Running Animation sample app (for Sceneform) on Android Emulator Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern) Data science time! April 2019 and salary with experience Should we burninate the [wrap] tag? The Ask Question Wizard is Live!Is there a way to run Python on Android?Why is the Android emulator so slow? How can we speed up the Android emulator?How do you install an APK file in the Android emulator?How do I rotate the Android emulator display?Android, CMDTool, stdout redirect, “Fatal signal 11 (SIGSEGV)”Android NDK app crashed on run on functions that not even calledSkmap internal ErrorAndroid App Crashes on loading SKMaps with prebundled dataIn Android OpenCV Color Blob Detector is crashing by giving fatal errorMy android app having google sign in crashes. It takes email and password as input and after that it crashes everytime.

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Running Animation sample app (for Sceneform) on Android Emulator



Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern)
Data science time! April 2019 and salary with experience
Should we burninate the [wrap] tag?
The Ask Question Wizard is Live!Is there a way to run Python on Android?Why is the Android emulator so slow? How can we speed up the Android emulator?How do you install an APK file in the Android emulator?How do I rotate the Android emulator display?Android, CMDTool, stdout redirect, “Fatal signal 11 (SIGSEGV)”Android NDK app crashed on run on functions that not even calledSkmap internal ErrorAndroid App Crashes on loading SKMaps with prebundled dataIn Android OpenCV Color Blob Detector is crashing by giving fatal errorMy android app having google sign in crashes. It takes email and password as input and after that it crashes everytime.



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2















I am trying to run the Animation sample app on my Android Emulator:



  • Pixel 2 API 27 Oreo

  • Android 8.1 x86

but the app keeps crashing.



Below are my logcat warnings: (I only copied the lines in orange)




E/eglCodecCommon: glUtilsParamSize: unknow param 0x00008a30
glUtilsParamSize: unknown param 0x00008a30 E/native:
online_calibration_manager.cc:47 OnlineCalibrationManager: Could not
open
/data/user/0/com.google.ar.sceneform.samples.animation/cache/arcore-online-recalibration
for reading. E/NdkImageReader: AImageReader_getWindow E/native:
session.cc:1397 Invalid ray produced by view data! A/libc: Fatal
signal 11 (SIGSEGV), code 128, fault addr 0x0 in tid 6227
(mples.animation), pid 6227 (mples.animation)




I can run hello_ar_java sample on the emulator, so I guess the configurations of the emulator are correct?










share|improve this question
























  • Can you check that your development environment has the minimum required configuration to run AR Core API ? You can check the link developers.google.com/ar/develop/c/emulator

    – Hichem BOUSSETTA
    Mar 8 at 17:22











  • @HichemBOUSSETTA yes it meets the requirements

    – Vanessa Leung
    Mar 14 at 1:47


















2















I am trying to run the Animation sample app on my Android Emulator:



  • Pixel 2 API 27 Oreo

  • Android 8.1 x86

but the app keeps crashing.



Below are my logcat warnings: (I only copied the lines in orange)




E/eglCodecCommon: glUtilsParamSize: unknow param 0x00008a30
glUtilsParamSize: unknown param 0x00008a30 E/native:
online_calibration_manager.cc:47 OnlineCalibrationManager: Could not
open
/data/user/0/com.google.ar.sceneform.samples.animation/cache/arcore-online-recalibration
for reading. E/NdkImageReader: AImageReader_getWindow E/native:
session.cc:1397 Invalid ray produced by view data! A/libc: Fatal
signal 11 (SIGSEGV), code 128, fault addr 0x0 in tid 6227
(mples.animation), pid 6227 (mples.animation)




I can run hello_ar_java sample on the emulator, so I guess the configurations of the emulator are correct?










share|improve this question
























  • Can you check that your development environment has the minimum required configuration to run AR Core API ? You can check the link developers.google.com/ar/develop/c/emulator

    – Hichem BOUSSETTA
    Mar 8 at 17:22











  • @HichemBOUSSETTA yes it meets the requirements

    – Vanessa Leung
    Mar 14 at 1:47














2












2








2








I am trying to run the Animation sample app on my Android Emulator:



  • Pixel 2 API 27 Oreo

  • Android 8.1 x86

but the app keeps crashing.



Below are my logcat warnings: (I only copied the lines in orange)




E/eglCodecCommon: glUtilsParamSize: unknow param 0x00008a30
glUtilsParamSize: unknown param 0x00008a30 E/native:
online_calibration_manager.cc:47 OnlineCalibrationManager: Could not
open
/data/user/0/com.google.ar.sceneform.samples.animation/cache/arcore-online-recalibration
for reading. E/NdkImageReader: AImageReader_getWindow E/native:
session.cc:1397 Invalid ray produced by view data! A/libc: Fatal
signal 11 (SIGSEGV), code 128, fault addr 0x0 in tid 6227
(mples.animation), pid 6227 (mples.animation)




I can run hello_ar_java sample on the emulator, so I guess the configurations of the emulator are correct?










share|improve this question
















I am trying to run the Animation sample app on my Android Emulator:



  • Pixel 2 API 27 Oreo

  • Android 8.1 x86

but the app keeps crashing.



Below are my logcat warnings: (I only copied the lines in orange)




E/eglCodecCommon: glUtilsParamSize: unknow param 0x00008a30
glUtilsParamSize: unknown param 0x00008a30 E/native:
online_calibration_manager.cc:47 OnlineCalibrationManager: Could not
open
/data/user/0/com.google.ar.sceneform.samples.animation/cache/arcore-online-recalibration
for reading. E/NdkImageReader: AImageReader_getWindow E/native:
session.cc:1397 Invalid ray produced by view data! A/libc: Fatal
signal 11 (SIGSEGV), code 128, fault addr 0x0 in tid 6227
(mples.animation), pid 6227 (mples.animation)




I can run hello_ar_java sample on the emulator, so I guess the configurations of the emulator are correct?







android android-emulator augmented-reality arcore






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Mar 9 at 7:34









Hichem BOUSSETTA

691717




691717










asked Mar 4 at 7:52









Vanessa LeungVanessa Leung

388




388












  • Can you check that your development environment has the minimum required configuration to run AR Core API ? You can check the link developers.google.com/ar/develop/c/emulator

    – Hichem BOUSSETTA
    Mar 8 at 17:22











  • @HichemBOUSSETTA yes it meets the requirements

    – Vanessa Leung
    Mar 14 at 1:47


















  • Can you check that your development environment has the minimum required configuration to run AR Core API ? You can check the link developers.google.com/ar/develop/c/emulator

    – Hichem BOUSSETTA
    Mar 8 at 17:22











  • @HichemBOUSSETTA yes it meets the requirements

    – Vanessa Leung
    Mar 14 at 1:47

















Can you check that your development environment has the minimum required configuration to run AR Core API ? You can check the link developers.google.com/ar/develop/c/emulator

– Hichem BOUSSETTA
Mar 8 at 17:22





Can you check that your development environment has the minimum required configuration to run AR Core API ? You can check the link developers.google.com/ar/develop/c/emulator

– Hichem BOUSSETTA
Mar 8 at 17:22













@HichemBOUSSETTA yes it meets the requirements

– Vanessa Leung
Mar 14 at 1:47






@HichemBOUSSETTA yes it meets the requirements

– Vanessa Leung
Mar 14 at 1:47













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