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Python 3.2 W/ Pygame Crashes
Unicorn Meta Zoo #1: Why another podcast?
Announcing the arrival of Valued Associate #679: Cesar Manara
Data science time! April 2019 and salary with experience
The Ask Question Wizard is Live!Calling an external command in PythonWhat are metaclasses in Python?Finding the index of an item given a list containing it in PythonWhat is the difference between Python's list methods append and extend?How can I safely create a nested directory in Python?Does Python have a ternary conditional operator?How to get the current time in PythonHow can I make a time delay in Python?Does Python have a string 'contains' substring method?Render numpy array on screen in pygame
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Well, I was happy starting on Pygame with a bit of knowledge on python, But while i was following some starter tutorials i noticed that, At the moment of running my code the Pygame window didn't see to respond, so i put some "print" commands to see how far did it get, I noticed that it stopped on the Loop, Any ideas on how i can fix it? I will leave the code around here
import pygame
pygame.init()
print("First Fase")
win = pygame.display.set_mode((500,500))
pygame.display.set_caption("Test")
print("Second Fase")
x = 50
y =50
width = 40
height = 60
vel = 7
print("Third Fase")
done = False
while not done:
pygame.time.delay(100)
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
if event.type == KEYDOWN:
if event.key == K_ESC:
done = True
pygame.draw.rect(win, (255, 0, 0), (x, y, width, height))
pygame.display.update()
print("NoErrors")
python python-3.x pygame
add a comment |
Well, I was happy starting on Pygame with a bit of knowledge on python, But while i was following some starter tutorials i noticed that, At the moment of running my code the Pygame window didn't see to respond, so i put some "print" commands to see how far did it get, I noticed that it stopped on the Loop, Any ideas on how i can fix it? I will leave the code around here
import pygame
pygame.init()
print("First Fase")
win = pygame.display.set_mode((500,500))
pygame.display.set_caption("Test")
print("Second Fase")
x = 50
y =50
width = 40
height = 60
vel = 7
print("Third Fase")
done = False
while not done:
pygame.time.delay(100)
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
if event.type == KEYDOWN:
if event.key == K_ESC:
done = True
pygame.draw.rect(win, (255, 0, 0), (x, y, width, height))
pygame.display.update()
print("NoErrors")
python python-3.x pygame
add a comment |
Well, I was happy starting on Pygame with a bit of knowledge on python, But while i was following some starter tutorials i noticed that, At the moment of running my code the Pygame window didn't see to respond, so i put some "print" commands to see how far did it get, I noticed that it stopped on the Loop, Any ideas on how i can fix it? I will leave the code around here
import pygame
pygame.init()
print("First Fase")
win = pygame.display.set_mode((500,500))
pygame.display.set_caption("Test")
print("Second Fase")
x = 50
y =50
width = 40
height = 60
vel = 7
print("Third Fase")
done = False
while not done:
pygame.time.delay(100)
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
if event.type == KEYDOWN:
if event.key == K_ESC:
done = True
pygame.draw.rect(win, (255, 0, 0), (x, y, width, height))
pygame.display.update()
print("NoErrors")
python python-3.x pygame
Well, I was happy starting on Pygame with a bit of knowledge on python, But while i was following some starter tutorials i noticed that, At the moment of running my code the Pygame window didn't see to respond, so i put some "print" commands to see how far did it get, I noticed that it stopped on the Loop, Any ideas on how i can fix it? I will leave the code around here
import pygame
pygame.init()
print("First Fase")
win = pygame.display.set_mode((500,500))
pygame.display.set_caption("Test")
print("Second Fase")
x = 50
y =50
width = 40
height = 60
vel = 7
print("Third Fase")
done = False
while not done:
pygame.time.delay(100)
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
if event.type == KEYDOWN:
if event.key == K_ESC:
done = True
pygame.draw.rect(win, (255, 0, 0), (x, y, width, height))
pygame.display.update()
print("NoErrors")
python python-3.x pygame
python python-3.x pygame
asked Mar 9 at 6:13
LutmerLutmer
134
134
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
It has to be pygame.KEYDOWN
and pygame.K_ESC
rather than KEYDOWN
and K_ESC
.
But fist of all you have to respect the Indentation. In the following code the loops are not nested:
done = False
while not done:
pygame.time.delay(100)
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
The for
loop is not in the while
, it is a separate loop after the while
loop.
You have to format your code like this:
import pygame
pygame.init()
print("First Fase")
win = pygame.display.set_mode((500,500))
pygame.display.set_caption("Test")
print("Second Fase")
x = 50
y =50
width = 40
height = 60
vel = 7
print("Third Fase")
done = False
while not done:
pygame.time.delay(100)
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESC:
done = True
pygame.draw.rect(win, (255, 0, 0), (x, y, width, height))
pygame.display.update()
print("NoErrors")
add a comment |
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1 Answer
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active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
It has to be pygame.KEYDOWN
and pygame.K_ESC
rather than KEYDOWN
and K_ESC
.
But fist of all you have to respect the Indentation. In the following code the loops are not nested:
done = False
while not done:
pygame.time.delay(100)
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
The for
loop is not in the while
, it is a separate loop after the while
loop.
You have to format your code like this:
import pygame
pygame.init()
print("First Fase")
win = pygame.display.set_mode((500,500))
pygame.display.set_caption("Test")
print("Second Fase")
x = 50
y =50
width = 40
height = 60
vel = 7
print("Third Fase")
done = False
while not done:
pygame.time.delay(100)
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESC:
done = True
pygame.draw.rect(win, (255, 0, 0), (x, y, width, height))
pygame.display.update()
print("NoErrors")
add a comment |
It has to be pygame.KEYDOWN
and pygame.K_ESC
rather than KEYDOWN
and K_ESC
.
But fist of all you have to respect the Indentation. In the following code the loops are not nested:
done = False
while not done:
pygame.time.delay(100)
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
The for
loop is not in the while
, it is a separate loop after the while
loop.
You have to format your code like this:
import pygame
pygame.init()
print("First Fase")
win = pygame.display.set_mode((500,500))
pygame.display.set_caption("Test")
print("Second Fase")
x = 50
y =50
width = 40
height = 60
vel = 7
print("Third Fase")
done = False
while not done:
pygame.time.delay(100)
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESC:
done = True
pygame.draw.rect(win, (255, 0, 0), (x, y, width, height))
pygame.display.update()
print("NoErrors")
add a comment |
It has to be pygame.KEYDOWN
and pygame.K_ESC
rather than KEYDOWN
and K_ESC
.
But fist of all you have to respect the Indentation. In the following code the loops are not nested:
done = False
while not done:
pygame.time.delay(100)
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
The for
loop is not in the while
, it is a separate loop after the while
loop.
You have to format your code like this:
import pygame
pygame.init()
print("First Fase")
win = pygame.display.set_mode((500,500))
pygame.display.set_caption("Test")
print("Second Fase")
x = 50
y =50
width = 40
height = 60
vel = 7
print("Third Fase")
done = False
while not done:
pygame.time.delay(100)
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESC:
done = True
pygame.draw.rect(win, (255, 0, 0), (x, y, width, height))
pygame.display.update()
print("NoErrors")
It has to be pygame.KEYDOWN
and pygame.K_ESC
rather than KEYDOWN
and K_ESC
.
But fist of all you have to respect the Indentation. In the following code the loops are not nested:
done = False
while not done:
pygame.time.delay(100)
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
The for
loop is not in the while
, it is a separate loop after the while
loop.
You have to format your code like this:
import pygame
pygame.init()
print("First Fase")
win = pygame.display.set_mode((500,500))
pygame.display.set_caption("Test")
print("Second Fase")
x = 50
y =50
width = 40
height = 60
vel = 7
print("Third Fase")
done = False
while not done:
pygame.time.delay(100)
for event in pygame.event.get():
if event.type == pygame.QUIT:
done = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESC:
done = True
pygame.draw.rect(win, (255, 0, 0), (x, y, width, height))
pygame.display.update()
print("NoErrors")
answered Mar 9 at 7:03
Rabbid76Rabbid76
45.2k123355
45.2k123355
add a comment |
add a comment |
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