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Timer Updating Label 1 Second Behind 2nd Timer Counting Down
Unicorn Meta Zoo #1: Why another podcast?
Announcing the arrival of Valued Associate #679: Cesar Manara
Data science time! April 2019 and salary with experience
The Ask Question Wizard is Live!NSTimer timestamp timeinterval questionIncreasing an images size over time?Why don't use var at the beginning?NSTimer questions (closure, @objc, and etc.)Swift 2 iOS 9 animation disappears after button text changedNSTimer ConfusionSending an NSTimer target message to a different class; extracting its userInfo parameterAdding a custom UIViewcontroller to subview programmatically but getting an error message “Cannot convert value of type…”Timer doesn't work properly swiftHow to optimize UITableViewCell, because my UITableView lags
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I'm having difficulties attempting to link two timers together. I'm trying to have a timer count down from a specified amount and to have a second timer constantly updating a label on a view controller. However, I end up having the timer that updates the label lagging exactly 1 second behind the first timer in the timer class. Here's what I have for the view controller: (note that this is a condensed version of my code)
class HomeViewController: UIViewController
@IBOutlet var timeLabel: UILabel!
override func viewDidLoad()
timeLabel.text = account.deedManager.globalTimer.timerStr
Timer.scheduledTimer(timeInterval: 0.05, target: self, selector: #selector(UpdateTime), userInfo: nil, repeats: true)
@objc func UpdateTime()
self.timeLabel.text = account.deedManager.globalTimer.timerStr
And here is the Timer class:
class TimerModel: NSObject, NSCoding
var myTimer: Timer? = Timer()
var timerInterval: TimeInterval = 1.0
var timerEnd: TimeInterval = 0.0
var timerCount: TimeInterval = 86400.0 // 24 hours
var timerStr: String = "TIME"
func StartTimer(time: Double)
timerCount = time
myTimer = Timer.scheduledTimer(timeInterval: 1.0, target: self, selector: #selector(UpdateTime), userInfo: nil, repeats: true)
@objc func UpdateTime()
self.timerStr = self.TimerDate(time: self.timerCount)
self.timerCount-=1
print(self.timerStr)
func TimerDate(time:TimeInterval) -> String
let hours = Int(time) / 3600
let minutes = Int(time) / 60 % 60
let seconds = Int(time) % 60
return String(format: "%02i:%02i:%02i", hours, minutes, seconds)
I've tried to make the first timer a 0.05 interval so that it updates more rapidly than the timer class, but it lags behind exactly a second no matter what interval I put it at. I don't want to put the count down timer inside the view controller as I want the timer global for all view controllers. If you have any ideas, let me know.
ios swift nstimer countdown
add a comment |
I'm having difficulties attempting to link two timers together. I'm trying to have a timer count down from a specified amount and to have a second timer constantly updating a label on a view controller. However, I end up having the timer that updates the label lagging exactly 1 second behind the first timer in the timer class. Here's what I have for the view controller: (note that this is a condensed version of my code)
class HomeViewController: UIViewController
@IBOutlet var timeLabel: UILabel!
override func viewDidLoad()
timeLabel.text = account.deedManager.globalTimer.timerStr
Timer.scheduledTimer(timeInterval: 0.05, target: self, selector: #selector(UpdateTime), userInfo: nil, repeats: true)
@objc func UpdateTime()
self.timeLabel.text = account.deedManager.globalTimer.timerStr
And here is the Timer class:
class TimerModel: NSObject, NSCoding
var myTimer: Timer? = Timer()
var timerInterval: TimeInterval = 1.0
var timerEnd: TimeInterval = 0.0
var timerCount: TimeInterval = 86400.0 // 24 hours
var timerStr: String = "TIME"
func StartTimer(time: Double)
timerCount = time
myTimer = Timer.scheduledTimer(timeInterval: 1.0, target: self, selector: #selector(UpdateTime), userInfo: nil, repeats: true)
@objc func UpdateTime()
self.timerStr = self.TimerDate(time: self.timerCount)
self.timerCount-=1
print(self.timerStr)
func TimerDate(time:TimeInterval) -> String
let hours = Int(time) / 3600
let minutes = Int(time) / 60 % 60
let seconds = Int(time) % 60
return String(format: "%02i:%02i:%02i", hours, minutes, seconds)
I've tried to make the first timer a 0.05 interval so that it updates more rapidly than the timer class, but it lags behind exactly a second no matter what interval I put it at. I don't want to put the count down timer inside the view controller as I want the timer global for all view controllers. If you have any ideas, let me know.
ios swift nstimer countdown
add a comment |
I'm having difficulties attempting to link two timers together. I'm trying to have a timer count down from a specified amount and to have a second timer constantly updating a label on a view controller. However, I end up having the timer that updates the label lagging exactly 1 second behind the first timer in the timer class. Here's what I have for the view controller: (note that this is a condensed version of my code)
class HomeViewController: UIViewController
@IBOutlet var timeLabel: UILabel!
override func viewDidLoad()
timeLabel.text = account.deedManager.globalTimer.timerStr
Timer.scheduledTimer(timeInterval: 0.05, target: self, selector: #selector(UpdateTime), userInfo: nil, repeats: true)
@objc func UpdateTime()
self.timeLabel.text = account.deedManager.globalTimer.timerStr
And here is the Timer class:
class TimerModel: NSObject, NSCoding
var myTimer: Timer? = Timer()
var timerInterval: TimeInterval = 1.0
var timerEnd: TimeInterval = 0.0
var timerCount: TimeInterval = 86400.0 // 24 hours
var timerStr: String = "TIME"
func StartTimer(time: Double)
timerCount = time
myTimer = Timer.scheduledTimer(timeInterval: 1.0, target: self, selector: #selector(UpdateTime), userInfo: nil, repeats: true)
@objc func UpdateTime()
self.timerStr = self.TimerDate(time: self.timerCount)
self.timerCount-=1
print(self.timerStr)
func TimerDate(time:TimeInterval) -> String
let hours = Int(time) / 3600
let minutes = Int(time) / 60 % 60
let seconds = Int(time) % 60
return String(format: "%02i:%02i:%02i", hours, minutes, seconds)
I've tried to make the first timer a 0.05 interval so that it updates more rapidly than the timer class, but it lags behind exactly a second no matter what interval I put it at. I don't want to put the count down timer inside the view controller as I want the timer global for all view controllers. If you have any ideas, let me know.
ios swift nstimer countdown
I'm having difficulties attempting to link two timers together. I'm trying to have a timer count down from a specified amount and to have a second timer constantly updating a label on a view controller. However, I end up having the timer that updates the label lagging exactly 1 second behind the first timer in the timer class. Here's what I have for the view controller: (note that this is a condensed version of my code)
class HomeViewController: UIViewController
@IBOutlet var timeLabel: UILabel!
override func viewDidLoad()
timeLabel.text = account.deedManager.globalTimer.timerStr
Timer.scheduledTimer(timeInterval: 0.05, target: self, selector: #selector(UpdateTime), userInfo: nil, repeats: true)
@objc func UpdateTime()
self.timeLabel.text = account.deedManager.globalTimer.timerStr
And here is the Timer class:
class TimerModel: NSObject, NSCoding
var myTimer: Timer? = Timer()
var timerInterval: TimeInterval = 1.0
var timerEnd: TimeInterval = 0.0
var timerCount: TimeInterval = 86400.0 // 24 hours
var timerStr: String = "TIME"
func StartTimer(time: Double)
timerCount = time
myTimer = Timer.scheduledTimer(timeInterval: 1.0, target: self, selector: #selector(UpdateTime), userInfo: nil, repeats: true)
@objc func UpdateTime()
self.timerStr = self.TimerDate(time: self.timerCount)
self.timerCount-=1
print(self.timerStr)
func TimerDate(time:TimeInterval) -> String
let hours = Int(time) / 3600
let minutes = Int(time) / 60 % 60
let seconds = Int(time) % 60
return String(format: "%02i:%02i:%02i", hours, minutes, seconds)
I've tried to make the first timer a 0.05 interval so that it updates more rapidly than the timer class, but it lags behind exactly a second no matter what interval I put it at. I don't want to put the count down timer inside the view controller as I want the timer global for all view controllers. If you have any ideas, let me know.
ios swift nstimer countdown
ios swift nstimer countdown
edited Mar 9 at 6:54
rmaddy
248k27329395
248k27329395
asked Mar 9 at 6:11
KlaviamKlaviam
11
11
add a comment |
add a comment |
2 Answers
2
active
oldest
votes
First you need to switch the order around so that you are setting the text after you decrement the timerCount
:
@objc func UpdateTime()
self.timerCount-=1
self.timerStr = self.TimerDate(time: self.timerCount)
print(self.timerStr)
Then, you can delete the 0.05-second timer because as you said, that doesn't seem to work.
Try using the delegate pattern instead.
protocol TimerModelDelegate
func timerTextDidChange(_ timer: TimerModel, text: String)
And then in TimerModel
,
weak var delegate: TimerModelDelegate?
var timerStr: String = "TIME"
didSet
delegate?.timerTextDidChange(self, text: timerStr)
In HomeViewController
, do this:
class HomeViewController: UIViewController, TimerModelDelegate
@IBOutlet var timeLabel: UILabel!
override func viewDidLoad()
timeLabel.text = account.deedManager.globalTimer.timerStr
account.deedManager.globalTimer.delegate = self
account.deedManager.globalTimer.StartTimer(time: 60)
// You don't need the UpdateTime method here
func timerTextDidChange(_ timer: TimerModel, text: String)
timeLabel.text = text
The code works, but the 1 sec delay is still there.
– Klaviam
Mar 9 at 17:50
@Klaviam Can you tell me how you find out that there is a 1 second delay? Is there a difference between the time printed and the time on the label?
– Sweeper
Mar 9 at 17:55
Yes; the print() line feeds output to the console of the true time. However, the label on the viewcontroller is 1 second behind.
– Klaviam
Mar 9 at 18:02
@Klaviam I cannot reproduce this behaviour. Are you sure this is not caused by some other parts of your code that slows the UI down or something? I have also edited the answer to correct some typos. Does it work now?
– Sweeper
Mar 9 at 18:12
add a comment |
You have this function:
@objc func UpdateTime()
self.timerStr = self.TimerDate(time: self.timerCount)
self.timerCount-=1
print(self.timerStr)
Replace it with
@objc func UpdateTime()
self.timerCount-=1
self.timerStr = self.TimerDate(time: self.timerCount)
print(self.timerStr)
Explanation:
You first have to change the value, then display it
Notice the first two lines are swapped. This should fix your issue.
Hmm, now it's lagging by 2 seconds instead of one. So that's not the issue.
– Klaviam
Mar 9 at 6:20
add a comment |
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
First you need to switch the order around so that you are setting the text after you decrement the timerCount
:
@objc func UpdateTime()
self.timerCount-=1
self.timerStr = self.TimerDate(time: self.timerCount)
print(self.timerStr)
Then, you can delete the 0.05-second timer because as you said, that doesn't seem to work.
Try using the delegate pattern instead.
protocol TimerModelDelegate
func timerTextDidChange(_ timer: TimerModel, text: String)
And then in TimerModel
,
weak var delegate: TimerModelDelegate?
var timerStr: String = "TIME"
didSet
delegate?.timerTextDidChange(self, text: timerStr)
In HomeViewController
, do this:
class HomeViewController: UIViewController, TimerModelDelegate
@IBOutlet var timeLabel: UILabel!
override func viewDidLoad()
timeLabel.text = account.deedManager.globalTimer.timerStr
account.deedManager.globalTimer.delegate = self
account.deedManager.globalTimer.StartTimer(time: 60)
// You don't need the UpdateTime method here
func timerTextDidChange(_ timer: TimerModel, text: String)
timeLabel.text = text
The code works, but the 1 sec delay is still there.
– Klaviam
Mar 9 at 17:50
@Klaviam Can you tell me how you find out that there is a 1 second delay? Is there a difference between the time printed and the time on the label?
– Sweeper
Mar 9 at 17:55
Yes; the print() line feeds output to the console of the true time. However, the label on the viewcontroller is 1 second behind.
– Klaviam
Mar 9 at 18:02
@Klaviam I cannot reproduce this behaviour. Are you sure this is not caused by some other parts of your code that slows the UI down or something? I have also edited the answer to correct some typos. Does it work now?
– Sweeper
Mar 9 at 18:12
add a comment |
First you need to switch the order around so that you are setting the text after you decrement the timerCount
:
@objc func UpdateTime()
self.timerCount-=1
self.timerStr = self.TimerDate(time: self.timerCount)
print(self.timerStr)
Then, you can delete the 0.05-second timer because as you said, that doesn't seem to work.
Try using the delegate pattern instead.
protocol TimerModelDelegate
func timerTextDidChange(_ timer: TimerModel, text: String)
And then in TimerModel
,
weak var delegate: TimerModelDelegate?
var timerStr: String = "TIME"
didSet
delegate?.timerTextDidChange(self, text: timerStr)
In HomeViewController
, do this:
class HomeViewController: UIViewController, TimerModelDelegate
@IBOutlet var timeLabel: UILabel!
override func viewDidLoad()
timeLabel.text = account.deedManager.globalTimer.timerStr
account.deedManager.globalTimer.delegate = self
account.deedManager.globalTimer.StartTimer(time: 60)
// You don't need the UpdateTime method here
func timerTextDidChange(_ timer: TimerModel, text: String)
timeLabel.text = text
The code works, but the 1 sec delay is still there.
– Klaviam
Mar 9 at 17:50
@Klaviam Can you tell me how you find out that there is a 1 second delay? Is there a difference between the time printed and the time on the label?
– Sweeper
Mar 9 at 17:55
Yes; the print() line feeds output to the console of the true time. However, the label on the viewcontroller is 1 second behind.
– Klaviam
Mar 9 at 18:02
@Klaviam I cannot reproduce this behaviour. Are you sure this is not caused by some other parts of your code that slows the UI down or something? I have also edited the answer to correct some typos. Does it work now?
– Sweeper
Mar 9 at 18:12
add a comment |
First you need to switch the order around so that you are setting the text after you decrement the timerCount
:
@objc func UpdateTime()
self.timerCount-=1
self.timerStr = self.TimerDate(time: self.timerCount)
print(self.timerStr)
Then, you can delete the 0.05-second timer because as you said, that doesn't seem to work.
Try using the delegate pattern instead.
protocol TimerModelDelegate
func timerTextDidChange(_ timer: TimerModel, text: String)
And then in TimerModel
,
weak var delegate: TimerModelDelegate?
var timerStr: String = "TIME"
didSet
delegate?.timerTextDidChange(self, text: timerStr)
In HomeViewController
, do this:
class HomeViewController: UIViewController, TimerModelDelegate
@IBOutlet var timeLabel: UILabel!
override func viewDidLoad()
timeLabel.text = account.deedManager.globalTimer.timerStr
account.deedManager.globalTimer.delegate = self
account.deedManager.globalTimer.StartTimer(time: 60)
// You don't need the UpdateTime method here
func timerTextDidChange(_ timer: TimerModel, text: String)
timeLabel.text = text
First you need to switch the order around so that you are setting the text after you decrement the timerCount
:
@objc func UpdateTime()
self.timerCount-=1
self.timerStr = self.TimerDate(time: self.timerCount)
print(self.timerStr)
Then, you can delete the 0.05-second timer because as you said, that doesn't seem to work.
Try using the delegate pattern instead.
protocol TimerModelDelegate
func timerTextDidChange(_ timer: TimerModel, text: String)
And then in TimerModel
,
weak var delegate: TimerModelDelegate?
var timerStr: String = "TIME"
didSet
delegate?.timerTextDidChange(self, text: timerStr)
In HomeViewController
, do this:
class HomeViewController: UIViewController, TimerModelDelegate
@IBOutlet var timeLabel: UILabel!
override func viewDidLoad()
timeLabel.text = account.deedManager.globalTimer.timerStr
account.deedManager.globalTimer.delegate = self
account.deedManager.globalTimer.StartTimer(time: 60)
// You don't need the UpdateTime method here
func timerTextDidChange(_ timer: TimerModel, text: String)
timeLabel.text = text
edited Mar 9 at 18:11
answered Mar 9 at 8:11
SweeperSweeper
73.7k1075145
73.7k1075145
The code works, but the 1 sec delay is still there.
– Klaviam
Mar 9 at 17:50
@Klaviam Can you tell me how you find out that there is a 1 second delay? Is there a difference between the time printed and the time on the label?
– Sweeper
Mar 9 at 17:55
Yes; the print() line feeds output to the console of the true time. However, the label on the viewcontroller is 1 second behind.
– Klaviam
Mar 9 at 18:02
@Klaviam I cannot reproduce this behaviour. Are you sure this is not caused by some other parts of your code that slows the UI down or something? I have also edited the answer to correct some typos. Does it work now?
– Sweeper
Mar 9 at 18:12
add a comment |
The code works, but the 1 sec delay is still there.
– Klaviam
Mar 9 at 17:50
@Klaviam Can you tell me how you find out that there is a 1 second delay? Is there a difference between the time printed and the time on the label?
– Sweeper
Mar 9 at 17:55
Yes; the print() line feeds output to the console of the true time. However, the label on the viewcontroller is 1 second behind.
– Klaviam
Mar 9 at 18:02
@Klaviam I cannot reproduce this behaviour. Are you sure this is not caused by some other parts of your code that slows the UI down or something? I have also edited the answer to correct some typos. Does it work now?
– Sweeper
Mar 9 at 18:12
The code works, but the 1 sec delay is still there.
– Klaviam
Mar 9 at 17:50
The code works, but the 1 sec delay is still there.
– Klaviam
Mar 9 at 17:50
@Klaviam Can you tell me how you find out that there is a 1 second delay? Is there a difference between the time printed and the time on the label?
– Sweeper
Mar 9 at 17:55
@Klaviam Can you tell me how you find out that there is a 1 second delay? Is there a difference between the time printed and the time on the label?
– Sweeper
Mar 9 at 17:55
Yes; the print() line feeds output to the console of the true time. However, the label on the viewcontroller is 1 second behind.
– Klaviam
Mar 9 at 18:02
Yes; the print() line feeds output to the console of the true time. However, the label on the viewcontroller is 1 second behind.
– Klaviam
Mar 9 at 18:02
@Klaviam I cannot reproduce this behaviour. Are you sure this is not caused by some other parts of your code that slows the UI down or something? I have also edited the answer to correct some typos. Does it work now?
– Sweeper
Mar 9 at 18:12
@Klaviam I cannot reproduce this behaviour. Are you sure this is not caused by some other parts of your code that slows the UI down or something? I have also edited the answer to correct some typos. Does it work now?
– Sweeper
Mar 9 at 18:12
add a comment |
You have this function:
@objc func UpdateTime()
self.timerStr = self.TimerDate(time: self.timerCount)
self.timerCount-=1
print(self.timerStr)
Replace it with
@objc func UpdateTime()
self.timerCount-=1
self.timerStr = self.TimerDate(time: self.timerCount)
print(self.timerStr)
Explanation:
You first have to change the value, then display it
Notice the first two lines are swapped. This should fix your issue.
Hmm, now it's lagging by 2 seconds instead of one. So that's not the issue.
– Klaviam
Mar 9 at 6:20
add a comment |
You have this function:
@objc func UpdateTime()
self.timerStr = self.TimerDate(time: self.timerCount)
self.timerCount-=1
print(self.timerStr)
Replace it with
@objc func UpdateTime()
self.timerCount-=1
self.timerStr = self.TimerDate(time: self.timerCount)
print(self.timerStr)
Explanation:
You first have to change the value, then display it
Notice the first two lines are swapped. This should fix your issue.
Hmm, now it's lagging by 2 seconds instead of one. So that's not the issue.
– Klaviam
Mar 9 at 6:20
add a comment |
You have this function:
@objc func UpdateTime()
self.timerStr = self.TimerDate(time: self.timerCount)
self.timerCount-=1
print(self.timerStr)
Replace it with
@objc func UpdateTime()
self.timerCount-=1
self.timerStr = self.TimerDate(time: self.timerCount)
print(self.timerStr)
Explanation:
You first have to change the value, then display it
Notice the first two lines are swapped. This should fix your issue.
You have this function:
@objc func UpdateTime()
self.timerStr = self.TimerDate(time: self.timerCount)
self.timerCount-=1
print(self.timerStr)
Replace it with
@objc func UpdateTime()
self.timerCount-=1
self.timerStr = self.TimerDate(time: self.timerCount)
print(self.timerStr)
Explanation:
You first have to change the value, then display it
Notice the first two lines are swapped. This should fix your issue.
edited Mar 9 at 18:13
Koen
2,27022459
2,27022459
answered Mar 9 at 6:14
DaniFoldiDaniFoldi
13911
13911
Hmm, now it's lagging by 2 seconds instead of one. So that's not the issue.
– Klaviam
Mar 9 at 6:20
add a comment |
Hmm, now it's lagging by 2 seconds instead of one. So that's not the issue.
– Klaviam
Mar 9 at 6:20
Hmm, now it's lagging by 2 seconds instead of one. So that's not the issue.
– Klaviam
Mar 9 at 6:20
Hmm, now it's lagging by 2 seconds instead of one. So that's not the issue.
– Klaviam
Mar 9 at 6:20
add a comment |
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