Understand the design decision of ownership in Rust [closed]Why doesn't println! work in Rust unit tests?Rust calling C, static const in C codeConvert a String to int in Rust?Ownership and conditionally executed codeImplementation of AnyMap and runtime overhead of `struct Port(u32);`How to enable Rust Ownership paradigm in C++Idiomatic ownership management of mutating state during arbitrary recursion in RustHow to transfer ownership of a value to C code from Rust?How can deserialization of polymorphic trait objects be added in Rust if at all?Rust borrowing/ownership
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Understand the design decision of ownership in Rust [closed]
Why doesn't println! work in Rust unit tests?Rust calling C, static const in C codeConvert a String to int in Rust?Ownership and conditionally executed codeImplementation of AnyMap and runtime overhead of `struct Port(u32);`How to enable Rust Ownership paradigm in C++Idiomatic ownership management of mutating state during arbitrary recursion in RustHow to transfer ownership of a value to C code from Rust?How can deserialization of polymorphic trait objects be added in Rust if at all?Rust borrowing/ownership
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I am trying to understand the usage of ownership in Rust.
So from what I can understand, ownership is a runtime mechanism which enforces the programmers to think further and prevent some unexpected and unnoticed read-write hazards or so.
But my question is that, this seems could be figured out by static analysis during compilation, why leave it to the runtime?
Also, could anyone share some experiences on using it during more real-world programming? I am a bit hesitant about using this, largely.
rust ownership
closed as too broad by E_net4, Frxstrem, zrzka, trentcl, Stargateur Mar 16 at 23:34
Please edit the question to limit it to a specific problem with enough detail to identify an adequate answer. Avoid asking multiple distinct questions at once. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.
add a comment |
I am trying to understand the usage of ownership in Rust.
So from what I can understand, ownership is a runtime mechanism which enforces the programmers to think further and prevent some unexpected and unnoticed read-write hazards or so.
But my question is that, this seems could be figured out by static analysis during compilation, why leave it to the runtime?
Also, could anyone share some experiences on using it during more real-world programming? I am a bit hesitant about using this, largely.
rust ownership
closed as too broad by E_net4, Frxstrem, zrzka, trentcl, Stargateur Mar 16 at 23:34
Please edit the question to limit it to a specific problem with enough detail to identify an adequate answer. Avoid asking multiple distinct questions at once. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.
2
Rust ownership works at compile time
– Grzegorz Piwowarek
Mar 9 at 8:54
1
As the answer below suggests, the book covers this particular subject pretty well. It is done at compile time, although it can be made into a run-time construct with some smart pointer types such (e.g.Rc). Your second question is too broad and not appropriate for the site. The official website contains a few experiences from companies who started using Rust. You can also find so many others around the web in the form of blog posts.
– E_net4
Mar 9 at 11:00
add a comment |
I am trying to understand the usage of ownership in Rust.
So from what I can understand, ownership is a runtime mechanism which enforces the programmers to think further and prevent some unexpected and unnoticed read-write hazards or so.
But my question is that, this seems could be figured out by static analysis during compilation, why leave it to the runtime?
Also, could anyone share some experiences on using it during more real-world programming? I am a bit hesitant about using this, largely.
rust ownership
I am trying to understand the usage of ownership in Rust.
So from what I can understand, ownership is a runtime mechanism which enforces the programmers to think further and prevent some unexpected and unnoticed read-write hazards or so.
But my question is that, this seems could be figured out by static analysis during compilation, why leave it to the runtime?
Also, could anyone share some experiences on using it during more real-world programming? I am a bit hesitant about using this, largely.
rust ownership
rust ownership
edited Mar 9 at 8:56
jonrsharpe
79.4k11113227
79.4k11113227
asked Mar 9 at 8:51
llllllllllllllllllllllllll
3,64242243
3,64242243
closed as too broad by E_net4, Frxstrem, zrzka, trentcl, Stargateur Mar 16 at 23:34
Please edit the question to limit it to a specific problem with enough detail to identify an adequate answer. Avoid asking multiple distinct questions at once. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.
closed as too broad by E_net4, Frxstrem, zrzka, trentcl, Stargateur Mar 16 at 23:34
Please edit the question to limit it to a specific problem with enough detail to identify an adequate answer. Avoid asking multiple distinct questions at once. See the How to Ask page for help clarifying this question. If this question can be reworded to fit the rules in the help center, please edit the question.
2
Rust ownership works at compile time
– Grzegorz Piwowarek
Mar 9 at 8:54
1
As the answer below suggests, the book covers this particular subject pretty well. It is done at compile time, although it can be made into a run-time construct with some smart pointer types such (e.g.Rc). Your second question is too broad and not appropriate for the site. The official website contains a few experiences from companies who started using Rust. You can also find so many others around the web in the form of blog posts.
– E_net4
Mar 9 at 11:00
add a comment |
2
Rust ownership works at compile time
– Grzegorz Piwowarek
Mar 9 at 8:54
1
As the answer below suggests, the book covers this particular subject pretty well. It is done at compile time, although it can be made into a run-time construct with some smart pointer types such (e.g.Rc). Your second question is too broad and not appropriate for the site. The official website contains a few experiences from companies who started using Rust. You can also find so many others around the web in the form of blog posts.
– E_net4
Mar 9 at 11:00
2
2
Rust ownership works at compile time
– Grzegorz Piwowarek
Mar 9 at 8:54
Rust ownership works at compile time
– Grzegorz Piwowarek
Mar 9 at 8:54
1
1
As the answer below suggests, the book covers this particular subject pretty well. It is done at compile time, although it can be made into a run-time construct with some smart pointer types such (e.g.
Rc). Your second question is too broad and not appropriate for the site. The official website contains a few experiences from companies who started using Rust. You can also find so many others around the web in the form of blog posts.– E_net4
Mar 9 at 11:00
As the answer below suggests, the book covers this particular subject pretty well. It is done at compile time, although it can be made into a run-time construct with some smart pointer types such (e.g.
Rc). Your second question is too broad and not appropriate for the site. The official website contains a few experiences from companies who started using Rust. You can also find so many others around the web in the form of blog posts.– E_net4
Mar 9 at 11:00
add a comment |
1 Answer
1
active
oldest
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Ownership in Rust is done at compile-time. You can see this as static analyzing at compile-time. It can be your best friend, but also your worst enemy. To develop with Rust, one needs patience. But you are also going to become a better programmer, because you are going to start thinking about dangling references, scopes, and memory allocations in general.
add a comment |
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
Ownership in Rust is done at compile-time. You can see this as static analyzing at compile-time. It can be your best friend, but also your worst enemy. To develop with Rust, one needs patience. But you are also going to become a better programmer, because you are going to start thinking about dangling references, scopes, and memory allocations in general.
add a comment |
Ownership in Rust is done at compile-time. You can see this as static analyzing at compile-time. It can be your best friend, but also your worst enemy. To develop with Rust, one needs patience. But you are also going to become a better programmer, because you are going to start thinking about dangling references, scopes, and memory allocations in general.
add a comment |
Ownership in Rust is done at compile-time. You can see this as static analyzing at compile-time. It can be your best friend, but also your worst enemy. To develop with Rust, one needs patience. But you are also going to become a better programmer, because you are going to start thinking about dangling references, scopes, and memory allocations in general.
Ownership in Rust is done at compile-time. You can see this as static analyzing at compile-time. It can be your best friend, but also your worst enemy. To develop with Rust, one needs patience. But you are also going to become a better programmer, because you are going to start thinking about dangling references, scopes, and memory allocations in general.
answered Mar 9 at 9:07
Alexander FalkAlexander Falk
155415
155415
add a comment |
add a comment |
2
Rust ownership works at compile time
– Grzegorz Piwowarek
Mar 9 at 8:54
1
As the answer below suggests, the book covers this particular subject pretty well. It is done at compile time, although it can be made into a run-time construct with some smart pointer types such (e.g.
Rc). Your second question is too broad and not appropriate for the site. The official website contains a few experiences from companies who started using Rust. You can also find so many others around the web in the form of blog posts.– E_net4
Mar 9 at 11:00