Turn off audio playing? The Next CEO of Stack OverflowTurn off iPhone/Safari input element roundingCreating new AVPlayer while in background does not work?Record audio file and save locally on iPhoneHow to play audio from live streaming in backgroung iOS SwiftAVPlayer loading AVAsset from file that is appended simultaneously by external source (for macOS and iOS)iPhone stops playing audio in the backgroundNo audio from AVCaptureSession after changing AVAudioSessionSwift: AVPlayer release memory / resourcesAVPlayer Not Loading Media In BackgroundAVPlayer won't play new AVPlayerItem after failure occurs

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Turn off audio playing?



The Next CEO of Stack OverflowTurn off iPhone/Safari input element roundingCreating new AVPlayer while in background does not work?Record audio file and save locally on iPhoneHow to play audio from live streaming in backgroung iOS SwiftAVPlayer loading AVAsset from file that is appended simultaneously by external source (for macOS and iOS)iPhone stops playing audio in the backgroundNo audio from AVCaptureSession after changing AVAudioSessionSwift: AVPlayer release memory / resourcesAVPlayer Not Loading Media In BackgroundAVPlayer won't play new AVPlayerItem after failure occurs










1















I'm using AVPlayer to play audio from a URL. Everything works fine, but I don't know how to stop current Audio playing when I am in a different ViewController I don't want to call player.pause() in viewWillDisappear() because i want to stop it in specific cases, but I want still to play the audio in the background when the app is inactive.



I have this turned on in Xcode app settings for background playback when the app is inactiveenter image description here





2nd question: Can I improve this class or is everything ok?





protocol AVPlayerServiceDelegate 
func playerDidUpdateCurrentPlayingTime(_ time: CMTime)



class AVPlayerService
static let instance = AVPlayerService()

private var audioPlayer: AVPlayer!
public weak var delegate: AVPlayerServiceDelegate?

func setupPlayer(forURL url: URL)
let playerItem: AVPlayerItem = AVPlayerItem(url: url)
audioPlayer = AVPlayer(playerItem: playerItem)
audioPlayer.play()

audioPlayer.addPeriodicTimeObserver(forInterval: CMTimeMakeWithSeconds(1, preferredTimescale: 1), queue: DispatchQueue.main) (CMTime) -> Void in
if self.audioPlayer.currentItem?.status == .readyToPlay
self.delegate?.playerDidUpdateCurrentPlayingTime(self.audioPlayer.currentTime())




var isPlaying: Bool
return audioPlayer.isPlaying


var isPaused: Bool
return audioPlayer.isPaused


var rate: Float
return audioPlayer.rate


func seek(to time: CMTime)
audioPlayer.seek(to: time)


func seekToBeginning()
audioPlayer.seek(to: CMTimeMake(value: 0, timescale: 1))


func replay()
audioPlayer.seek(to: CMTimeMake(value: 0, timescale: 1))
audioPlayer.play()


func pause()
if let audioPlayer = audioPlayer
audioPlayer.pause()



func play()
audioPlayer.play()


func freshInstance()
audioPlayer = AVPlayer()


var assetDuration: CMTime
get
return audioPlayer.currentItem!.asset.duration












share|improve this question




























    1















    I'm using AVPlayer to play audio from a URL. Everything works fine, but I don't know how to stop current Audio playing when I am in a different ViewController I don't want to call player.pause() in viewWillDisappear() because i want to stop it in specific cases, but I want still to play the audio in the background when the app is inactive.



    I have this turned on in Xcode app settings for background playback when the app is inactiveenter image description here





    2nd question: Can I improve this class or is everything ok?





    protocol AVPlayerServiceDelegate 
    func playerDidUpdateCurrentPlayingTime(_ time: CMTime)



    class AVPlayerService
    static let instance = AVPlayerService()

    private var audioPlayer: AVPlayer!
    public weak var delegate: AVPlayerServiceDelegate?

    func setupPlayer(forURL url: URL)
    let playerItem: AVPlayerItem = AVPlayerItem(url: url)
    audioPlayer = AVPlayer(playerItem: playerItem)
    audioPlayer.play()

    audioPlayer.addPeriodicTimeObserver(forInterval: CMTimeMakeWithSeconds(1, preferredTimescale: 1), queue: DispatchQueue.main) (CMTime) -> Void in
    if self.audioPlayer.currentItem?.status == .readyToPlay
    self.delegate?.playerDidUpdateCurrentPlayingTime(self.audioPlayer.currentTime())




    var isPlaying: Bool
    return audioPlayer.isPlaying


    var isPaused: Bool
    return audioPlayer.isPaused


    var rate: Float
    return audioPlayer.rate


    func seek(to time: CMTime)
    audioPlayer.seek(to: time)


    func seekToBeginning()
    audioPlayer.seek(to: CMTimeMake(value: 0, timescale: 1))


    func replay()
    audioPlayer.seek(to: CMTimeMake(value: 0, timescale: 1))
    audioPlayer.play()


    func pause()
    if let audioPlayer = audioPlayer
    audioPlayer.pause()



    func play()
    audioPlayer.play()


    func freshInstance()
    audioPlayer = AVPlayer()


    var assetDuration: CMTime
    get
    return audioPlayer.currentItem!.asset.duration












    share|improve this question


























      1












      1








      1








      I'm using AVPlayer to play audio from a URL. Everything works fine, but I don't know how to stop current Audio playing when I am in a different ViewController I don't want to call player.pause() in viewWillDisappear() because i want to stop it in specific cases, but I want still to play the audio in the background when the app is inactive.



      I have this turned on in Xcode app settings for background playback when the app is inactiveenter image description here





      2nd question: Can I improve this class or is everything ok?





      protocol AVPlayerServiceDelegate 
      func playerDidUpdateCurrentPlayingTime(_ time: CMTime)



      class AVPlayerService
      static let instance = AVPlayerService()

      private var audioPlayer: AVPlayer!
      public weak var delegate: AVPlayerServiceDelegate?

      func setupPlayer(forURL url: URL)
      let playerItem: AVPlayerItem = AVPlayerItem(url: url)
      audioPlayer = AVPlayer(playerItem: playerItem)
      audioPlayer.play()

      audioPlayer.addPeriodicTimeObserver(forInterval: CMTimeMakeWithSeconds(1, preferredTimescale: 1), queue: DispatchQueue.main) (CMTime) -> Void in
      if self.audioPlayer.currentItem?.status == .readyToPlay
      self.delegate?.playerDidUpdateCurrentPlayingTime(self.audioPlayer.currentTime())




      var isPlaying: Bool
      return audioPlayer.isPlaying


      var isPaused: Bool
      return audioPlayer.isPaused


      var rate: Float
      return audioPlayer.rate


      func seek(to time: CMTime)
      audioPlayer.seek(to: time)


      func seekToBeginning()
      audioPlayer.seek(to: CMTimeMake(value: 0, timescale: 1))


      func replay()
      audioPlayer.seek(to: CMTimeMake(value: 0, timescale: 1))
      audioPlayer.play()


      func pause()
      if let audioPlayer = audioPlayer
      audioPlayer.pause()



      func play()
      audioPlayer.play()


      func freshInstance()
      audioPlayer = AVPlayer()


      var assetDuration: CMTime
      get
      return audioPlayer.currentItem!.asset.duration












      share|improve this question
















      I'm using AVPlayer to play audio from a URL. Everything works fine, but I don't know how to stop current Audio playing when I am in a different ViewController I don't want to call player.pause() in viewWillDisappear() because i want to stop it in specific cases, but I want still to play the audio in the background when the app is inactive.



      I have this turned on in Xcode app settings for background playback when the app is inactiveenter image description here





      2nd question: Can I improve this class or is everything ok?





      protocol AVPlayerServiceDelegate 
      func playerDidUpdateCurrentPlayingTime(_ time: CMTime)



      class AVPlayerService
      static let instance = AVPlayerService()

      private var audioPlayer: AVPlayer!
      public weak var delegate: AVPlayerServiceDelegate?

      func setupPlayer(forURL url: URL)
      let playerItem: AVPlayerItem = AVPlayerItem(url: url)
      audioPlayer = AVPlayer(playerItem: playerItem)
      audioPlayer.play()

      audioPlayer.addPeriodicTimeObserver(forInterval: CMTimeMakeWithSeconds(1, preferredTimescale: 1), queue: DispatchQueue.main) (CMTime) -> Void in
      if self.audioPlayer.currentItem?.status == .readyToPlay
      self.delegate?.playerDidUpdateCurrentPlayingTime(self.audioPlayer.currentTime())




      var isPlaying: Bool
      return audioPlayer.isPlaying


      var isPaused: Bool
      return audioPlayer.isPaused


      var rate: Float
      return audioPlayer.rate


      func seek(to time: CMTime)
      audioPlayer.seek(to: time)


      func seekToBeginning()
      audioPlayer.seek(to: CMTimeMake(value: 0, timescale: 1))


      func replay()
      audioPlayer.seek(to: CMTimeMake(value: 0, timescale: 1))
      audioPlayer.play()


      func pause()
      if let audioPlayer = audioPlayer
      audioPlayer.pause()



      func play()
      audioPlayer.play()


      func freshInstance()
      audioPlayer = AVPlayer()


      var assetDuration: CMTime
      get
      return audioPlayer.currentItem!.asset.duration









      ios iphone xcode avfoundation swift4.2






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Mar 8 at 22:56







      SwiftNewling

















      asked Mar 7 at 18:00









      SwiftNewlingSwiftNewling

      30315




      30315






















          1 Answer
          1






          active

          oldest

          votes


















          2














          You need a mechanism to talk to the player object in order to perform actions on it.

          There are many ways to go about it.



          Personally, I would create a dedicated class for the player that deals with instantiating it, loading the audio resource, playing, pausing, etc.

          Then I would either have this class be a singleton so I can access it from anywhere, or inject it and pass it onto other classes where it will be used.



          Basic Example:



          class MyAudioPlayer 
          static let shared = MyAudioPlayer()

          private var player: AVAudioPlayer?

          func load(_ url: URL)
          player = try? AVAudioPlayer(contentsOf: url)


          func play(url: URL)
          load(url: url)
          player?.play()


          func pause()
          player?.pause()


          func stop()
          player?.stop()





          Send actions from anywhere within app:



          MyAudioPlayer.shared.play(someURL)
          MyAudioPlayer.shared.pause()



          As for playing in background even when app is not active will require (maybe in AppDelegate)



          try? AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback, 
          with: .duckOthers)
          try? AVAudioSession.sharedInstance().setActive(true)
          UIApplication.shared.beginReceivingRemoteControlEvents()





          share|improve this answer

























          • Thank you, why i can't make the avplayer public to change properties instead of making a function?

            – SwiftNewling
            Mar 7 at 18:58











          • @SwiftNewling You can if you want, no issues. I have used functions to enable finer control over the actions.

            – staticVoidMan
            Mar 7 at 19:14












          • accessing the player from a viewController directly isn't good as i've tested now. It doesn't get proper valid information like if its playing. It tells me it's false but it plays really. If i write that func in my service it works fine

            – SwiftNewling
            Mar 7 at 19:14












          • @SwiftNewling I changed my comments to be in context with my answer as I thought I may have misunderstood you

            – staticVoidMan
            Mar 7 at 19:16







          • 1





            @SwiftNewling I suggested auto-remove for multicast delegates because you would need an array of delegates for it. What you have right now doesn't need auto-remove, in a sense, it already is because of weak. All is well, happy coding :)

            – staticVoidMan
            Mar 11 at 6:30











          Your Answer






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          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          2














          You need a mechanism to talk to the player object in order to perform actions on it.

          There are many ways to go about it.



          Personally, I would create a dedicated class for the player that deals with instantiating it, loading the audio resource, playing, pausing, etc.

          Then I would either have this class be a singleton so I can access it from anywhere, or inject it and pass it onto other classes where it will be used.



          Basic Example:



          class MyAudioPlayer 
          static let shared = MyAudioPlayer()

          private var player: AVAudioPlayer?

          func load(_ url: URL)
          player = try? AVAudioPlayer(contentsOf: url)


          func play(url: URL)
          load(url: url)
          player?.play()


          func pause()
          player?.pause()


          func stop()
          player?.stop()





          Send actions from anywhere within app:



          MyAudioPlayer.shared.play(someURL)
          MyAudioPlayer.shared.pause()



          As for playing in background even when app is not active will require (maybe in AppDelegate)



          try? AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback, 
          with: .duckOthers)
          try? AVAudioSession.sharedInstance().setActive(true)
          UIApplication.shared.beginReceivingRemoteControlEvents()





          share|improve this answer

























          • Thank you, why i can't make the avplayer public to change properties instead of making a function?

            – SwiftNewling
            Mar 7 at 18:58











          • @SwiftNewling You can if you want, no issues. I have used functions to enable finer control over the actions.

            – staticVoidMan
            Mar 7 at 19:14












          • accessing the player from a viewController directly isn't good as i've tested now. It doesn't get proper valid information like if its playing. It tells me it's false but it plays really. If i write that func in my service it works fine

            – SwiftNewling
            Mar 7 at 19:14












          • @SwiftNewling I changed my comments to be in context with my answer as I thought I may have misunderstood you

            – staticVoidMan
            Mar 7 at 19:16







          • 1





            @SwiftNewling I suggested auto-remove for multicast delegates because you would need an array of delegates for it. What you have right now doesn't need auto-remove, in a sense, it already is because of weak. All is well, happy coding :)

            – staticVoidMan
            Mar 11 at 6:30















          2














          You need a mechanism to talk to the player object in order to perform actions on it.

          There are many ways to go about it.



          Personally, I would create a dedicated class for the player that deals with instantiating it, loading the audio resource, playing, pausing, etc.

          Then I would either have this class be a singleton so I can access it from anywhere, or inject it and pass it onto other classes where it will be used.



          Basic Example:



          class MyAudioPlayer 
          static let shared = MyAudioPlayer()

          private var player: AVAudioPlayer?

          func load(_ url: URL)
          player = try? AVAudioPlayer(contentsOf: url)


          func play(url: URL)
          load(url: url)
          player?.play()


          func pause()
          player?.pause()


          func stop()
          player?.stop()





          Send actions from anywhere within app:



          MyAudioPlayer.shared.play(someURL)
          MyAudioPlayer.shared.pause()



          As for playing in background even when app is not active will require (maybe in AppDelegate)



          try? AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback, 
          with: .duckOthers)
          try? AVAudioSession.sharedInstance().setActive(true)
          UIApplication.shared.beginReceivingRemoteControlEvents()





          share|improve this answer

























          • Thank you, why i can't make the avplayer public to change properties instead of making a function?

            – SwiftNewling
            Mar 7 at 18:58











          • @SwiftNewling You can if you want, no issues. I have used functions to enable finer control over the actions.

            – staticVoidMan
            Mar 7 at 19:14












          • accessing the player from a viewController directly isn't good as i've tested now. It doesn't get proper valid information like if its playing. It tells me it's false but it plays really. If i write that func in my service it works fine

            – SwiftNewling
            Mar 7 at 19:14












          • @SwiftNewling I changed my comments to be in context with my answer as I thought I may have misunderstood you

            – staticVoidMan
            Mar 7 at 19:16







          • 1





            @SwiftNewling I suggested auto-remove for multicast delegates because you would need an array of delegates for it. What you have right now doesn't need auto-remove, in a sense, it already is because of weak. All is well, happy coding :)

            – staticVoidMan
            Mar 11 at 6:30













          2












          2








          2







          You need a mechanism to talk to the player object in order to perform actions on it.

          There are many ways to go about it.



          Personally, I would create a dedicated class for the player that deals with instantiating it, loading the audio resource, playing, pausing, etc.

          Then I would either have this class be a singleton so I can access it from anywhere, or inject it and pass it onto other classes where it will be used.



          Basic Example:



          class MyAudioPlayer 
          static let shared = MyAudioPlayer()

          private var player: AVAudioPlayer?

          func load(_ url: URL)
          player = try? AVAudioPlayer(contentsOf: url)


          func play(url: URL)
          load(url: url)
          player?.play()


          func pause()
          player?.pause()


          func stop()
          player?.stop()





          Send actions from anywhere within app:



          MyAudioPlayer.shared.play(someURL)
          MyAudioPlayer.shared.pause()



          As for playing in background even when app is not active will require (maybe in AppDelegate)



          try? AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback, 
          with: .duckOthers)
          try? AVAudioSession.sharedInstance().setActive(true)
          UIApplication.shared.beginReceivingRemoteControlEvents()





          share|improve this answer















          You need a mechanism to talk to the player object in order to perform actions on it.

          There are many ways to go about it.



          Personally, I would create a dedicated class for the player that deals with instantiating it, loading the audio resource, playing, pausing, etc.

          Then I would either have this class be a singleton so I can access it from anywhere, or inject it and pass it onto other classes where it will be used.



          Basic Example:



          class MyAudioPlayer 
          static let shared = MyAudioPlayer()

          private var player: AVAudioPlayer?

          func load(_ url: URL)
          player = try? AVAudioPlayer(contentsOf: url)


          func play(url: URL)
          load(url: url)
          player?.play()


          func pause()
          player?.pause()


          func stop()
          player?.stop()





          Send actions from anywhere within app:



          MyAudioPlayer.shared.play(someURL)
          MyAudioPlayer.shared.pause()



          As for playing in background even when app is not active will require (maybe in AppDelegate)



          try? AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback, 
          with: .duckOthers)
          try? AVAudioSession.sharedInstance().setActive(true)
          UIApplication.shared.beginReceivingRemoteControlEvents()






          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Mar 7 at 18:31

























          answered Mar 7 at 18:14









          staticVoidManstaticVoidMan

          11k43875




          11k43875












          • Thank you, why i can't make the avplayer public to change properties instead of making a function?

            – SwiftNewling
            Mar 7 at 18:58











          • @SwiftNewling You can if you want, no issues. I have used functions to enable finer control over the actions.

            – staticVoidMan
            Mar 7 at 19:14












          • accessing the player from a viewController directly isn't good as i've tested now. It doesn't get proper valid information like if its playing. It tells me it's false but it plays really. If i write that func in my service it works fine

            – SwiftNewling
            Mar 7 at 19:14












          • @SwiftNewling I changed my comments to be in context with my answer as I thought I may have misunderstood you

            – staticVoidMan
            Mar 7 at 19:16







          • 1





            @SwiftNewling I suggested auto-remove for multicast delegates because you would need an array of delegates for it. What you have right now doesn't need auto-remove, in a sense, it already is because of weak. All is well, happy coding :)

            – staticVoidMan
            Mar 11 at 6:30

















          • Thank you, why i can't make the avplayer public to change properties instead of making a function?

            – SwiftNewling
            Mar 7 at 18:58











          • @SwiftNewling You can if you want, no issues. I have used functions to enable finer control over the actions.

            – staticVoidMan
            Mar 7 at 19:14












          • accessing the player from a viewController directly isn't good as i've tested now. It doesn't get proper valid information like if its playing. It tells me it's false but it plays really. If i write that func in my service it works fine

            – SwiftNewling
            Mar 7 at 19:14












          • @SwiftNewling I changed my comments to be in context with my answer as I thought I may have misunderstood you

            – staticVoidMan
            Mar 7 at 19:16







          • 1





            @SwiftNewling I suggested auto-remove for multicast delegates because you would need an array of delegates for it. What you have right now doesn't need auto-remove, in a sense, it already is because of weak. All is well, happy coding :)

            – staticVoidMan
            Mar 11 at 6:30
















          Thank you, why i can't make the avplayer public to change properties instead of making a function?

          – SwiftNewling
          Mar 7 at 18:58





          Thank you, why i can't make the avplayer public to change properties instead of making a function?

          – SwiftNewling
          Mar 7 at 18:58













          @SwiftNewling You can if you want, no issues. I have used functions to enable finer control over the actions.

          – staticVoidMan
          Mar 7 at 19:14






          @SwiftNewling You can if you want, no issues. I have used functions to enable finer control over the actions.

          – staticVoidMan
          Mar 7 at 19:14














          accessing the player from a viewController directly isn't good as i've tested now. It doesn't get proper valid information like if its playing. It tells me it's false but it plays really. If i write that func in my service it works fine

          – SwiftNewling
          Mar 7 at 19:14






          accessing the player from a viewController directly isn't good as i've tested now. It doesn't get proper valid information like if its playing. It tells me it's false but it plays really. If i write that func in my service it works fine

          – SwiftNewling
          Mar 7 at 19:14














          @SwiftNewling I changed my comments to be in context with my answer as I thought I may have misunderstood you

          – staticVoidMan
          Mar 7 at 19:16






          @SwiftNewling I changed my comments to be in context with my answer as I thought I may have misunderstood you

          – staticVoidMan
          Mar 7 at 19:16





          1




          1





          @SwiftNewling I suggested auto-remove for multicast delegates because you would need an array of delegates for it. What you have right now doesn't need auto-remove, in a sense, it already is because of weak. All is well, happy coding :)

          – staticVoidMan
          Mar 11 at 6:30





          @SwiftNewling I suggested auto-remove for multicast delegates because you would need an array of delegates for it. What you have right now doesn't need auto-remove, in a sense, it already is because of weak. All is well, happy coding :)

          – staticVoidMan
          Mar 11 at 6:30



















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