me" means. It is not clear whattestfunc2
is, if it is not relevant, remove its call, if it is important, include its definition.
– Dimitry
Mar 8 at 8:09
@Dimitry What you mean about your answer ? I wrote what variables I have (in parameters). I need only formula for how calculate default animation with my parameters. That's all i want
– Gigabait
Mar 8 at 9:14
It is not clear what "default animation" is, it is not clear what "animation" is. It is not clear what formula do you want.
– Dimitry
Mar 8 at 12:58
please provide an Minimal, Complete, and Verifiable example
– Piglet
Mar 11 at 14:57
add a comment |
Lua doesn't have any default animations, if "animation" part is important for question, mention the framework you are using.. The question is not formatted properly. It is not clear what the code is supposed to do. It is not clear what "but it wrong for me" means. It is not clear whattestfunc2
is, if it is not relevant, remove its call, if it is important, include its definition.
– Dimitry
Mar 8 at 8:09
@Dimitry What you mean about your answer ? I wrote what variables I have (in parameters). I need only formula for how calculate default animation with my parameters. That's all i want
– Gigabait
Mar 8 at 9:14
It is not clear what "default animation" is, it is not clear what "animation" is. It is not clear what formula do you want.
– Dimitry
Mar 8 at 12:58
please provide an Minimal, Complete, and Verifiable example
– Piglet
Mar 11 at 14:57
Lua doesn't have any default animations, if "animation" part is important for question, mention the framework you are using.. The question is not formatted properly. It is not clear what the code is supposed to do. It is not clear what "but it wrong for me" means. It is not clear what
testfunc2
is, if it is not relevant, remove its call, if it is important, include its definition.– Dimitry
Mar 8 at 8:09
Lua doesn't have any default animations, if "animation" part is important for question, mention the framework you are using.. The question is not formatted properly. It is not clear what the code is supposed to do. It is not clear what "but it wrong for me" means. It is not clear what
testfunc2
is, if it is not relevant, remove its call, if it is important, include its definition.– Dimitry
Mar 8 at 8:09
@Dimitry What you mean about your answer ? I wrote what variables I have (in parameters). I need only formula for how calculate default animation with my parameters. That's all i want
– Gigabait
Mar 8 at 9:14
@Dimitry What you mean about your answer ? I wrote what variables I have (in parameters). I need only formula for how calculate default animation with my parameters. That's all i want
– Gigabait
Mar 8 at 9:14
It is not clear what "default animation" is, it is not clear what "animation" is. It is not clear what formula do you want.
– Dimitry
Mar 8 at 12:58
It is not clear what "default animation" is, it is not clear what "animation" is. It is not clear what formula do you want.
– Dimitry
Mar 8 at 12:58
please provide an Minimal, Complete, and Verifiable example
– Piglet
Mar 11 at 14:57
please provide an Minimal, Complete, and Verifiable example
– Piglet
Mar 11 at 14:57
add a comment |
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Lua doesn't have any default animations, if "animation" part is important for question, mention the framework you are using.. The question is not formatted properly. It is not clear what the code is supposed to do. It is not clear what "but it wrong for me" means. It is not clear what
testfunc2
is, if it is not relevant, remove its call, if it is important, include its definition.– Dimitry
Mar 8 at 8:09
@Dimitry What you mean about your answer ? I wrote what variables I have (in parameters). I need only formula for how calculate default animation with my parameters. That's all i want
– Gigabait
Mar 8 at 9:14
It is not clear what "default animation" is, it is not clear what "animation" is. It is not clear what formula do you want.
– Dimitry
Mar 8 at 12:58
please provide an Minimal, Complete, and Verifiable example
– Piglet
Mar 11 at 14:57