rescalable views include core graphics The 2019 Stack Overflow Developer Survey Results Are InHow to get pixel data from a UIImage (Cocoa Touch) or CGImage (Core Graphics)?What's the difference between Quartz Core, Core Graphics and Quartz 2D?Learning Core GraphicsImages vs. Core GraphicsDraw squares with Core Graphics or include pngs?Rescaling numbers between 0 and 1Core Graphics Performance on iOSto drawRect or not to drawRect (when should one use drawRect/Core Graphics vs subviews/images and why?)Drawing a transparent circle with Core Graphicsswift and core graphics , catch the points and undo images
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rescalable views include core graphics
The 2019 Stack Overflow Developer Survey Results Are InHow to get pixel data from a UIImage (Cocoa Touch) or CGImage (Core Graphics)?What's the difference between Quartz Core, Core Graphics and Quartz 2D?Learning Core GraphicsImages vs. Core GraphicsDraw squares with Core Graphics or include pngs?Rescaling numbers between 0 and 1Core Graphics Performance on iOSto drawRect or not to drawRect (when should one use drawRect/Core Graphics vs subviews/images and why?)Drawing a transparent circle with Core Graphicsswift and core graphics , catch the points and undo images
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I write a swift class which draw some arcs and graphs use iOS Core Graphics. I want to rescale these arcs when I zoom in and zoom out. how can I do it or how can I search it this problem's answer? Thank u :) here is my scroll views zoom code below;
@IBOutlet weak var scrollview: UIScrollView!
var statsView: StatsView!
override func viewDidLoad()
super.viewDidLoad()
self.statsView = StatsView(frame: CGRect(x: 0, y: 0, width: 720.0, height: self.scrollview.bounds.height))
self.scrollview.addSubview(self.statsView)
//mark:- for scrolling
scrollview.delegate = self
let scrollViewFrame = scrollview.frame
let scaleWidth = scrollViewFrame.size.width / scrollview.contentSize.width
let scaleHeight = scrollViewFrame.size.height / scrollview.contentSize.height
//let minScale = min(scaleWidth, scaleHeight);
override func viewDidAppear(_ animated: Bool)
super.viewDidAppear(animated)
statsView.drawStatsView(color: #colorLiteral(red: 0.9529411793, green: 0.6862745285, blue: 0.1333333403, alpha: 1), average: 100, min: 90, max: 110, name: "H")
statsView.drawStatsView(color: #colorLiteral(red: 0.7450980544, green: 0.1568627506, blue: 0.07450980693, alpha: 1), average: 120, min: 102, max: 122, name: "A")
statsView.drawStatsView(color: #colorLiteral(red: 0.2392156869, green: 0.6745098233, blue: 0.9686274529, alpha: 1), average: 145, min: 130, max: 150, name: "Y")
override func viewDidLayoutSubviews()
scrollview.contentSize = CGSize(width: 720.0, height: scrollview.frame.height)
scrollview.alwaysBounceHorizontal = false
scrollview.bounces = false
scrollview.clipsToBounds = true
func viewForZooming(in scrollView: UIScrollView) -> UIView?
print("we re zooming yey")
return statsView
swift4 core-graphics rescale
add a comment |
I write a swift class which draw some arcs and graphs use iOS Core Graphics. I want to rescale these arcs when I zoom in and zoom out. how can I do it or how can I search it this problem's answer? Thank u :) here is my scroll views zoom code below;
@IBOutlet weak var scrollview: UIScrollView!
var statsView: StatsView!
override func viewDidLoad()
super.viewDidLoad()
self.statsView = StatsView(frame: CGRect(x: 0, y: 0, width: 720.0, height: self.scrollview.bounds.height))
self.scrollview.addSubview(self.statsView)
//mark:- for scrolling
scrollview.delegate = self
let scrollViewFrame = scrollview.frame
let scaleWidth = scrollViewFrame.size.width / scrollview.contentSize.width
let scaleHeight = scrollViewFrame.size.height / scrollview.contentSize.height
//let minScale = min(scaleWidth, scaleHeight);
override func viewDidAppear(_ animated: Bool)
super.viewDidAppear(animated)
statsView.drawStatsView(color: #colorLiteral(red: 0.9529411793, green: 0.6862745285, blue: 0.1333333403, alpha: 1), average: 100, min: 90, max: 110, name: "H")
statsView.drawStatsView(color: #colorLiteral(red: 0.7450980544, green: 0.1568627506, blue: 0.07450980693, alpha: 1), average: 120, min: 102, max: 122, name: "A")
statsView.drawStatsView(color: #colorLiteral(red: 0.2392156869, green: 0.6745098233, blue: 0.9686274529, alpha: 1), average: 145, min: 130, max: 150, name: "Y")
override func viewDidLayoutSubviews()
scrollview.contentSize = CGSize(width: 720.0, height: scrollview.frame.height)
scrollview.alwaysBounceHorizontal = false
scrollview.bounces = false
scrollview.clipsToBounds = true
func viewForZooming(in scrollView: UIScrollView) -> UIView?
print("we re zooming yey")
return statsView
swift4 core-graphics rescale
add a comment |
I write a swift class which draw some arcs and graphs use iOS Core Graphics. I want to rescale these arcs when I zoom in and zoom out. how can I do it or how can I search it this problem's answer? Thank u :) here is my scroll views zoom code below;
@IBOutlet weak var scrollview: UIScrollView!
var statsView: StatsView!
override func viewDidLoad()
super.viewDidLoad()
self.statsView = StatsView(frame: CGRect(x: 0, y: 0, width: 720.0, height: self.scrollview.bounds.height))
self.scrollview.addSubview(self.statsView)
//mark:- for scrolling
scrollview.delegate = self
let scrollViewFrame = scrollview.frame
let scaleWidth = scrollViewFrame.size.width / scrollview.contentSize.width
let scaleHeight = scrollViewFrame.size.height / scrollview.contentSize.height
//let minScale = min(scaleWidth, scaleHeight);
override func viewDidAppear(_ animated: Bool)
super.viewDidAppear(animated)
statsView.drawStatsView(color: #colorLiteral(red: 0.9529411793, green: 0.6862745285, blue: 0.1333333403, alpha: 1), average: 100, min: 90, max: 110, name: "H")
statsView.drawStatsView(color: #colorLiteral(red: 0.7450980544, green: 0.1568627506, blue: 0.07450980693, alpha: 1), average: 120, min: 102, max: 122, name: "A")
statsView.drawStatsView(color: #colorLiteral(red: 0.2392156869, green: 0.6745098233, blue: 0.9686274529, alpha: 1), average: 145, min: 130, max: 150, name: "Y")
override func viewDidLayoutSubviews()
scrollview.contentSize = CGSize(width: 720.0, height: scrollview.frame.height)
scrollview.alwaysBounceHorizontal = false
scrollview.bounces = false
scrollview.clipsToBounds = true
func viewForZooming(in scrollView: UIScrollView) -> UIView?
print("we re zooming yey")
return statsView
swift4 core-graphics rescale
I write a swift class which draw some arcs and graphs use iOS Core Graphics. I want to rescale these arcs when I zoom in and zoom out. how can I do it or how can I search it this problem's answer? Thank u :) here is my scroll views zoom code below;
@IBOutlet weak var scrollview: UIScrollView!
var statsView: StatsView!
override func viewDidLoad()
super.viewDidLoad()
self.statsView = StatsView(frame: CGRect(x: 0, y: 0, width: 720.0, height: self.scrollview.bounds.height))
self.scrollview.addSubview(self.statsView)
//mark:- for scrolling
scrollview.delegate = self
let scrollViewFrame = scrollview.frame
let scaleWidth = scrollViewFrame.size.width / scrollview.contentSize.width
let scaleHeight = scrollViewFrame.size.height / scrollview.contentSize.height
//let minScale = min(scaleWidth, scaleHeight);
override func viewDidAppear(_ animated: Bool)
super.viewDidAppear(animated)
statsView.drawStatsView(color: #colorLiteral(red: 0.9529411793, green: 0.6862745285, blue: 0.1333333403, alpha: 1), average: 100, min: 90, max: 110, name: "H")
statsView.drawStatsView(color: #colorLiteral(red: 0.7450980544, green: 0.1568627506, blue: 0.07450980693, alpha: 1), average: 120, min: 102, max: 122, name: "A")
statsView.drawStatsView(color: #colorLiteral(red: 0.2392156869, green: 0.6745098233, blue: 0.9686274529, alpha: 1), average: 145, min: 130, max: 150, name: "Y")
override func viewDidLayoutSubviews()
scrollview.contentSize = CGSize(width: 720.0, height: scrollview.frame.height)
scrollview.alwaysBounceHorizontal = false
scrollview.bounces = false
scrollview.clipsToBounds = true
func viewForZooming(in scrollView: UIScrollView) -> UIView?
print("we re zooming yey")
return statsView
swift4 core-graphics rescale
swift4 core-graphics rescale
asked Mar 8 at 8:50
Hayri OğuzHayri Oğuz
13
13
add a comment |
add a comment |
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