Renderscript causes crash on LG G6 The 2019 Stack Overflow Developer Survey Results Are In Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern) The Ask Question Wizard is Live! Data science time! April 2019 and salary with experienceList of devices on which Renderscript doesn't workRenderScript crash when creating ScriptCApp slow ONLY on Samsung Galaxy S7 Edge with OutOfMemoryExceptionAltBeacon Ranging Examples never returns a resultODE with renderscript androidRenderscript for Bitmap cropAndroid ANR - Input dispatching timed outTerminate pending Renderscript kernelGet line numbers from renderscript crashesJobScheduler API crash on Android 8.0 devicesRenderscript YUV conversion alpha channel
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Renderscript causes crash on LG G6
The 2019 Stack Overflow Developer Survey Results Are In
Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern)
The Ask Question Wizard is Live!
Data science time! April 2019 and salary with experienceList of devices on which Renderscript doesn't workRenderScript crash when creating ScriptCApp slow ONLY on Samsung Galaxy S7 Edge with OutOfMemoryExceptionAltBeacon Ranging Examples never returns a resultODE with renderscript androidRenderscript for Bitmap cropAndroid ANR - Input dispatching timed outTerminate pending Renderscript kernelGet line numbers from renderscript crashesJobScheduler API crash on Android 8.0 devicesRenderscript YUV conversion alpha channel
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I made an app on a Motorola Moto E 4G (2nd gen), using Renderscript. I needed a wide-angle camera for my project so I just bought a LG G6. However, my app crashes on the LG G6 when I launch it. It crashes when I call a Renderscript kernel.
Also, since performance is important in my case, I display the time it took to make one cycle on the screen. On the Motorola, when not doing the image processing, this takes +/- 45 ms. However the LG G6 is less regular with sometimes peaks at +150 ms. This is strange because the Motorola is way less powerful than the LG (Snapdragon 200, 1GB RAM vs. Snapdragon 821, 4GB RAM). Is there an explanation for this (and maybe how to solve it)?
The Motorola runs at API 23, Android 6.0 and the LG at API 26, Android 8.0.0.
android performance renderscript android-renderscript
|
show 1 more comment
I made an app on a Motorola Moto E 4G (2nd gen), using Renderscript. I needed a wide-angle camera for my project so I just bought a LG G6. However, my app crashes on the LG G6 when I launch it. It crashes when I call a Renderscript kernel.
Also, since performance is important in my case, I display the time it took to make one cycle on the screen. On the Motorola, when not doing the image processing, this takes +/- 45 ms. However the LG G6 is less regular with sometimes peaks at +150 ms. This is strange because the Motorola is way less powerful than the LG (Snapdragon 200, 1GB RAM vs. Snapdragon 821, 4GB RAM). Is there an explanation for this (and maybe how to solve it)?
The Motorola runs at API 23, Android 6.0 and the LG at API 26, Android 8.0.0.
android performance renderscript android-renderscript
Which Renderscript are you using? The framework version or the support version?
– Morrison Chang
Mar 8 at 15:55
The support version
– Anton
Mar 8 at 15:56
If your minSDK is high enough, try the framework version and see if your problems persist. From comments in: List of devices on which Renderscript doesn't work
– Morrison Chang
Mar 8 at 15:58
I changed all my 'import android.support...' To 'import android.renderscript...'. But how do you initialize a script with the framework? mScript = new ScriptC_imageProc(rs); says error: incompatible types: android.renderscript.Renderscript cannot be converted to android.suplort.v8.renderscript.Renderscript
– Anton
Mar 8 at 16:16
I would clean the project to make sure the.rs
files are recompiled.
– Morrison Chang
Mar 8 at 16:21
|
show 1 more comment
I made an app on a Motorola Moto E 4G (2nd gen), using Renderscript. I needed a wide-angle camera for my project so I just bought a LG G6. However, my app crashes on the LG G6 when I launch it. It crashes when I call a Renderscript kernel.
Also, since performance is important in my case, I display the time it took to make one cycle on the screen. On the Motorola, when not doing the image processing, this takes +/- 45 ms. However the LG G6 is less regular with sometimes peaks at +150 ms. This is strange because the Motorola is way less powerful than the LG (Snapdragon 200, 1GB RAM vs. Snapdragon 821, 4GB RAM). Is there an explanation for this (and maybe how to solve it)?
The Motorola runs at API 23, Android 6.0 and the LG at API 26, Android 8.0.0.
android performance renderscript android-renderscript
I made an app on a Motorola Moto E 4G (2nd gen), using Renderscript. I needed a wide-angle camera for my project so I just bought a LG G6. However, my app crashes on the LG G6 when I launch it. It crashes when I call a Renderscript kernel.
Also, since performance is important in my case, I display the time it took to make one cycle on the screen. On the Motorola, when not doing the image processing, this takes +/- 45 ms. However the LG G6 is less regular with sometimes peaks at +150 ms. This is strange because the Motorola is way less powerful than the LG (Snapdragon 200, 1GB RAM vs. Snapdragon 821, 4GB RAM). Is there an explanation for this (and maybe how to solve it)?
The Motorola runs at API 23, Android 6.0 and the LG at API 26, Android 8.0.0.
android performance renderscript android-renderscript
android performance renderscript android-renderscript
edited Mar 9 at 8:24
karel
2,32782732
2,32782732
asked Mar 8 at 13:08
AntonAnton
297
297
Which Renderscript are you using? The framework version or the support version?
– Morrison Chang
Mar 8 at 15:55
The support version
– Anton
Mar 8 at 15:56
If your minSDK is high enough, try the framework version and see if your problems persist. From comments in: List of devices on which Renderscript doesn't work
– Morrison Chang
Mar 8 at 15:58
I changed all my 'import android.support...' To 'import android.renderscript...'. But how do you initialize a script with the framework? mScript = new ScriptC_imageProc(rs); says error: incompatible types: android.renderscript.Renderscript cannot be converted to android.suplort.v8.renderscript.Renderscript
– Anton
Mar 8 at 16:16
I would clean the project to make sure the.rs
files are recompiled.
– Morrison Chang
Mar 8 at 16:21
|
show 1 more comment
Which Renderscript are you using? The framework version or the support version?
– Morrison Chang
Mar 8 at 15:55
The support version
– Anton
Mar 8 at 15:56
If your minSDK is high enough, try the framework version and see if your problems persist. From comments in: List of devices on which Renderscript doesn't work
– Morrison Chang
Mar 8 at 15:58
I changed all my 'import android.support...' To 'import android.renderscript...'. But how do you initialize a script with the framework? mScript = new ScriptC_imageProc(rs); says error: incompatible types: android.renderscript.Renderscript cannot be converted to android.suplort.v8.renderscript.Renderscript
– Anton
Mar 8 at 16:16
I would clean the project to make sure the.rs
files are recompiled.
– Morrison Chang
Mar 8 at 16:21
Which Renderscript are you using? The framework version or the support version?
– Morrison Chang
Mar 8 at 15:55
Which Renderscript are you using? The framework version or the support version?
– Morrison Chang
Mar 8 at 15:55
The support version
– Anton
Mar 8 at 15:56
The support version
– Anton
Mar 8 at 15:56
If your minSDK is high enough, try the framework version and see if your problems persist. From comments in: List of devices on which Renderscript doesn't work
– Morrison Chang
Mar 8 at 15:58
If your minSDK is high enough, try the framework version and see if your problems persist. From comments in: List of devices on which Renderscript doesn't work
– Morrison Chang
Mar 8 at 15:58
I changed all my 'import android.support...' To 'import android.renderscript...'. But how do you initialize a script with the framework? mScript = new ScriptC_imageProc(rs); says error: incompatible types: android.renderscript.Renderscript cannot be converted to android.suplort.v8.renderscript.Renderscript
– Anton
Mar 8 at 16:16
I changed all my 'import android.support...' To 'import android.renderscript...'. But how do you initialize a script with the framework? mScript = new ScriptC_imageProc(rs); says error: incompatible types: android.renderscript.Renderscript cannot be converted to android.suplort.v8.renderscript.Renderscript
– Anton
Mar 8 at 16:16
I would clean the project to make sure the
.rs
files are recompiled.– Morrison Chang
Mar 8 at 16:21
I would clean the project to make sure the
.rs
files are recompiled.– Morrison Chang
Mar 8 at 16:21
|
show 1 more comment
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Which Renderscript are you using? The framework version or the support version?
– Morrison Chang
Mar 8 at 15:55
The support version
– Anton
Mar 8 at 15:56
If your minSDK is high enough, try the framework version and see if your problems persist. From comments in: List of devices on which Renderscript doesn't work
– Morrison Chang
Mar 8 at 15:58
I changed all my 'import android.support...' To 'import android.renderscript...'. But how do you initialize a script with the framework? mScript = new ScriptC_imageProc(rs); says error: incompatible types: android.renderscript.Renderscript cannot be converted to android.suplort.v8.renderscript.Renderscript
– Anton
Mar 8 at 16:16
I would clean the project to make sure the
.rs
files are recompiled.– Morrison Chang
Mar 8 at 16:21