Glsl error when trying to increment a variable inside a for loop The Next CEO of Stack OverflowPassing a variable to an OpenGL GLSL shaderglUniformMatrix4fv fails with an error code of GL_INVALID_OPERATIONGLSL errors accessing float array with variable as indexHow to write value to specified coordinate in vertex shader with gl_position?Creating a triangle with OpenGL & GLSLAssigning a struct to a local variable in GLSLAbout the glsl for loopGLSL gl_VertexID is not incrementingGLSL/WebGL for loop error when not using increment operatorHow to initialize an array inside a struct GLSL
How to count occurrences of text in a file?
How do I solve this limit?
Science fiction (dystopian) short story set after WWIII
Only print output after finding pattern
Go Pregnant or Go Home
How to Reset Passwords on Multiple Websites Easily?
What do "high sea" and "carry" mean in this sentence?
Where to find order of arguments for default functions
How to be diplomatic in refusing to write code that breaches the privacy of our users
Is it safe to use c_str() on a temporary string?
Robert Sheckley short story about vacation spots being overwhelmed
Are there languages with no euphemisms?
Opposite of a diet
How can I open an app using Terminal?
Rotate a column
What is the difference between "behavior" and "behaviour"?
Why do remote companies require working in the US?
Visit to the USA with ESTA approved before trip to Iran
Would this house-rule that treats advantage as a +1 to the roll instead (and disadvantage as -1) and allows them to stack be balanced?
Does the Brexit deal have to be agreed by both Houses?
How do spells that require an ability check vs. the caster's spell save DC work?
How can I get through very long and very dry, but also very useful technical documents when learning a new tool?
Unreliable Magic - Is it worth it?
Describing a person. What needs to be mentioned?
Glsl error when trying to increment a variable inside a for loop
The Next CEO of Stack OverflowPassing a variable to an OpenGL GLSL shaderglUniformMatrix4fv fails with an error code of GL_INVALID_OPERATIONGLSL errors accessing float array with variable as indexHow to write value to specified coordinate in vertex shader with gl_position?Creating a triangle with OpenGL & GLSLAssigning a struct to a local variable in GLSLAbout the glsl for loopGLSL gl_VertexID is not incrementingGLSL/WebGL for loop error when not using increment operatorHow to initialize an array inside a struct GLSL
Context : I pass a uniform array of float to my fragment shader, then initialize a float with a value from this array, and finally try to increment this float in for loop, with this code :
var regl = createREGL()
var drawTriangle = regl(
vert: `
precision mediump float;
attribute vec2 position;
void main ()
gl_Position = vec4(position, 0, 1);
`,
frag: `
precision mediump float;
uniform float refPoints[3];
varying vec3 fcolor;
void main ()
float a_value = refPoints[1];
for(int i=0;i<3;++i)
a_value += 1.; // <-- this line is causing the error
gl_FragColor = vec4(1, 1, 1, 1);
`,
attributes:
position: [
[1, 0],
[0, 1],
[-1, -1]
],
,
uniforms :
refPoints : [0., 1., 0., 2.]
,
count: 3
)
regl.frame(function ()
regl.clear(
color: [0, 0, 0, 1],
depth: 1
)
drawTriangle()
)
<script src="https://npmcdn.com/regl/dist/regl.js"></script>
I am having a weird error :
Error: (regl) bad data or missing for uniform "refPoints[0]". invalid type, expected number in command unknown
I don't understand why this increment in this particular loop is causing so much trouble. Do you have any ideas ?
glsl regl
add a comment |
Context : I pass a uniform array of float to my fragment shader, then initialize a float with a value from this array, and finally try to increment this float in for loop, with this code :
var regl = createREGL()
var drawTriangle = regl(
vert: `
precision mediump float;
attribute vec2 position;
void main ()
gl_Position = vec4(position, 0, 1);
`,
frag: `
precision mediump float;
uniform float refPoints[3];
varying vec3 fcolor;
void main ()
float a_value = refPoints[1];
for(int i=0;i<3;++i)
a_value += 1.; // <-- this line is causing the error
gl_FragColor = vec4(1, 1, 1, 1);
`,
attributes:
position: [
[1, 0],
[0, 1],
[-1, -1]
],
,
uniforms :
refPoints : [0., 1., 0., 2.]
,
count: 3
)
regl.frame(function ()
regl.clear(
color: [0, 0, 0, 1],
depth: 1
)
drawTriangle()
)
<script src="https://npmcdn.com/regl/dist/regl.js"></script>
I am having a weird error :
Error: (regl) bad data or missing for uniform "refPoints[0]". invalid type, expected number in command unknown
I don't understand why this increment in this particular loop is causing so much trouble. Do you have any ideas ?
glsl regl
add a comment |
Context : I pass a uniform array of float to my fragment shader, then initialize a float with a value from this array, and finally try to increment this float in for loop, with this code :
var regl = createREGL()
var drawTriangle = regl(
vert: `
precision mediump float;
attribute vec2 position;
void main ()
gl_Position = vec4(position, 0, 1);
`,
frag: `
precision mediump float;
uniform float refPoints[3];
varying vec3 fcolor;
void main ()
float a_value = refPoints[1];
for(int i=0;i<3;++i)
a_value += 1.; // <-- this line is causing the error
gl_FragColor = vec4(1, 1, 1, 1);
`,
attributes:
position: [
[1, 0],
[0, 1],
[-1, -1]
],
,
uniforms :
refPoints : [0., 1., 0., 2.]
,
count: 3
)
regl.frame(function ()
regl.clear(
color: [0, 0, 0, 1],
depth: 1
)
drawTriangle()
)
<script src="https://npmcdn.com/regl/dist/regl.js"></script>
I am having a weird error :
Error: (regl) bad data or missing for uniform "refPoints[0]". invalid type, expected number in command unknown
I don't understand why this increment in this particular loop is causing so much trouble. Do you have any ideas ?
glsl regl
Context : I pass a uniform array of float to my fragment shader, then initialize a float with a value from this array, and finally try to increment this float in for loop, with this code :
var regl = createREGL()
var drawTriangle = regl(
vert: `
precision mediump float;
attribute vec2 position;
void main ()
gl_Position = vec4(position, 0, 1);
`,
frag: `
precision mediump float;
uniform float refPoints[3];
varying vec3 fcolor;
void main ()
float a_value = refPoints[1];
for(int i=0;i<3;++i)
a_value += 1.; // <-- this line is causing the error
gl_FragColor = vec4(1, 1, 1, 1);
`,
attributes:
position: [
[1, 0],
[0, 1],
[-1, -1]
],
,
uniforms :
refPoints : [0., 1., 0., 2.]
,
count: 3
)
regl.frame(function ()
regl.clear(
color: [0, 0, 0, 1],
depth: 1
)
drawTriangle()
)
<script src="https://npmcdn.com/regl/dist/regl.js"></script>
I am having a weird error :
Error: (regl) bad data or missing for uniform "refPoints[0]". invalid type, expected number in command unknown
I don't understand why this increment in this particular loop is causing so much trouble. Do you have any ideas ?
var regl = createREGL()
var drawTriangle = regl(
vert: `
precision mediump float;
attribute vec2 position;
void main ()
gl_Position = vec4(position, 0, 1);
`,
frag: `
precision mediump float;
uniform float refPoints[3];
varying vec3 fcolor;
void main ()
float a_value = refPoints[1];
for(int i=0;i<3;++i)
a_value += 1.; // <-- this line is causing the error
gl_FragColor = vec4(1, 1, 1, 1);
`,
attributes:
position: [
[1, 0],
[0, 1],
[-1, -1]
],
,
uniforms :
refPoints : [0., 1., 0., 2.]
,
count: 3
)
regl.frame(function ()
regl.clear(
color: [0, 0, 0, 1],
depth: 1
)
drawTriangle()
)
<script src="https://npmcdn.com/regl/dist/regl.js"></script>
var regl = createREGL()
var drawTriangle = regl(
vert: `
precision mediump float;
attribute vec2 position;
void main ()
gl_Position = vec4(position, 0, 1);
`,
frag: `
precision mediump float;
uniform float refPoints[3];
varying vec3 fcolor;
void main ()
float a_value = refPoints[1];
for(int i=0;i<3;++i)
a_value += 1.; // <-- this line is causing the error
gl_FragColor = vec4(1, 1, 1, 1);
`,
attributes:
position: [
[1, 0],
[0, 1],
[-1, -1]
],
,
uniforms :
refPoints : [0., 1., 0., 2.]
,
count: 3
)
regl.frame(function ()
regl.clear(
color: [0, 0, 0, 1],
depth: 1
)
drawTriangle()
)
<script src="https://npmcdn.com/regl/dist/regl.js"></script>
glsl regl
glsl regl
edited Mar 7 at 14:14
Rabbid76
42.3k123353
42.3k123353
asked Mar 7 at 14:04
RenRen
103
103
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
AFAICT it's a bug in regl? It works if you use
uniforms:
"refPoints[0]": 0.,
"refPoints[1]": 1.,
"refPoints[2]": 0.,
var regl = createREGL()
var drawTriangle = regl(
vert: `
precision mediump float;
attribute vec2 position;
void main ()
gl_Position = vec4(position, 0, 1);
`,
frag: `
precision mediump float;
uniform float refPoints[3];
varying vec3 fcolor;
void main ()
float a_value = refPoints[1];
for(int i=0;i<3;++i)
a_value += 1.; // <-- this line is causing the error
gl_FragColor = vec4(1, 1, 1, 1);
`,
attributes:
position: [
[1, 0],
[0, 1],
[-1, -1]
],
,
uniforms :
"refPoints[0]" : 0.,
"refPoints[1]" : 1.,
"refPoints[2]" : 0.,
,
count: 3
)
regl.frame(function ()
regl.clear(
color: [0, 0, 0, 1],
depth: 1
)
drawTriangle()
)
<script src="https://npmcdn.com/regl/dist/regl.js"></script>
Thanks ! I'm now switching to Three.js, as it looks way more alive than regl.
– Ren
Mar 7 at 15:45
add a comment |
Your Answer
StackExchange.ifUsing("editor", function ()
StackExchange.using("externalEditor", function ()
StackExchange.using("snippets", function ()
StackExchange.snippets.init();
);
);
, "code-snippets");
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "1"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f55045687%2fglsl-error-when-trying-to-increment-a-variable-inside-a-for-loop%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
AFAICT it's a bug in regl? It works if you use
uniforms:
"refPoints[0]": 0.,
"refPoints[1]": 1.,
"refPoints[2]": 0.,
var regl = createREGL()
var drawTriangle = regl(
vert: `
precision mediump float;
attribute vec2 position;
void main ()
gl_Position = vec4(position, 0, 1);
`,
frag: `
precision mediump float;
uniform float refPoints[3];
varying vec3 fcolor;
void main ()
float a_value = refPoints[1];
for(int i=0;i<3;++i)
a_value += 1.; // <-- this line is causing the error
gl_FragColor = vec4(1, 1, 1, 1);
`,
attributes:
position: [
[1, 0],
[0, 1],
[-1, -1]
],
,
uniforms :
"refPoints[0]" : 0.,
"refPoints[1]" : 1.,
"refPoints[2]" : 0.,
,
count: 3
)
regl.frame(function ()
regl.clear(
color: [0, 0, 0, 1],
depth: 1
)
drawTriangle()
)
<script src="https://npmcdn.com/regl/dist/regl.js"></script>
Thanks ! I'm now switching to Three.js, as it looks way more alive than regl.
– Ren
Mar 7 at 15:45
add a comment |
AFAICT it's a bug in regl? It works if you use
uniforms:
"refPoints[0]": 0.,
"refPoints[1]": 1.,
"refPoints[2]": 0.,
var regl = createREGL()
var drawTriangle = regl(
vert: `
precision mediump float;
attribute vec2 position;
void main ()
gl_Position = vec4(position, 0, 1);
`,
frag: `
precision mediump float;
uniform float refPoints[3];
varying vec3 fcolor;
void main ()
float a_value = refPoints[1];
for(int i=0;i<3;++i)
a_value += 1.; // <-- this line is causing the error
gl_FragColor = vec4(1, 1, 1, 1);
`,
attributes:
position: [
[1, 0],
[0, 1],
[-1, -1]
],
,
uniforms :
"refPoints[0]" : 0.,
"refPoints[1]" : 1.,
"refPoints[2]" : 0.,
,
count: 3
)
regl.frame(function ()
regl.clear(
color: [0, 0, 0, 1],
depth: 1
)
drawTriangle()
)
<script src="https://npmcdn.com/regl/dist/regl.js"></script>
Thanks ! I'm now switching to Three.js, as it looks way more alive than regl.
– Ren
Mar 7 at 15:45
add a comment |
AFAICT it's a bug in regl? It works if you use
uniforms:
"refPoints[0]": 0.,
"refPoints[1]": 1.,
"refPoints[2]": 0.,
var regl = createREGL()
var drawTriangle = regl(
vert: `
precision mediump float;
attribute vec2 position;
void main ()
gl_Position = vec4(position, 0, 1);
`,
frag: `
precision mediump float;
uniform float refPoints[3];
varying vec3 fcolor;
void main ()
float a_value = refPoints[1];
for(int i=0;i<3;++i)
a_value += 1.; // <-- this line is causing the error
gl_FragColor = vec4(1, 1, 1, 1);
`,
attributes:
position: [
[1, 0],
[0, 1],
[-1, -1]
],
,
uniforms :
"refPoints[0]" : 0.,
"refPoints[1]" : 1.,
"refPoints[2]" : 0.,
,
count: 3
)
regl.frame(function ()
regl.clear(
color: [0, 0, 0, 1],
depth: 1
)
drawTriangle()
)
<script src="https://npmcdn.com/regl/dist/regl.js"></script>
AFAICT it's a bug in regl? It works if you use
uniforms:
"refPoints[0]": 0.,
"refPoints[1]": 1.,
"refPoints[2]": 0.,
var regl = createREGL()
var drawTriangle = regl(
vert: `
precision mediump float;
attribute vec2 position;
void main ()
gl_Position = vec4(position, 0, 1);
`,
frag: `
precision mediump float;
uniform float refPoints[3];
varying vec3 fcolor;
void main ()
float a_value = refPoints[1];
for(int i=0;i<3;++i)
a_value += 1.; // <-- this line is causing the error
gl_FragColor = vec4(1, 1, 1, 1);
`,
attributes:
position: [
[1, 0],
[0, 1],
[-1, -1]
],
,
uniforms :
"refPoints[0]" : 0.,
"refPoints[1]" : 1.,
"refPoints[2]" : 0.,
,
count: 3
)
regl.frame(function ()
regl.clear(
color: [0, 0, 0, 1],
depth: 1
)
drawTriangle()
)
<script src="https://npmcdn.com/regl/dist/regl.js"></script>
var regl = createREGL()
var drawTriangle = regl(
vert: `
precision mediump float;
attribute vec2 position;
void main ()
gl_Position = vec4(position, 0, 1);
`,
frag: `
precision mediump float;
uniform float refPoints[3];
varying vec3 fcolor;
void main ()
float a_value = refPoints[1];
for(int i=0;i<3;++i)
a_value += 1.; // <-- this line is causing the error
gl_FragColor = vec4(1, 1, 1, 1);
`,
attributes:
position: [
[1, 0],
[0, 1],
[-1, -1]
],
,
uniforms :
"refPoints[0]" : 0.,
"refPoints[1]" : 1.,
"refPoints[2]" : 0.,
,
count: 3
)
regl.frame(function ()
regl.clear(
color: [0, 0, 0, 1],
depth: 1
)
drawTriangle()
)
<script src="https://npmcdn.com/regl/dist/regl.js"></script>
var regl = createREGL()
var drawTriangle = regl(
vert: `
precision mediump float;
attribute vec2 position;
void main ()
gl_Position = vec4(position, 0, 1);
`,
frag: `
precision mediump float;
uniform float refPoints[3];
varying vec3 fcolor;
void main ()
float a_value = refPoints[1];
for(int i=0;i<3;++i)
a_value += 1.; // <-- this line is causing the error
gl_FragColor = vec4(1, 1, 1, 1);
`,
attributes:
position: [
[1, 0],
[0, 1],
[-1, -1]
],
,
uniforms :
"refPoints[0]" : 0.,
"refPoints[1]" : 1.,
"refPoints[2]" : 0.,
,
count: 3
)
regl.frame(function ()
regl.clear(
color: [0, 0, 0, 1],
depth: 1
)
drawTriangle()
)
<script src="https://npmcdn.com/regl/dist/regl.js"></script>
answered Mar 7 at 14:17
gmangman
49k17114207
49k17114207
Thanks ! I'm now switching to Three.js, as it looks way more alive than regl.
– Ren
Mar 7 at 15:45
add a comment |
Thanks ! I'm now switching to Three.js, as it looks way more alive than regl.
– Ren
Mar 7 at 15:45
Thanks ! I'm now switching to Three.js, as it looks way more alive than regl.
– Ren
Mar 7 at 15:45
Thanks ! I'm now switching to Three.js, as it looks way more alive than regl.
– Ren
Mar 7 at 15:45
add a comment |
Thanks for contributing an answer to Stack Overflow!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f55045687%2fglsl-error-when-trying-to-increment-a-variable-inside-a-for-loop%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown