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Iterating through a list and drawing a colored square


How do I efficiently iterate over each entry in a Java Map?How do I check if a list is empty?Finding the index of an item given a list containing it in PythonDifference between append vs. extend list methods in PythonHow to make a flat list out of list of lists?Iterate through a HashMapHow do I get the number of elements in a list in Python?How do I concatenate two lists in Python?How to clone or copy a list?Loop through an array in JavaScript













1















I have a colored box, I want it to change color every 1/2 second, however I want my code to run as well.



I'm using Java AWT's Graphic Api to draw using g.fillRect(568, 383, 48, 48); where g is wrapped to 'Graphics.'



So you'd think that its simple right?



Color[] colors

colors = new Color[4];

colors[0] = new Color(Color.red);
colors[1] = new Color(Color.blue);
colors[2] = new Color(Color.green);
colors[3] = new Color(Color.yellow);

for(int i = 0; i < colors.length; i++)
g.setColor(colors[i]);
g.fillRect(568, 383, 48, 48);



This is all cool but the problem is that none of my program runs when this for loop is running...



I think I can make the game 'Multi-Threaded' which means it can do more than one thing at a time but I have no idea how to do this and it sounds hard, all help appreciated!










share|improve this question



















  • 1





    You will have to make it multi threaded if you want more then 1 thing to happen at the time. Look for example at tutorialspoint.com/java/java_multithreading.htm for a simple example of threading.

    – Norbert van Nobelen
    Jul 18 '15 at 0:04






  • 1





    @NorbertvanNobelen Or use a Swing Timer, which makes it safer to update the Ui from within as it won't violate the singe threaded nature of the Swing API

    – MadProgrammer
    Jul 18 '15 at 0:28















1















I have a colored box, I want it to change color every 1/2 second, however I want my code to run as well.



I'm using Java AWT's Graphic Api to draw using g.fillRect(568, 383, 48, 48); where g is wrapped to 'Graphics.'



So you'd think that its simple right?



Color[] colors

colors = new Color[4];

colors[0] = new Color(Color.red);
colors[1] = new Color(Color.blue);
colors[2] = new Color(Color.green);
colors[3] = new Color(Color.yellow);

for(int i = 0; i < colors.length; i++)
g.setColor(colors[i]);
g.fillRect(568, 383, 48, 48);



This is all cool but the problem is that none of my program runs when this for loop is running...



I think I can make the game 'Multi-Threaded' which means it can do more than one thing at a time but I have no idea how to do this and it sounds hard, all help appreciated!










share|improve this question



















  • 1





    You will have to make it multi threaded if you want more then 1 thing to happen at the time. Look for example at tutorialspoint.com/java/java_multithreading.htm for a simple example of threading.

    – Norbert van Nobelen
    Jul 18 '15 at 0:04






  • 1





    @NorbertvanNobelen Or use a Swing Timer, which makes it safer to update the Ui from within as it won't violate the singe threaded nature of the Swing API

    – MadProgrammer
    Jul 18 '15 at 0:28













1












1








1








I have a colored box, I want it to change color every 1/2 second, however I want my code to run as well.



I'm using Java AWT's Graphic Api to draw using g.fillRect(568, 383, 48, 48); where g is wrapped to 'Graphics.'



So you'd think that its simple right?



Color[] colors

colors = new Color[4];

colors[0] = new Color(Color.red);
colors[1] = new Color(Color.blue);
colors[2] = new Color(Color.green);
colors[3] = new Color(Color.yellow);

for(int i = 0; i < colors.length; i++)
g.setColor(colors[i]);
g.fillRect(568, 383, 48, 48);



This is all cool but the problem is that none of my program runs when this for loop is running...



I think I can make the game 'Multi-Threaded' which means it can do more than one thing at a time but I have no idea how to do this and it sounds hard, all help appreciated!










share|improve this question
















I have a colored box, I want it to change color every 1/2 second, however I want my code to run as well.



I'm using Java AWT's Graphic Api to draw using g.fillRect(568, 383, 48, 48); where g is wrapped to 'Graphics.'



So you'd think that its simple right?



Color[] colors

colors = new Color[4];

colors[0] = new Color(Color.red);
colors[1] = new Color(Color.blue);
colors[2] = new Color(Color.green);
colors[3] = new Color(Color.yellow);

for(int i = 0; i < colors.length; i++)
g.setColor(colors[i]);
g.fillRect(568, 383, 48, 48);



This is all cool but the problem is that none of my program runs when this for loop is running...



I think I can make the game 'Multi-Threaded' which means it can do more than one thing at a time but I have no idea how to do this and it sounds hard, all help appreciated!







java arrays list colors awt






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Mar 7 at 0:55









Cœur

19k9112154




19k9112154










asked Jul 18 '15 at 0:00









RobinlemonRobinlemon

12313




12313







  • 1





    You will have to make it multi threaded if you want more then 1 thing to happen at the time. Look for example at tutorialspoint.com/java/java_multithreading.htm for a simple example of threading.

    – Norbert van Nobelen
    Jul 18 '15 at 0:04






  • 1





    @NorbertvanNobelen Or use a Swing Timer, which makes it safer to update the Ui from within as it won't violate the singe threaded nature of the Swing API

    – MadProgrammer
    Jul 18 '15 at 0:28












  • 1





    You will have to make it multi threaded if you want more then 1 thing to happen at the time. Look for example at tutorialspoint.com/java/java_multithreading.htm for a simple example of threading.

    – Norbert van Nobelen
    Jul 18 '15 at 0:04






  • 1





    @NorbertvanNobelen Or use a Swing Timer, which makes it safer to update the Ui from within as it won't violate the singe threaded nature of the Swing API

    – MadProgrammer
    Jul 18 '15 at 0:28







1




1





You will have to make it multi threaded if you want more then 1 thing to happen at the time. Look for example at tutorialspoint.com/java/java_multithreading.htm for a simple example of threading.

– Norbert van Nobelen
Jul 18 '15 at 0:04





You will have to make it multi threaded if you want more then 1 thing to happen at the time. Look for example at tutorialspoint.com/java/java_multithreading.htm for a simple example of threading.

– Norbert van Nobelen
Jul 18 '15 at 0:04




1




1





@NorbertvanNobelen Or use a Swing Timer, which makes it safer to update the Ui from within as it won't violate the singe threaded nature of the Swing API

– MadProgrammer
Jul 18 '15 at 0:28





@NorbertvanNobelen Or use a Swing Timer, which makes it safer to update the Ui from within as it won't violate the singe threaded nature of the Swing API

– MadProgrammer
Jul 18 '15 at 0:28












2 Answers
2






active

oldest

votes


















2














Most UI frameworks aren't thread safe, so you need to beware of that. For example, in Swing, you could use a Swing Timer to act as a pseudo loop. Because the Timer notifies the ActionListener from within the context of the Event Dispatching Thread, it makes it safe to update the UI or the state of the UI from within, without risking thread race conditions



Take a look at Concurrency in Swing and How to use Swing Timers for more details



Colors



import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;

public class JavaApplication430

public static void main(String[] args)
new JavaApplication430();


public JavaApplication430()
EventQueue.invokeLater(new Runnable()
@Override
public void run() UnsupportedLookAndFeelException ex)
ex.printStackTrace();


JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);

);


public class TestPane extends JPanel

private Color[] colors;
private int whichColor = 0;

public TestPane()

colors = new Color[4];

colors[0] = Color.red;
colors[1] = Color.blue;
colors[2] = Color.green;
colors[3] = Color.yellow;

Timer timer = new Timer(500, new ActionListener()
@Override
public void actionPerformed(ActionEvent e)
whichColor++;
repaint();
if (whichColor >= colors.length)
whichColor = colors.length - 1;
((Timer)(e.getSource())).stop();


);
timer.start();


@Override
public Dimension getPreferredSize()
return new Dimension(200, 200);


@Override
protected void paintComponent(Graphics g)
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
g2d.setColor(colors[whichColor]);
g2d.fillRect(0, 0, getWidth(), getHeight());
g2d.dispose();










share|improve this answer






























    1














    I cannot imagine how you could create an interactive game if your code is single thread. To change the box color periodically you will have to put your thread to sleep. If your game is not multi-thread, then this will freeze your application, preventing user interaction. You will find a lot of interesting materials about programming with threads in Java:



    http://docs.oracle.com/javase/tutorial/essential/concurrency/



    http://www.ibm.com/developerworks/library/j-thread/



    http://moderntone.blogspot.com.br/2013/02/a-simple-java-multithreading-example.html



    Just google it!






    share|improve this answer
























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      2 Answers
      2






      active

      oldest

      votes








      2 Answers
      2






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes









      2














      Most UI frameworks aren't thread safe, so you need to beware of that. For example, in Swing, you could use a Swing Timer to act as a pseudo loop. Because the Timer notifies the ActionListener from within the context of the Event Dispatching Thread, it makes it safe to update the UI or the state of the UI from within, without risking thread race conditions



      Take a look at Concurrency in Swing and How to use Swing Timers for more details



      Colors



      import java.awt.Color;
      import java.awt.Dimension;
      import java.awt.EventQueue;
      import java.awt.Graphics;
      import java.awt.Graphics2D;
      import java.awt.event.ActionEvent;
      import java.awt.event.ActionListener;
      import javax.swing.JFrame;
      import javax.swing.JPanel;
      import javax.swing.Timer;
      import javax.swing.UIManager;
      import javax.swing.UnsupportedLookAndFeelException;

      public class JavaApplication430

      public static void main(String[] args)
      new JavaApplication430();


      public JavaApplication430()
      EventQueue.invokeLater(new Runnable()
      @Override
      public void run() UnsupportedLookAndFeelException ex)
      ex.printStackTrace();


      JFrame frame = new JFrame("Testing");
      frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
      frame.add(new TestPane());
      frame.pack();
      frame.setLocationRelativeTo(null);
      frame.setVisible(true);

      );


      public class TestPane extends JPanel

      private Color[] colors;
      private int whichColor = 0;

      public TestPane()

      colors = new Color[4];

      colors[0] = Color.red;
      colors[1] = Color.blue;
      colors[2] = Color.green;
      colors[3] = Color.yellow;

      Timer timer = new Timer(500, new ActionListener()
      @Override
      public void actionPerformed(ActionEvent e)
      whichColor++;
      repaint();
      if (whichColor >= colors.length)
      whichColor = colors.length - 1;
      ((Timer)(e.getSource())).stop();


      );
      timer.start();


      @Override
      public Dimension getPreferredSize()
      return new Dimension(200, 200);


      @Override
      protected void paintComponent(Graphics g)
      super.paintComponent(g);
      Graphics2D g2d = (Graphics2D) g.create();
      g2d.setColor(colors[whichColor]);
      g2d.fillRect(0, 0, getWidth(), getHeight());
      g2d.dispose();










      share|improve this answer



























        2














        Most UI frameworks aren't thread safe, so you need to beware of that. For example, in Swing, you could use a Swing Timer to act as a pseudo loop. Because the Timer notifies the ActionListener from within the context of the Event Dispatching Thread, it makes it safe to update the UI or the state of the UI from within, without risking thread race conditions



        Take a look at Concurrency in Swing and How to use Swing Timers for more details



        Colors



        import java.awt.Color;
        import java.awt.Dimension;
        import java.awt.EventQueue;
        import java.awt.Graphics;
        import java.awt.Graphics2D;
        import java.awt.event.ActionEvent;
        import java.awt.event.ActionListener;
        import javax.swing.JFrame;
        import javax.swing.JPanel;
        import javax.swing.Timer;
        import javax.swing.UIManager;
        import javax.swing.UnsupportedLookAndFeelException;

        public class JavaApplication430

        public static void main(String[] args)
        new JavaApplication430();


        public JavaApplication430()
        EventQueue.invokeLater(new Runnable()
        @Override
        public void run() UnsupportedLookAndFeelException ex)
        ex.printStackTrace();


        JFrame frame = new JFrame("Testing");
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.add(new TestPane());
        frame.pack();
        frame.setLocationRelativeTo(null);
        frame.setVisible(true);

        );


        public class TestPane extends JPanel

        private Color[] colors;
        private int whichColor = 0;

        public TestPane()

        colors = new Color[4];

        colors[0] = Color.red;
        colors[1] = Color.blue;
        colors[2] = Color.green;
        colors[3] = Color.yellow;

        Timer timer = new Timer(500, new ActionListener()
        @Override
        public void actionPerformed(ActionEvent e)
        whichColor++;
        repaint();
        if (whichColor >= colors.length)
        whichColor = colors.length - 1;
        ((Timer)(e.getSource())).stop();


        );
        timer.start();


        @Override
        public Dimension getPreferredSize()
        return new Dimension(200, 200);


        @Override
        protected void paintComponent(Graphics g)
        super.paintComponent(g);
        Graphics2D g2d = (Graphics2D) g.create();
        g2d.setColor(colors[whichColor]);
        g2d.fillRect(0, 0, getWidth(), getHeight());
        g2d.dispose();










        share|improve this answer

























          2












          2








          2







          Most UI frameworks aren't thread safe, so you need to beware of that. For example, in Swing, you could use a Swing Timer to act as a pseudo loop. Because the Timer notifies the ActionListener from within the context of the Event Dispatching Thread, it makes it safe to update the UI or the state of the UI from within, without risking thread race conditions



          Take a look at Concurrency in Swing and How to use Swing Timers for more details



          Colors



          import java.awt.Color;
          import java.awt.Dimension;
          import java.awt.EventQueue;
          import java.awt.Graphics;
          import java.awt.Graphics2D;
          import java.awt.event.ActionEvent;
          import java.awt.event.ActionListener;
          import javax.swing.JFrame;
          import javax.swing.JPanel;
          import javax.swing.Timer;
          import javax.swing.UIManager;
          import javax.swing.UnsupportedLookAndFeelException;

          public class JavaApplication430

          public static void main(String[] args)
          new JavaApplication430();


          public JavaApplication430()
          EventQueue.invokeLater(new Runnable()
          @Override
          public void run() UnsupportedLookAndFeelException ex)
          ex.printStackTrace();


          JFrame frame = new JFrame("Testing");
          frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
          frame.add(new TestPane());
          frame.pack();
          frame.setLocationRelativeTo(null);
          frame.setVisible(true);

          );


          public class TestPane extends JPanel

          private Color[] colors;
          private int whichColor = 0;

          public TestPane()

          colors = new Color[4];

          colors[0] = Color.red;
          colors[1] = Color.blue;
          colors[2] = Color.green;
          colors[3] = Color.yellow;

          Timer timer = new Timer(500, new ActionListener()
          @Override
          public void actionPerformed(ActionEvent e)
          whichColor++;
          repaint();
          if (whichColor >= colors.length)
          whichColor = colors.length - 1;
          ((Timer)(e.getSource())).stop();


          );
          timer.start();


          @Override
          public Dimension getPreferredSize()
          return new Dimension(200, 200);


          @Override
          protected void paintComponent(Graphics g)
          super.paintComponent(g);
          Graphics2D g2d = (Graphics2D) g.create();
          g2d.setColor(colors[whichColor]);
          g2d.fillRect(0, 0, getWidth(), getHeight());
          g2d.dispose();










          share|improve this answer













          Most UI frameworks aren't thread safe, so you need to beware of that. For example, in Swing, you could use a Swing Timer to act as a pseudo loop. Because the Timer notifies the ActionListener from within the context of the Event Dispatching Thread, it makes it safe to update the UI or the state of the UI from within, without risking thread race conditions



          Take a look at Concurrency in Swing and How to use Swing Timers for more details



          Colors



          import java.awt.Color;
          import java.awt.Dimension;
          import java.awt.EventQueue;
          import java.awt.Graphics;
          import java.awt.Graphics2D;
          import java.awt.event.ActionEvent;
          import java.awt.event.ActionListener;
          import javax.swing.JFrame;
          import javax.swing.JPanel;
          import javax.swing.Timer;
          import javax.swing.UIManager;
          import javax.swing.UnsupportedLookAndFeelException;

          public class JavaApplication430

          public static void main(String[] args)
          new JavaApplication430();


          public JavaApplication430()
          EventQueue.invokeLater(new Runnable()
          @Override
          public void run() UnsupportedLookAndFeelException ex)
          ex.printStackTrace();


          JFrame frame = new JFrame("Testing");
          frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
          frame.add(new TestPane());
          frame.pack();
          frame.setLocationRelativeTo(null);
          frame.setVisible(true);

          );


          public class TestPane extends JPanel

          private Color[] colors;
          private int whichColor = 0;

          public TestPane()

          colors = new Color[4];

          colors[0] = Color.red;
          colors[1] = Color.blue;
          colors[2] = Color.green;
          colors[3] = Color.yellow;

          Timer timer = new Timer(500, new ActionListener()
          @Override
          public void actionPerformed(ActionEvent e)
          whichColor++;
          repaint();
          if (whichColor >= colors.length)
          whichColor = colors.length - 1;
          ((Timer)(e.getSource())).stop();


          );
          timer.start();


          @Override
          public Dimension getPreferredSize()
          return new Dimension(200, 200);


          @Override
          protected void paintComponent(Graphics g)
          super.paintComponent(g);
          Graphics2D g2d = (Graphics2D) g.create();
          g2d.setColor(colors[whichColor]);
          g2d.fillRect(0, 0, getWidth(), getHeight());
          g2d.dispose();











          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Jul 18 '15 at 0:39









          MadProgrammerMadProgrammer

          301k17155271




          301k17155271























              1














              I cannot imagine how you could create an interactive game if your code is single thread. To change the box color periodically you will have to put your thread to sleep. If your game is not multi-thread, then this will freeze your application, preventing user interaction. You will find a lot of interesting materials about programming with threads in Java:



              http://docs.oracle.com/javase/tutorial/essential/concurrency/



              http://www.ibm.com/developerworks/library/j-thread/



              http://moderntone.blogspot.com.br/2013/02/a-simple-java-multithreading-example.html



              Just google it!






              share|improve this answer





























                1














                I cannot imagine how you could create an interactive game if your code is single thread. To change the box color periodically you will have to put your thread to sleep. If your game is not multi-thread, then this will freeze your application, preventing user interaction. You will find a lot of interesting materials about programming with threads in Java:



                http://docs.oracle.com/javase/tutorial/essential/concurrency/



                http://www.ibm.com/developerworks/library/j-thread/



                http://moderntone.blogspot.com.br/2013/02/a-simple-java-multithreading-example.html



                Just google it!






                share|improve this answer



























                  1












                  1








                  1







                  I cannot imagine how you could create an interactive game if your code is single thread. To change the box color periodically you will have to put your thread to sleep. If your game is not multi-thread, then this will freeze your application, preventing user interaction. You will find a lot of interesting materials about programming with threads in Java:



                  http://docs.oracle.com/javase/tutorial/essential/concurrency/



                  http://www.ibm.com/developerworks/library/j-thread/



                  http://moderntone.blogspot.com.br/2013/02/a-simple-java-multithreading-example.html



                  Just google it!






                  share|improve this answer















                  I cannot imagine how you could create an interactive game if your code is single thread. To change the box color periodically you will have to put your thread to sleep. If your game is not multi-thread, then this will freeze your application, preventing user interaction. You will find a lot of interesting materials about programming with threads in Java:



                  http://docs.oracle.com/javase/tutorial/essential/concurrency/



                  http://www.ibm.com/developerworks/library/j-thread/



                  http://moderntone.blogspot.com.br/2013/02/a-simple-java-multithreading-example.html



                  Just google it!







                  share|improve this answer














                  share|improve this answer



                  share|improve this answer








                  edited Jul 18 '15 at 0:39

























                  answered Jul 18 '15 at 0:33









                  Fernando CostaFernando Costa

                  357416




                  357416



























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