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Does MFC CRichEditCtrl has a display level?
2019 Community Moderator ElectionWhat does the explicit keyword mean?How can you bring a control to front in mfcVS 2008, MFC: add OnInitDialog - how?Creating a shared MFC Dialog: Regular DLL or MFC extension DLLC++11 introduced a standardized memory model. What does it mean? And how is it going to affect C++ programming?What's the fundamental difference between MFC and ATL?How to keep Z-order of a control in MFC dialog?Why does changing 0.1f to 0 slow down performance by 10x?CRichEditCtrl not working properly in shared dll written using MFC?MFC SHELLLIST does not paint
i'm currently working on a legacy project in MFC.
I encounter an issue where i create a bunch of CRichEditCtrl objs in the view, many of them are overlapping each other. When i select them, the visual is totally messed up.
Is it possible to click on a particular control and bring it to the "foreground". so i can edit on that particular control?
Other question is that is there a way to distinguish those controls dynamically?
I know when i create them, the last parementer is their ID. But when i click on those, i want command handler in parent dialog or view knows which one i'm about to edit.
Thanks in advance
c++ visual-c++ mfc
add a comment |
i'm currently working on a legacy project in MFC.
I encounter an issue where i create a bunch of CRichEditCtrl objs in the view, many of them are overlapping each other. When i select them, the visual is totally messed up.
Is it possible to click on a particular control and bring it to the "foreground". so i can edit on that particular control?
Other question is that is there a way to distinguish those controls dynamically?
I know when i create them, the last parementer is their ID. But when i click on those, i want command handler in parent dialog or view knows which one i'm about to edit.
Thanks in advance
c++ visual-c++ mfc
Your question is somewhat unclear and somewhat broad. The controls should not overlap in first place. Or if they overlap for whatever reason, you should disable the "non foreground" controls by calling theEnableWindowmethod.
– Jabberwocky
Mar 7 at 7:21
To correctly display overlapping child controls, you need to set theWS_CLIPSIBLINGSstyle on each of the child controls. This ensures correct drawing in respect to the Z-order by applying clipping to the child controls. To bring a child window to the foreground, passHWND_TOPfor thehWndInsertAfterparameter ofSetWindowPos().
– zett42
Mar 8 at 19:14
add a comment |
i'm currently working on a legacy project in MFC.
I encounter an issue where i create a bunch of CRichEditCtrl objs in the view, many of them are overlapping each other. When i select them, the visual is totally messed up.
Is it possible to click on a particular control and bring it to the "foreground". so i can edit on that particular control?
Other question is that is there a way to distinguish those controls dynamically?
I know when i create them, the last parementer is their ID. But when i click on those, i want command handler in parent dialog or view knows which one i'm about to edit.
Thanks in advance
c++ visual-c++ mfc
i'm currently working on a legacy project in MFC.
I encounter an issue where i create a bunch of CRichEditCtrl objs in the view, many of them are overlapping each other. When i select them, the visual is totally messed up.
Is it possible to click on a particular control and bring it to the "foreground". so i can edit on that particular control?
Other question is that is there a way to distinguish those controls dynamically?
I know when i create them, the last parementer is their ID. But when i click on those, i want command handler in parent dialog or view knows which one i'm about to edit.
Thanks in advance
c++ visual-c++ mfc
c++ visual-c++ mfc
asked Mar 6 at 21:46
Evan.zzEvan.zz
606
606
Your question is somewhat unclear and somewhat broad. The controls should not overlap in first place. Or if they overlap for whatever reason, you should disable the "non foreground" controls by calling theEnableWindowmethod.
– Jabberwocky
Mar 7 at 7:21
To correctly display overlapping child controls, you need to set theWS_CLIPSIBLINGSstyle on each of the child controls. This ensures correct drawing in respect to the Z-order by applying clipping to the child controls. To bring a child window to the foreground, passHWND_TOPfor thehWndInsertAfterparameter ofSetWindowPos().
– zett42
Mar 8 at 19:14
add a comment |
Your question is somewhat unclear and somewhat broad. The controls should not overlap in first place. Or if they overlap for whatever reason, you should disable the "non foreground" controls by calling theEnableWindowmethod.
– Jabberwocky
Mar 7 at 7:21
To correctly display overlapping child controls, you need to set theWS_CLIPSIBLINGSstyle on each of the child controls. This ensures correct drawing in respect to the Z-order by applying clipping to the child controls. To bring a child window to the foreground, passHWND_TOPfor thehWndInsertAfterparameter ofSetWindowPos().
– zett42
Mar 8 at 19:14
Your question is somewhat unclear and somewhat broad. The controls should not overlap in first place. Or if they overlap for whatever reason, you should disable the "non foreground" controls by calling the
EnableWindow method.– Jabberwocky
Mar 7 at 7:21
Your question is somewhat unclear and somewhat broad. The controls should not overlap in first place. Or if they overlap for whatever reason, you should disable the "non foreground" controls by calling the
EnableWindow method.– Jabberwocky
Mar 7 at 7:21
To correctly display overlapping child controls, you need to set the
WS_CLIPSIBLINGS style on each of the child controls. This ensures correct drawing in respect to the Z-order by applying clipping to the child controls. To bring a child window to the foreground, pass HWND_TOP for the hWndInsertAfter parameter of SetWindowPos().– zett42
Mar 8 at 19:14
To correctly display overlapping child controls, you need to set the
WS_CLIPSIBLINGS style on each of the child controls. This ensures correct drawing in respect to the Z-order by applying clipping to the child controls. To bring a child window to the foreground, pass HWND_TOP for the hWndInsertAfter parameter of SetWindowPos().– zett42
Mar 8 at 19:14
add a comment |
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Your question is somewhat unclear and somewhat broad. The controls should not overlap in first place. Or if they overlap for whatever reason, you should disable the "non foreground" controls by calling the
EnableWindowmethod.– Jabberwocky
Mar 7 at 7:21
To correctly display overlapping child controls, you need to set the
WS_CLIPSIBLINGSstyle on each of the child controls. This ensures correct drawing in respect to the Z-order by applying clipping to the child controls. To bring a child window to the foreground, passHWND_TOPfor thehWndInsertAfterparameter ofSetWindowPos().– zett42
Mar 8 at 19:14