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Python 3.2 W/ Pygame Crashes



Unicorn Meta Zoo #1: Why another podcast?
Announcing the arrival of Valued Associate #679: Cesar Manara
Data science time! April 2019 and salary with experience
The Ask Question Wizard is Live!Calling an external command in PythonWhat are metaclasses in Python?Finding the index of an item given a list containing it in PythonWhat is the difference between Python's list methods append and extend?How can I safely create a nested directory in Python?Does Python have a ternary conditional operator?How to get the current time in PythonHow can I make a time delay in Python?Does Python have a string 'contains' substring method?Render numpy array on screen in pygame



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2















Well, I was happy starting on Pygame with a bit of knowledge on python, But while i was following some starter tutorials i noticed that, At the moment of running my code the Pygame window didn't see to respond, so i put some "print" commands to see how far did it get, I noticed that it stopped on the Loop, Any ideas on how i can fix it? I will leave the code around here



import pygame
pygame.init()

print("First Fase")
win = pygame.display.set_mode((500,500))

pygame.display.set_caption("Test")

print("Second Fase")
x = 50
y =50
width = 40
height = 60
vel = 7

print("Third Fase")

done = False
while not done:
pygame.time.delay(100)

for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True

if event.type == KEYDOWN:
if event.key == K_ESC:
done = True

pygame.draw.rect(win, (255, 0, 0), (x, y, width, height))
pygame.display.update()
print("NoErrors")









share|improve this question




























    2















    Well, I was happy starting on Pygame with a bit of knowledge on python, But while i was following some starter tutorials i noticed that, At the moment of running my code the Pygame window didn't see to respond, so i put some "print" commands to see how far did it get, I noticed that it stopped on the Loop, Any ideas on how i can fix it? I will leave the code around here



    import pygame
    pygame.init()

    print("First Fase")
    win = pygame.display.set_mode((500,500))

    pygame.display.set_caption("Test")

    print("Second Fase")
    x = 50
    y =50
    width = 40
    height = 60
    vel = 7

    print("Third Fase")

    done = False
    while not done:
    pygame.time.delay(100)

    for event in pygame.event.get():
    if event.type == pygame.QUIT:
    done = True

    if event.type == KEYDOWN:
    if event.key == K_ESC:
    done = True

    pygame.draw.rect(win, (255, 0, 0), (x, y, width, height))
    pygame.display.update()
    print("NoErrors")









    share|improve this question
























      2












      2








      2








      Well, I was happy starting on Pygame with a bit of knowledge on python, But while i was following some starter tutorials i noticed that, At the moment of running my code the Pygame window didn't see to respond, so i put some "print" commands to see how far did it get, I noticed that it stopped on the Loop, Any ideas on how i can fix it? I will leave the code around here



      import pygame
      pygame.init()

      print("First Fase")
      win = pygame.display.set_mode((500,500))

      pygame.display.set_caption("Test")

      print("Second Fase")
      x = 50
      y =50
      width = 40
      height = 60
      vel = 7

      print("Third Fase")

      done = False
      while not done:
      pygame.time.delay(100)

      for event in pygame.event.get():
      if event.type == pygame.QUIT:
      done = True

      if event.type == KEYDOWN:
      if event.key == K_ESC:
      done = True

      pygame.draw.rect(win, (255, 0, 0), (x, y, width, height))
      pygame.display.update()
      print("NoErrors")









      share|improve this question














      Well, I was happy starting on Pygame with a bit of knowledge on python, But while i was following some starter tutorials i noticed that, At the moment of running my code the Pygame window didn't see to respond, so i put some "print" commands to see how far did it get, I noticed that it stopped on the Loop, Any ideas on how i can fix it? I will leave the code around here



      import pygame
      pygame.init()

      print("First Fase")
      win = pygame.display.set_mode((500,500))

      pygame.display.set_caption("Test")

      print("Second Fase")
      x = 50
      y =50
      width = 40
      height = 60
      vel = 7

      print("Third Fase")

      done = False
      while not done:
      pygame.time.delay(100)

      for event in pygame.event.get():
      if event.type == pygame.QUIT:
      done = True

      if event.type == KEYDOWN:
      if event.key == K_ESC:
      done = True

      pygame.draw.rect(win, (255, 0, 0), (x, y, width, height))
      pygame.display.update()
      print("NoErrors")






      python python-3.x pygame






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Mar 9 at 6:13









      LutmerLutmer

      134




      134






















          1 Answer
          1






          active

          oldest

          votes


















          0














          It has to be pygame.KEYDOWN and pygame.K_ESC rather than KEYDOWN and K_ESC.



          But fist of all you have to respect the Indentation. In the following code the loops are not nested:




          done = False
          while not done:
          pygame.time.delay(100)

          for event in pygame.event.get():
          if event.type == pygame.QUIT:
          done = True



          The for loop is not in the while, it is a separate loop after the while loop.



          You have to format your code like this:



          import pygame
          pygame.init()

          print("First Fase")
          win = pygame.display.set_mode((500,500))

          pygame.display.set_caption("Test")

          print("Second Fase")
          x = 50
          y =50
          width = 40
          height = 60
          vel = 7

          print("Third Fase")

          done = False
          while not done:
          pygame.time.delay(100)

          for event in pygame.event.get():
          if event.type == pygame.QUIT:
          done = True

          if event.type == pygame.KEYDOWN:
          if event.key == pygame.K_ESC:
          done = True

          pygame.draw.rect(win, (255, 0, 0), (x, y, width, height))
          pygame.display.update()
          print("NoErrors")





          share|improve this answer























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            1 Answer
            1






            active

            oldest

            votes








            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            0














            It has to be pygame.KEYDOWN and pygame.K_ESC rather than KEYDOWN and K_ESC.



            But fist of all you have to respect the Indentation. In the following code the loops are not nested:




            done = False
            while not done:
            pygame.time.delay(100)

            for event in pygame.event.get():
            if event.type == pygame.QUIT:
            done = True



            The for loop is not in the while, it is a separate loop after the while loop.



            You have to format your code like this:



            import pygame
            pygame.init()

            print("First Fase")
            win = pygame.display.set_mode((500,500))

            pygame.display.set_caption("Test")

            print("Second Fase")
            x = 50
            y =50
            width = 40
            height = 60
            vel = 7

            print("Third Fase")

            done = False
            while not done:
            pygame.time.delay(100)

            for event in pygame.event.get():
            if event.type == pygame.QUIT:
            done = True

            if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_ESC:
            done = True

            pygame.draw.rect(win, (255, 0, 0), (x, y, width, height))
            pygame.display.update()
            print("NoErrors")





            share|improve this answer



























              0














              It has to be pygame.KEYDOWN and pygame.K_ESC rather than KEYDOWN and K_ESC.



              But fist of all you have to respect the Indentation. In the following code the loops are not nested:




              done = False
              while not done:
              pygame.time.delay(100)

              for event in pygame.event.get():
              if event.type == pygame.QUIT:
              done = True



              The for loop is not in the while, it is a separate loop after the while loop.



              You have to format your code like this:



              import pygame
              pygame.init()

              print("First Fase")
              win = pygame.display.set_mode((500,500))

              pygame.display.set_caption("Test")

              print("Second Fase")
              x = 50
              y =50
              width = 40
              height = 60
              vel = 7

              print("Third Fase")

              done = False
              while not done:
              pygame.time.delay(100)

              for event in pygame.event.get():
              if event.type == pygame.QUIT:
              done = True

              if event.type == pygame.KEYDOWN:
              if event.key == pygame.K_ESC:
              done = True

              pygame.draw.rect(win, (255, 0, 0), (x, y, width, height))
              pygame.display.update()
              print("NoErrors")





              share|improve this answer

























                0












                0








                0







                It has to be pygame.KEYDOWN and pygame.K_ESC rather than KEYDOWN and K_ESC.



                But fist of all you have to respect the Indentation. In the following code the loops are not nested:




                done = False
                while not done:
                pygame.time.delay(100)

                for event in pygame.event.get():
                if event.type == pygame.QUIT:
                done = True



                The for loop is not in the while, it is a separate loop after the while loop.



                You have to format your code like this:



                import pygame
                pygame.init()

                print("First Fase")
                win = pygame.display.set_mode((500,500))

                pygame.display.set_caption("Test")

                print("Second Fase")
                x = 50
                y =50
                width = 40
                height = 60
                vel = 7

                print("Third Fase")

                done = False
                while not done:
                pygame.time.delay(100)

                for event in pygame.event.get():
                if event.type == pygame.QUIT:
                done = True

                if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_ESC:
                done = True

                pygame.draw.rect(win, (255, 0, 0), (x, y, width, height))
                pygame.display.update()
                print("NoErrors")





                share|improve this answer













                It has to be pygame.KEYDOWN and pygame.K_ESC rather than KEYDOWN and K_ESC.



                But fist of all you have to respect the Indentation. In the following code the loops are not nested:




                done = False
                while not done:
                pygame.time.delay(100)

                for event in pygame.event.get():
                if event.type == pygame.QUIT:
                done = True



                The for loop is not in the while, it is a separate loop after the while loop.



                You have to format your code like this:



                import pygame
                pygame.init()

                print("First Fase")
                win = pygame.display.set_mode((500,500))

                pygame.display.set_caption("Test")

                print("Second Fase")
                x = 50
                y =50
                width = 40
                height = 60
                vel = 7

                print("Third Fase")

                done = False
                while not done:
                pygame.time.delay(100)

                for event in pygame.event.get():
                if event.type == pygame.QUIT:
                done = True

                if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_ESC:
                done = True

                pygame.draw.rect(win, (255, 0, 0), (x, y, width, height))
                pygame.display.update()
                print("NoErrors")






                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Mar 9 at 7:03









                Rabbid76Rabbid76

                45.2k123355




                45.2k123355





























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